{"id":14724,"date":"2011-01-28T13:12:47","date_gmt":"2011-01-28T12:12:47","guid":{"rendered":"http:\/\/onsoftware.en.softonic.com\/?p=14724"},"modified":"2025-07-02T02:05:18","modified_gmt":"2025-07-02T09:05:18","slug":"dead-space-the-scariest-ios-game-to-date","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/dead-space-the-scariest-ios-game-to-date\/","title":{"rendered":"Dead Space: the scariest iOS game to date"},"content":{"rendered":"<p>Finally, there&#8217;s a genuinely scary horror game for the iOS platform. <a href=\"http:\/\/itunes.apple.com\/app\/dead-space\/id396018321?mt=8\"><strong>Dead Space<\/strong><\/a> has brought something completely new to Apple handsets: a fear factor comparable to watching Saw II and The Ring back-to-back in an empty house in the middle of a blackout.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-14745\" title=\"deadspaceblog\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2011\/01\/deadspaceblog.jpg\" alt=\"Dead Space is scary\" width=\"600\" height=\"450\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/01\/deadspaceblog.jpg 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/01\/deadspaceblog-300x225.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>Playing Dead Space on iOS, especially the HD version on the iPad, is a genuinely terrifying experience. Its combination of stunning 3D graphics, horrific sound effects, rumbling cinematic soundtrack, and tense storyline that always has you on edge, give Dead Space the feel of a classic console horror title like <strong>Resident Evil<\/strong> or <strong>Silent Hill<\/strong> (or indeed, the original Dead Space). As you can read in my <strong><a href=\"http:\/\/dead-space.en.softonic.com\/\">full review<\/a><\/strong> the only thing that lets Dead Space down slightly is its rather choppy controls. It\u2019s still well worth the money though.<\/p>\n<p>I\u2019ve yet to encounter anything for iOS that gives you the heebie-jeebies like Dead Space does. There are a few I can think of that have their moments, but nothing that has you crying out for mummy throughout the whole game. Here are the scariest I can think of to-date, but feel free to let me know if I\u2019ve missed any out.<\/p>\n<p><a href=\"http:\/\/itunes.apple.com\/app\/soul\/id357933708?mt=8\"><strong>Soul <\/strong><\/a><\/p>\n<p><a href=\"http:\/\/itunes.apple.com\/app\/soul\/id357933708?mt=8\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-14730\" title=\"soulthumb\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2011\/01\/soulthumb.jpg\" alt=\"Soul for iPhone\" width=\"80\" height=\"80\" \/><\/a>Artistically beautiful, Soul sees you attempt to deliver a dead guy\u2019s soul to heaven though a series of sinister mazes. Although the accelerometer-based controls are a bit clumsy, there are a few moments where you\u2019ll jump out of your skin \u2013 watch out for the picture of the girl&#8230; <strong>Price<\/strong>: 99 cents<\/p>\n<p><a href=\"http:\/\/itunes.apple.com\/app\/aftermath\/id359711977?mt=8\"><strong>Aftermath<\/strong><\/a><\/p>\n<p><a href=\"http:\/\/itunes.apple.com\/app\/aftermath\/id359711977?mt=8\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-14732\" title=\"aftermaththumb\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2011\/01\/aftermaththumb.jpg\" alt=\"Aftermath for iPhone\" width=\"80\" height=\"80\" \/><\/a>The closest thing you\u2019ll find to <a href=\"http:\/\/left-4-dead.en.softonic.com\/\"><strong>Left 4 Dead<\/strong><\/a> on the iPhone, Aftermath is a stylish zombie game that looks great and plays out like a beautiful nightmare. The atmosphere generated by the artistic graphics and 3D audio is very impressive, as you patrol the streets after dark, with only your flashlight to guide the way. <strong>Price<\/strong>: 99 cents<\/p>\n<p><a href=\"http:\/\/itunes.apple.com\/app\/mystique-2\/id320805490?mt=8\"><strong>Mystique 2<\/strong><\/a><\/p>\n<p><a href=\"http:\/\/itunes.apple.com\/app\/mystique-2\/id320805490?mt=8\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-14733\" title=\"mystiquethumb\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2011\/01\/mystiquethumb.jpg\" alt=\"Mystique 2 for iPhone\" width=\"80\" height=\"79\" \/><\/a>Ghostly children, abandoned hospitals and mutilated bodies always combine well if you\u2019re looking to scare someone. At so it proves, in Mystique 2, Chapter 2: The Child. Although the graphics aren\u2019t a patch on Dead Space, the mood created by the game is chilling enough to make you keep the lights on when playing. <strong>Price<\/strong>: 99 cents<\/p>\n<p><a href=\"http:\/\/itunes.apple.com\/app\/resident-evil-4-platinum\/id322523436?mt=8\"><strong>Resident Evil 4<\/strong><\/a><\/p>\n<p><a href=\"http:\/\/itunes.apple.com\/app\/resident-evil-4-platinum\/id322523436?mt=8\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-14734\" title=\"residentthumb\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2011\/01\/residentthumb.jpg\" alt=\"Resident Evil\" width=\"80\" height=\"80\" \/><\/a>The king of scary games comes to iPhone in the shape of this lavish mobile recreation of the fourth console version of Resident Evil. There\u2019s lots of tension as you walk around wondering when and where you will get attacked next, and the range of ghastly monsters in the game is very impressive. <strong>Price<\/strong>: $4.99<\/p>\n<p><a href=\"http:\/\/itunes.apple.com\/app\/fallen-ep-1\/id341570660?mt=8\"><strong>Fallen EP-1<\/strong><\/a><\/p>\n<p><a href=\"http:\/\/itunes.apple.com\/app\/fallen-ep-1\/id341570660?mt=8\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-14736\" title=\"fallenthumb\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2011\/01\/fallenthumb.jpg\" alt=\"Fallen for iPhone\" width=\"80\" height=\"80\" \/><\/a>Dubbed the \u201cfirst 2.5D Survival Horror game\u201d for iOS when it came out, Fallen EP-1 is still one of the most spine-tingling games on the platform. Your mission is to escape from a haunted prison, as you creep your way through a series of dark, bloody environments, picking up clues that could lead to your escape from this living hell. <strong>Price<\/strong>: Free<\/p>\n<p><a href=\"http:\/\/itunes.apple.com\/app\/rage\/id396956740?mt=8\"><strong>Rage<\/strong><\/a><\/p>\n<p><a href=\"http:\/\/itunes.apple.com\/app\/rage\/id396956740?mt=8\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-14737\" title=\"ragethumb\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2011\/01\/ragethumb.jpg\" alt=\"Rage for iPhone\" width=\"80\" height=\"80\" \/><\/a>One of the most graphically elaborate games you\u2019ll see on iPhone\/iPad\/iPod, Rage pits you against hoards of flesh eating beasts in a sick and twisted reality TV show gone wrong. Although it\u2019s spectacularly scary, Rage doesn\u2019t quite match up to Dead Space in terms of gameplay, which is let down by its rail-based approach. <strong>Price<\/strong>: 99 cents<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Finally, there&#8217;s a genuinely scary horror game for the iOS platform. Dead Space has brought something completely new to Apple handsets: a fear factor comparable to watching Saw II and The Ring back-to-back in an empty house in the middle of a blackout. Playing Dead Space on iOS, especially the HD version on the iPad, &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/dead-space-the-scariest-ios-game-to-date\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Dead Space: the scariest iOS game to date&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2006,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-14724","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/14724","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/2006"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=14724"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/14724\/revisions"}],"predecessor-version":[{"id":334465,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/14724\/revisions\/334465"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=14724"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=14724"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=14724"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=14724"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=14724"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=14724"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}