{"id":26578,"date":"2014-03-05T15:30:09","date_gmt":"2014-03-05T14:30:09","guid":{"rendered":"http:\/\/onsoftware.softonic.com.br\/?p=26578"},"modified":"2024-03-06T09:59:33","modified_gmt":"2024-03-06T13:59:33","slug":"15-jogos-independentes-mais-promissores-2014","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/br\/15-jogos-independentes-mais-promissores-2014\/","title":{"rendered":"Os 15 jogos independentes mais promissores de 2014"},"content":{"rendered":"<p>Depois de um ano de 2013 inundado de <strong>t\u00edtulos indie excepcionais<\/strong>, como os excelentes\u00a0<a href=\"http:\/\/papers-please.softonic.com.br\/\" target=\"_self\" rel=\"noopener noreferrer\">Papers Please<\/a>,\u00a0<a href=\"http:\/\/rogue-legacy.softonic.com.br\/mac\" target=\"_self\" rel=\"noopener noreferrer\">Rogue Legacy<\/a>,\u00a0<a href=\"http:\/\/the-stanley-parable.softonic.com.br\/\">The Stanley Parable<\/a> ou\u00a0<a href=\"http:\/\/dayz-standalone.softonic.com.br\/\" target=\"_self\" rel=\"noopener noreferrer\">DayZ<\/a>, quais jogos independentes voc\u00ea ir\u00e1 jogar em 2014? Nossos especialistas lutaram por muito tempo para entrarem em acordo na lista dos 15 jogos que poder\u00e3o ser a <strong>surpresa <\/strong>desse ano.<\/p>\n<p>Talvez voc\u00ea n\u00e3o tenha ouvido falar e esses t\u00edtulos\u00a0s\u00f3 estar\u00e3o na boca do povo nos pr\u00f3ximos meses (quando forem lan\u00e7ados). Seus games favoritos est\u00e3o partindo? S\u00f3 h\u00e1 uma maneira de se preparar para os pr\u00f3ximos t\u00edtulos&#8230; <strong>Todos a bordo!<\/strong><\/p>\n<h3>Paradise Lost: First Contact<\/h3>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>Feche os olhos. Voc\u00ea est\u00e1 numa base secreta. Uma\u00a0estranha criatura\u00a0vinda de outro mundo\u00a0escapou dos guardas de vigil\u00e2ncia e dos cientistas. O p\u00e2nico \u00e9 total. N\u00e3o h\u00e1 tempo a perder! Paradise Lost convida voc\u00ea a viver esta experi\u00eancia t\u00edpica de filmes de <strong>fic\u00e7\u00e3o cient\u00edfica<\/strong> dos anos 80, como <a href=\"http:\/\/pt.wikipedia.org\/wiki\/The_Thing_%281982%29\" target=\"_blank\" rel=\"noopener noreferrer\">O enigma de outro mundo<\/a> e\u00a0<a href=\"http:\/\/en.wikipedia.org\/wiki\/Alien_%28film%29\" target=\"_blank\" rel=\"noopener noreferrer\">Alien<\/a>. O jogo ser\u00e1 lan\u00e7ado para PC, Mac e Linux durante 2014.<\/p>\n<h3>You Are Not The Hero<\/h3>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>Games indie t\u00eam a capacidade de virar de cabe\u00e7a para baixo os nossos h\u00e1bitos de jogo. Um pouco como Paradise Lost, You Are Not The Hero\u00a0quer que vivamos uma experi\u00eancia \u00e0 qual j\u00e1 estamos acostumados por\u00e9m sob uma nova luz. Que tal participar de um <strong>RPG japon\u00eas<\/strong> cl\u00e1ssico atrav\u00e9s dos <strong>olhos de um n\u00e3o-jogador<\/strong>? \u00c9 a oportunidade de aprender boas maneiras para os chamados her\u00f3is que semeiam a disc\u00f3rdia em sua aldeia! Her\u00f3i ou n\u00e3o, voc\u00ea precisa de coragem para esperar at\u00e9 o lan\u00e7amento do jogo no final de 2014.<\/p>\n<h3>Hyper Light Drifter<\/h3>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>Hiper Light Drifter \u00e9 o meu favorito desta lista! \u00c9 simples, o t\u00edtulo do est\u00fadio <a href=\"http:\/\/www.heart-machine.com\/\" target=\"_blank\" rel=\"noopener noreferrer\">Heart Machine<\/a> tem tudo para a crian\u00e7a grande que eu sou. Gr\u00e1ficos retr\u00f4, <strong>atmosfera encantadora<\/strong> e mec\u00e2nica de jogo engenhosa.\u00a0O que mais? Al\u00e9m do gameplay, o Hyper Light Drifter \u00e9 inspirado em <a href=\"http:\/\/pt.wikipedia.org\/wiki\/The_Legend_of_Zelda:_A_Link_to_the_Past\" target=\"_blank\" rel=\"noopener noreferrer\">Zelda: A link to the past<\/a> com gr\u00e1ficos do <a href=\"http:\/\/pt.wikipedia.org\/wiki\/Out_of_This_World_%28video_game%29\" target=\"_blank\" rel=\"noopener noreferrer\">Out of This World<\/a>. O game reveza sutilmente entre lutas nervosas e v\u00e1rias <strong>op\u00e7\u00f5es t\u00e1ticas<\/strong>. Programado para sair no final de 2014 para Windows, OS X, Linux, PS4, PSVita, Ouya e Wii U.<\/p>\n<h3>A.N.N.E<\/h3>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>A.N.N.E \u00e9 um <strong>game h\u00edbrido<\/strong> que combina <strong>jogos de plataforma<\/strong> e arcades dos anos 90 em um 16-bit ador\u00e1vel. Um inimigo muito poderoso bloqueou o seu espa\u00e7o? Use a <strong>nave espacial<\/strong> para abrir caminho! Voc\u00ea vai chegar a tempo no planeta\u00a0Gomi para salvar A.N.N.E? Lan\u00e7amento programado para meados de 2014 (Windows, Linux e Mac).<\/p>\n<h3>Lovers in a Dangerous Spacetime<\/h3>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>Continuamos com uma <strong>hist\u00f3ria de amor<\/strong> interestelar num espa\u00e7o-tempo perigoso. Esse <strong>jogo de naves e a\u00e7\u00e3o em coopera\u00e7\u00e3o<\/strong> ocorre dentro de uma nave espacial, e os jogadores devem trabalhar em cada momento para operar a aeronave. N\u00e3o \u00e9 f\u00e1cil explorar a gal\u00e1xia para salvar planetas em perigo ou <strong>lutar contra ondas de alien\u00edgenas b\u00e9licos<\/strong> nessas condi\u00e7\u00f5es! Lan\u00e7amento esperado em 2014 para Windows e Mac.<\/p>\n<h3>Neverending Nightmares<\/h3>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>Neverending Nightmares abandona\u00a0os clich\u00eas de jogos de terror para explorar um novo tipo de <strong>terror psicol\u00f3gico<\/strong>. O autor tentou traduzir seus pr\u00f3prios <strong>pesadelos <\/strong>em uma\u00a0experi\u00eancia mais imersiva que a de todos os\u00a0<a href=\"http:\/\/www.softonic.com.br\/s\/slender\" target=\"_self\" rel=\"noopener noreferrer\">clones de Slender<\/a> juntos. Aqui, n\u00e3o h\u00e1 barra de vida ou invent\u00e1rio do menu: tudo \u00e9 feito para mergulhar de corpo e alma numa <strong>atmosfera aterrorizante<\/strong>. Brrr! F\u00e3s de jogos de terror poder\u00e3o jogar Neverending Nightmare a partir do final de 2014 (Windows, Mac, Linux e Ouya).<\/p>\n<h3>Super Roman Conquest<\/h3>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>O que acontece quando os antigos\u00a0est\u00fadios\u00a0<strong>Lucas Arts<\/strong> decidem\u00a0criar um jogo de <strong>estrat\u00e9gia em tempo real<\/strong>? Eles d\u00e3o \u00e0 luz a Super Roman Conquest, um jogo de estrat\u00e9gia \u00fanico\u00a0em seu tipo, onde voc\u00ea pode liderar seus centuri\u00f5es para lutar em <strong>tr\u00eas planos<\/strong> diferentes. \u00c9 uma mistura ambiciosa\u00a0de elementos de design tradicional e jogabilidade inovadora. <strong>Planejado para sair durante 2014 <\/strong>(Windows, Mac e Linux).<\/p>\n<h3>Hotline Miami 2<\/h3>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>N\u00e3o podemos deixar de falar do Hotline Miami. O <strong>jogo de a\u00e7\u00e3o<\/strong> sangrento est\u00e1 de volta em 2014 para completar a saga de beleza <strong>ultraviolenta<\/strong>. Desta vez, os jogadores ter\u00e3o a oportunidade de jogar com v\u00e1rios personagens de motiva\u00e7\u00f5es e <strong>diferentes t\u00e9cnicas de assassinato<\/strong>. O final de 2014 \u00e9 a data reservada para um novo mergulho na loucura. Ser\u00e1 que voc\u00ea ganha? (Windows, OS X, Linux, PS3, PS4, PSVita)<\/p>\n<h3>LUFTRAUSERS<\/h3>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>Luftrauser \u00e9 o mais recente projeto de Vlambeer, criadores do sublime\u00a0<a href=\"http:\/\/ridiculous-fishing---a-tale-of-redemption.softonic.com.br\/iphone\" target=\"_self\" rel=\"noopener noreferrer\">Ridiculous Fishing<\/a>.\u00a0Desta vez, voltamos das profundezas do oceano para ir ao c\u00e9u a bordo de um <strong>avi\u00e3o de combate<\/strong>. Este pequeno <strong>Shoot &#8217;em up<\/strong> de arcade \u00e9 super-r\u00e1pido, nervoso e <strong>muito divertido<\/strong>, sem\u00a0nem falar na trilha sonora. Decolagem iminente no Windows, Mac, Linux, PS3 e PSVita! E a melhor parte \u00e9 que <a href=\"http:\/\/not.vlambeer.com\/luftrauser\/\">voc\u00ea pode come\u00e7ar a treinar agora<\/a>!<\/p>\n<h3>Cuphead<\/h3>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>Cuphead \u00e9 um game de plataforma muito tradicional em v\u00e1rios pontos&#8230; exceto um! Todos os <strong>gr\u00e1ficos s\u00e3o feitos \u00e0 m\u00e3o<\/strong> em um estilo de desenho animado dos <strong>anos 30!<\/strong> Com seu estilo inimit\u00e1vel, seus personagens cativantes e a trilha sonora jazz\u00edstica, o Cuphead relembra o <a href=\"http:\/\/jazz-trumps-journey-windows-8.softonic.com.br\/\" target=\"_self\" rel=\"noopener noreferrer\">Jazz: Trump&#8217;s Journey<\/a>, um outro <a href=\"http:\/\/pt.wikipedia.org\/wiki\/Jogo_eletr%C3%B4nico_de_plataforma\" target=\"_blank\" rel=\"noopener noreferrer\">jogo de plataforma<\/a> que poderia ter chegado no in\u00edcio do s\u00e9culo. Lan\u00e7amento programado para Windows em 2014. Outras plataformas poder\u00e3o ser consideradas, como Linux, Mac, PS4 e Xbox One, mas n\u00e3o h\u00e1 nada confirmado.<\/p>\n<h3>Apotheon<\/h3>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>Apotheon nos leva \u00e0\u00a0<strong>Gr\u00e9cia antiga<\/strong>, num <a href=\"http:\/\/pt.wikipedia.org\/wiki\/Beat_%27em_up\" target=\"_blank\" rel=\"noopener noreferrer\">jogo de luta e plataforma<\/a> com o escopo \u00e9pico. O objetivo \u00e9 lutar contra os deuses e qualquer ser humano irritante numa est\u00e9tica digna das melhores cer\u00e2micas etruscas. Lan\u00e7amento previsto para Windows, Mac e Linux no in\u00edcio de 2014.<\/p>\n<h3>Distance<\/h3>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>Distance\u00a0\u00e9 a fronteira entre<strong> corridas arcade<\/strong> e <a href=\"http:\/\/www.softonic.com.br\/s\/corrida-infinita:windows-iphone-android\/windows\">games de corrida infinita<\/a>. Combinando velocidades de tirar o f\u00f4lego, <strong>cachoeiras vertiginosas<\/strong> e o efeito mais belo, um estilo gr\u00e1fico inspirado em\u00a0<a href=\"http:\/\/fr.wikipedia.org\/wiki\/Tron\" target=\"_blank\" rel=\"noopener noreferrer\">Tron<\/a>, este jogo promete oferecer uma <strong>experi\u00eancia \u00fanica<\/strong> do g\u00eanero. Distance\u00a0ser\u00e1 lan\u00e7ado em breve no Windows, Mac e Linux.<\/p>\n<h3>Super Time Force<\/h3>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>Super Time Force \u00e9 um jogo em <strong>coopera\u00e7\u00e3o<\/strong>&#8230; para 1 jogador. Sim, voc\u00ea leu corretamente! <strong>Voltando no tempo<\/strong>, ser\u00e1 poss\u00edvel adicionar poder de fogo e habilidades de <strong>v\u00e1rios personagens<\/strong> para formar um verdadeiro pequeno ex\u00e9rcito virtual. Lan\u00e7amento esperado para Xbox One em 2014.<\/p>\n<h3>Routine<\/h3>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>Pegue a pesada atmosfera de filmes de <strong>fic\u00e7\u00e3o cient\u00edfica<\/strong> dos anos 80, adicione <strong>horror <\/strong>e tempere com uma pitada de\u00a0<em><a href=\"http:\/\/pt.wikipedia.org\/wiki\/Survival_horror\" target=\"_blank\" rel=\"noopener noreferrer\">survival horror<\/a><\/em>&#8230; Voc\u00ea \u00a0ter\u00e1 Routine, um jogo com uma <strong>est\u00e9tica intoc\u00e1vel<\/strong>,<strong> <\/strong>no qual\u00a0voc\u00ea explora uma base lunar deserta e lan\u00e7a \u00e0 luz o mist\u00e9rio que envolve o desaparecimento repentino dos moradores. Lan\u00e7amento esperado para Windows e Mac em 2014.<\/p>\n<h3>The 90&#8217;s Arcade Racer<\/h3>\n<p><!-- Start of Brightcove Player --><\/p>\n<div>\n<\/div>\n<p><!--\nBy use of this code snippet, I agree to the Brightcove Publisher T and C \nfound at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/. \n--><\/p>\n<p><object><\/object><\/p>\n<p><!-- \nThis script tag will cause the Brightcove Players defined above it to be created as soon\nas the line is read by the browser. If you wish to have the player instantiated only after\nthe rest of the HTML is processed and the page load is complete, remove the line.\n--><br \/>\nbrightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<p>Tudo est\u00e1 no t\u00edtulo! The 90&#8217;s Arcade Racer pretende ressuscitar um g\u00eanero que caiu em desuso: o\u00a0jogo de corrida arcade dos anos 90. <strong>Gr\u00e1ficos ultracoloridos<\/strong>, velocidades vertiginosas e\u00a0f\u00edsica\u00a0question\u00e1vel. Est\u00e1\u00a0tudo l\u00e1! The 90&#8217;s Arcade Racer convida voc\u00ea a voltar no tempo em que \u00e9ramos adolescentes (no meu caso) e s\u00f3 t\u00ednhamos olhos para os <strong>bons arcades<\/strong> e jogos exuberantes! Programado para sair em Windows, Mac, iOS, Wii U, Linux em meados de 2014!<\/p>\n<p>Agora que voc\u00ea j\u00e1 sabe tudo sobre os jogos indie que n\u00e3o deve <strong>perder de vista<\/strong> durante o ano de 2014, visite a <a href=\"http:\/\/jogos.softonic.com.br\/\">se\u00e7\u00e3o de jogos do Softonic<\/a> para n\u00e3o perder as novidades de seus jogos e aplicativos favoritos.<\/p>\n<h4>Quais jogos independentes voc\u00ea espera para 2014?<\/h4>\n<p style=\"text-align: right\"><em>[<a href=\"http:\/\/articles.softonic.fr\/jeux-independants-2014\">Artigo original em franc\u00eas<\/a>]<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Depois de um ano de 2013 inundado de t\u00edtulos indie excepcionais, como os excelentes\u00a0Papers Please,\u00a0Rogue Legacy,\u00a0The Stanley Parable ou\u00a0DayZ, quais jogos independentes voc\u00ea ir\u00e1 jogar em 2014? Nossos especialistas lutaram por muito tempo para entrarem em acordo na lista dos 15 jogos que poder\u00e3o ser a surpresa desse ano. Talvez voc\u00ea n\u00e3o tenha ouvido falar &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/br\/15-jogos-independentes-mais-promissores-2014\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Os 15 jogos independentes mais promissores de 2014&#8221;<\/span><\/a><\/p>\n","protected":false},"author":6023,"featured_media":26585,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-26578","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/br\/wp-json\/wp\/v2\/posts\/26578","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/br\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/br\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/br\/wp-json\/wp\/v2\/users\/6023"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/br\/wp-json\/wp\/v2\/comments?post=26578"}],"version-history":[{"count":0,"href":"https:\/\/cms-articles.softonic.io\/br\/wp-json\/wp\/v2\/posts\/26578\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/br\/wp-json\/wp\/v2\/media\/26585"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/br\/wp-json\/wp\/v2\/media?parent=26578"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/br\/wp-json\/wp\/v2\/categories?post=26578"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/br\/wp-json\/wp\/v2\/tags?post=26578"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/br\/wp-json\/wp\/v2\/usertag?post=26578"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/br\/wp-json\/wp\/v2\/vertical?post=26578"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/br\/wp-json\/wp\/v2\/content-category?post=26578"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}