{"id":103374,"date":"2018-07-13T01:13:27","date_gmt":"2018-07-13T01:13:27","guid":{"rendered":"http:\/\/sftarticles.wpenginepowered.com\/en\/?p=103374"},"modified":"2025-07-01T23:18:02","modified_gmt":"2025-07-02T06:18:02","slug":"anthem-all-hail-the-destiny-killer","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/anthem-all-hail-the-destiny-killer\/","title":{"rendered":"Anthem: All Hail The Destiny-Killer?"},"content":{"rendered":"<p>It&#8217;s a question that&#8217;s popped up on message boards, in YouTube videos, across Discord chats, and likely as the 9:00 a.m. topic of many hushed game developer board room meetings:<\/p>\n<p><strong>&#8220;Is Anthem the Destiny-killer?&#8221;<\/strong><\/p>\n<p>Bungie and Bioware (EA), two studios known for mega-hits such as Halo and Mass Effect, respectively, are household names to even casual gamers, drawing in players based on their brand as much as their product. Each has a long history with a respectable record and thousands of devoted fans. So when Anthem was first <a href=\"http:\/\/www.ign.com\/articles\/2014\/06\/09\/e3-2014-mass-effect-developer-bioware-teases-new-ip\" target=\"_blank\" rel=\"noopener noreferrer\">hinted<\/a> at in 2014, the question wasn&#8217;t whether or not the Bioware title would make a profit, but how high the new IP would sit in the halls of gaming reverence.<\/p>\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Anthem\" src=\"https:\/\/orig00.deviantart.net\/376d\/f\/2017\/174\/b\/f\/anthem_dock_icon_by_outlawninja-dbds8uq.png\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Anthem<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/anthem.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">pre-order now<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--80\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"80\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"8\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\">8<\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/anthem.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n<p>From up on high, Bungie knows those halls quite well. Still running off goodwill from the Halo series, the studio released Destiny in 2014, an ambitious, genre-defining multiplayer epic. The game&#8217;s combination team shooter-RPG play style was arguably one-of-a-kind, and while many have attempted to replicate their feel, Bungie&#8217;s two titles in this series have kept well ahead of contenders.\u00a0Despite considerable problems, 2017\u2019s Destiny 2 remains the reigning champ in its weight class, and it\u2019s still <a href=\"https:\/\/www.polygon.com\/2018\/7\/5\/17538514\/destiny-2-prestige-raid-lair-start-time-world-first-race-loadout\" target=\"_blank\" rel=\"noopener noreferrer\">evolving<\/a> and <a href=\"http:\/\/www.ign.com\/articles\/2018\/07\/06\/destiny-2-forsaken-release-date-collectors-edition\" target=\"_blank\" rel=\"noopener noreferrer\">producing<\/a>.<\/p>\n<p>On Bioware\u2019s end, it was not initially apparent what their new IP was all about \u2013 developers are known for being vague in the early stages when a game begins to formulate in a chrysalis of concept and code. Yet, when the first sneak peaks and screen captures were released last year, the community began to see what was brewing inside, and <a href=\"https:\/\/www.rockpapershotgun.com\/2017\/06\/11\/anthem-e3-2017-reveal-trailer\/\" target=\"_blank\" rel=\"noopener noreferrer\">boy, did it seem familiar<\/a>.<\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/ZFwylDNpgFc?feature=oembed\" frameborder=\"0\" allow=\"autoplay; encrypted-media\" allowfullscreen><\/iframe><\/p>\n<p>When one begins to describe the ever-approaching Anthem, the parallels become <a href=\"https:\/\/www.rockpapershotgun.com\/2017\/06\/11\/anthem-e3-2017-reveal-trailer\/\" target=\"_blank\" rel=\"noopener noreferrer\">all too obvious<\/a>. Like Destiny and Destiny 2, Anthem is clearly a loot-and-shoot, open-world MMO dipping into role-playing elements and class dynamics, where persistent characters progress largely through gear acquisition and upgrades \u2013 the best of which are acquired through cooperative play. As an in-genre alternative, Anthem checks all the same boxes.<\/p>\n<p>Further, the thematic comparisons are strong, and stronger with each new bit of Anthem info we hear. To be clear, many contemporary game series make use of the post-apocalyptic setting to create an atmosphere of intrigue and mystery, or an environment fraught with danger. Some of these games focus on advanced technology as a means of progression and protection. Some do all of this <a href=\"https:\/\/fallout-4.en.softonic.com\/\">better than others<\/a>. But an expansive, post-apocalyptic sci-fi world where players tech-up and team-up to defend humanity against large-than-life otherworldly threats? Well, it\u2019s a niche, but I can think of one popular little game&#8230;<\/p>\n<figure id=\"attachment_103381\" aria-describedby=\"caption-attachment-103381\" style=\"width: 1920px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-103381\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2018\/07\/D2_Forsaken_Gear_PS4_02.jpg\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/07\/D2_Forsaken_Gear_PS4_02.jpg 1920w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/07\/D2_Forsaken_Gear_PS4_02-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/07\/D2_Forsaken_Gear_PS4_02-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/07\/D2_Forsaken_Gear_PS4_02-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/07\/D2_Forsaken_Gear_PS4_02-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/07\/D2_Forsaken_Gear_PS4_02-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/07\/D2_Forsaken_Gear_PS4_02-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/07\/D2_Forsaken_Gear_PS4_02-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/07\/D2_Forsaken_Gear_PS4_02-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/07\/D2_Forsaken_Gear_PS4_02-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2018\/07\/D2_Forsaken_Gear_PS4_02-1200x675.jpg 1200w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><figcaption id=\"caption-attachment-103381\" class=\"wp-caption-text\">Oh, right. That one.<\/figcaption><\/figure>\n<p>And that game is <a href=\"https:\/\/dotesports.com\/the-op\/news\/destiny-2-chart-playerbase-decline-reddit-19936\" target=\"_blank\" rel=\"noopener noreferrer\">hurting<\/a>. Micro-transactions from <a href=\"https:\/\/www.eurogamer.net\/articles\/2017-09-07-destiny-2-has-a-microtransaction-problem\" target=\"_blank\" rel=\"noopener noreferrer\">dawn to dusk<\/a>. Arbitrary, hidden <a href=\"http:\/\/www.playstationlifestyle.net\/2017\/11\/24\/bungie-admits-destiny-2-xp-throttle-turns-system-off\/\" target=\"_blank\" rel=\"noopener noreferrer\">experience<\/a> barriers. <a href=\"https:\/\/arstechnica.com\/gaming\/2017\/12\/three-months-in-destiny-2-has-a-quality-of-life-problem\/\" target=\"_blank\" rel=\"noopener noreferrer\">Loot stagnation<\/a>. Gameplay that is simply <a href=\"https:\/\/www.forbes.com\/sites\/davidthier\/2017\/11\/29\/bungie-promises-a-big-list-of-changes-to-make-destiny-2-less-boring-get-ready-to-re-roll\/#5090bff65060\" target=\"_blank\" rel=\"noopener noreferrer\">boring<\/a>. (But <a href=\"https:\/\/dotesports.com\/the-op\/news\/destiny-2-banner-23967\" target=\"_blank\" rel=\"noopener noreferrer\">mostly the micro-transactions<\/a>.) The problems are almost as popular as the game itself and, according to <a href=\"https:\/\/www.polygon.com\/2018\/4\/6\/17206654\/destiny-2-future-expansion-roadmap-backlash-gear\" target=\"_blank\" rel=\"noopener noreferrer\">many<\/a>, Destiny may have already vacated its throne long before Anthem even arrives:<\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/HlSAxHtAu6Y?feature=oembed\" frameborder=\"0\" allow=\"autoplay; encrypted-media\" allowfullscreen><\/iframe><\/p>\n<p>So, with such a clear path to victory in front of it, and the king crumbling under the weight of the crown, will Anthem succeed to capture a skeptical player base?<\/p>\n<p>As one player put it to us, \u201cDon\u2019t do what Destiny 2 did, and you win.\u201d<\/p>\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Discord\" src=\"https:\/\/images.sftcdn.net\/images\/t_optimized,f_auto\/p\/9848e854-ffae-11e6-a59d-00163ed833e7\/1649417387\/discord-logo.png\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Discord<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/discord.en.softonic.com\/?ex=REG-60.2\" target=\"_self\" rel=\"noopener noreferrer\">Download Discord<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--80\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"80\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"8\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\">8<\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/discord.en.softonic.com\/?ex=REG-60.2\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n<p>In the EA&#8217;s E3 presentation this summer, nothing was done to diminish first-blush comparisons \u2014 in fact, they actually seem invited. As player frustration with Destiny 2 goes mostly unanswered, Bioware developers are quick to point out how its new baby very specifically and conveniently <a href=\"https:\/\/www.gamesradar.com\/anthem-is-a-clear-response-to-destiny-2s-mistakes-but-bioware-must-accept-a-golden-rule-this-game-belongs-to-its-players\/\" target=\"_blank\" rel=\"noopener noreferrer\">lacks all those same frustrations<\/a>. The studio continues to engage with both content creators and the general public to provide assurances that <em>this game may look like Destiny 2, but let\u2019s be clear that it ain\u2019t<\/em>:<\/p>\n<p><iframe loading=\"lazy\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/mq5km6RYZN8?feature=oembed\" frameborder=\"0\" allow=\"autoplay; encrypted-media\" allowfullscreen><\/iframe><\/p>\n<p>This kind of pointed messaging may not just be the developers\u2019 playing cute and coy during promotion; it\u2019s rumored that there is a <a href=\"https:\/\/www.polygon.com\/2018\/1\/24\/16929154\/bioware-anthem-delay-ea-electronic-arts\" target=\"_blank\" rel=\"noopener noreferrer\">lot riding on Anthem\u2019s success<\/a>, which necessarily depends on hitting Bungie where it hurts.<\/p>\n<p>Still, make no mistake: Bioware is taking a risk, and <a href=\"https:\/\/www.extremetech.com\/gaming\/250570-how-bioware-went-wrong-mass-effect-andromeda\" target=\"_blank\" rel=\"noopener noreferrer\">they have stumbled before<\/a>. And while a miss or two won\u2019t sink a company, Anthem is definitely deeper into uncharted territory than Bioware has gone before. A studio that is best known as for producing story-driven, single-player games, with an emphasis on writing, voice-acting and overall plot, has never had to concern itself too greatly with the idea of a competitive twitch gameplay experience, an element that was critical to Destiny\u2019s initial success. Can they prove to be adept at both?<\/p>\n<p>Very possibly. First gameplay impressions have been <a href=\"https:\/\/www.youtube.com\/watch?v=sZTpytapyrc\" target=\"_blank\" rel=\"noopener noreferrer\">promising<\/a>, and the studio itself seems to be ever mindful of <a href=\"http:\/\/www.mweb.co.za\/games\/view\/tabid\/4210\/Article\/32211\/Bioware-promises-that-Anthem-will-not-make-the-same-mistakes-as-Mass-Effect-And.aspx\" target=\"_blank\" rel=\"noopener noreferrer\">who they are<\/a>. Both will be important. Whether Destiny puts up a fight or fades before Anthem\u2019s arrival on the scene, Bioware will need to learn from Bungie\u2019s mistakes by harnessing the goodwill of the players through delivery of solid, fresh content; keeping to promises made about costs and DLC structure; staying engaged with the community about possible changes; and \u2013 above all \u2013 creating a game that enthusiasts will legitimately enjoy playing.<\/p>\n<div class=\"sc-related-articles-white\">\r\n<p class=\"sc-related-articles-white__title\">More from Softonic<\/p>\r\n  <div class=\"sc-related-articles-white__row\">\r\n    <a title=\"The top 10 free-to-play MMORPGs you should be playing right now\" href=\"https:\/\/en.softonic.com\/articles\/the-top-10-free-to-play-mmorpgs-you-should-be-playing-right-now\/\">\r\n    <div class=\"sc-related-articles-white__article\">\r\n      <div class=\"sc-related-articles-white__image\">\r\n        <div style=\"background-image:url(https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2018\/07\/blade-and-soul-2.png)\"><\/div>\r\n      <\/div>\r\n      <div class=\"sc-related-articles-white__text\">\r\n        <p>The top 10 free-to-play MMORPGs you should be playing right now<\/p>\r\n      <\/div>\r\n    <\/div>\r\n    <\/a>\r\n    <a title=\"3 ways to get better at Overwatch\" href=\"https:\/\/en.softonic.com\/articles\/3-ways-to-get-better-at-overwatch\/\">\r\n    <div class=\"sc-related-articles-white__article\">\r\n      <div class=\"sc-related-articles-white__image\">\r\n        <div style=\"background-image:url(https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2018\/07\/brigitte.jpg)\"><\/div>\r\n      <\/div>\r\n      <div class=\"sc-related-articles-white__text\">\r\n        <p>3 ways to get better at Overwatch<\/p>\r\n      <\/div>\r\n    <\/div>\r\n    <\/a>\r\n  <\/div>\r\n  <div class=\"sc-related-articles-white__row\">\r\n    <a title=\"The 10 best games on Playstation Now\" href=\"https:\/\/en.softonic.com\/articles\/the-10-best-games-on-playstation-now\/\">\r\n    <div class=\"sc-related-articles-white__article\">\r\n      <div class=\"sc-related-articles-white__image\">\r\n        <div style=\"background-image:url(https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2018\/07\/infinite-vista.jpg)\"><\/div>\r\n      <\/div>\r\n      <div class=\"sc-related-articles-white__text\">\r\n        <p>The 10 best games on Playstation Now<\/p>\r\n      <\/div>\r\n    <\/div>\r\n    <\/a>\r\n    <a title=\"Top 5 Battle Royale Games\" href=\"https:\/\/en.softonic.com\/articles\/top-5-battle-royale-games\/\">\r\n    <div class=\"sc-related-articles-white__article\">\r\n      <div class=\"sc-related-articles-white__image\">\r\n        <div style=\"background-image:url(https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2018\/06\/h1z1.jpg)\"><\/div>\r\n      <\/div>\r\n      <div class=\"sc-related-articles-white__text\">\r\n        <p>Top 5 Battle Royale Games<\/p>\r\n      <\/div>\r\n    <\/div>\r\n    <\/a>\r\n  <\/div>\r\n<\/div>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s a question that&#8217;s popped up on message boards, in YouTube videos, across Discord chats, and likely as the 9:00 a.m. topic of many hushed game developer board room meetings: &#8220;Is Anthem the Destiny-killer?&#8221; Bungie and Bioware (EA), two studios known for mega-hits such as Halo and Mass Effect, respectively, are household names to even &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/anthem-all-hail-the-destiny-killer\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Anthem: All Hail The Destiny-Killer?&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9150,"featured_media":103377,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[3150],"tags":[1090,1088,1126,1085,1102,1080,1086],"usertag":[784],"vertical":[],"content-category":[],"class_list":["post-103374","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized","tag-action","tag-e3","tag-online","tag-ps4","tag-rpg","tag-windows","tag-xbox-one","usertag-gamer"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/103374","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9150"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=103374"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/103374\/revisions"}],"predecessor-version":[{"id":327692,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/103374\/revisions\/327692"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/103377"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=103374"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=103374"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=103374"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=103374"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=103374"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=103374"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}