{"id":15796,"date":"2011-03-15T13:20:23","date_gmt":"2011-03-15T12:20:23","guid":{"rendered":"http:\/\/onsoftware.en.softonic.com\/?p=15796"},"modified":"2025-07-02T02:03:14","modified_gmt":"2025-07-02T09:03:14","slug":"interview-launching-pad-games","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/interview-launching-pad-games\/","title":{"rendered":"Interview: Launching Pad Games"},"content":{"rendered":"<p>With all the casual games in the App Store, it&#8217;s great to run into titles that stick in your mind, and are involving from start to finish. <a href=\"http:\/\/launchingpadgames.com\/games\/scarlett\/\"><strong>Scarlett Adventures Episode 1<\/strong><\/a> is such a game and buying it will not only make you chuckle on the subway: all proceeds go to the Red Cross until the end of March. You can read more about this great initiative <strong><a href=\"http:\/\/www.appappeal.co.nz\/\">here<\/a><\/strong>.<\/p>\n<p>Scarlett and the Spark of Life is a breath of adventuring fresh air, with its witty dialogue and memorable characters. We enjoyed playing through the game, and were left hungry for more. We decided to ask creators <strong>Tim Knauf<\/strong> and <strong>Tristan Clark<\/strong> about the time-line for Episode 2, creating games for iOS and managing a software house with just two members:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-15815\" title=\"scarl1\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2011\/03\/scarl1.png\" alt=\"\" width=\"600\" height=\"397\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/03\/scarl1.png 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/03\/scarl1-120x80.png 120w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/03\/scarl1-300x198.png 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p><strong>You guys are low in numbers (2 and expanding?), yet deliver an all-round experience with your games. How do you manage? What exactly are your backgrounds and how did you get involved in the gaming business?<\/strong><\/p>\n<p><em> <\/em><\/p>\n<p><strong>Tim:<\/strong> First up, we\u2019ve got to give credit to the very talented James Ellis for the beautiful backgrounds and character design in \u2018Scarlett\u2019. His help arrived late into the project, yet after a few incredibly intense weekends, he had turned the art style around. You can see why we\u2019re keen to bring him back full-time for Scarlett Episode 2.<\/p>\n<p><strong>Tristan:<\/strong> As for our backgrounds\u2026 would you believe we both have degrees in English Literature? Completely related to game development, I know. Actually, our love of stories is what led us to both our degrees and the kinds of games we most want to make, so there\u2019s more overlap than you\u2019d think.<strong> <\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-15816\" title=\"scarl2\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2011\/03\/scarl2.png\" alt=\"\" width=\"600\" height=\"396\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/03\/scarl2.png 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/03\/scarl2-120x80.png 120w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/03\/scarl2-300x198.png 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p><!--more--><\/p>\n<p><strong>Tim:<\/strong> We really relish the cross-disciplinary nature of small-studio game development. We get to indulge our inner generalists \u2014 something that\u2019s more difficult to do in a large company, where everyone has to specialize. Personally, nearly every aspect of game design, coding, writing and audio creation is enjoyable to me. (The world is probably better off with me leaving the artwork up to James and Tristan, though.)<strong> <\/strong><\/p>\n<p><em> <\/em><\/p>\n<p><strong>You\u2019re working on roughly two platforms at the moment; web and iOS. Are you planning on moving to other platforms as well? If so, which ones seem relevant to you? On a side note: is Scarlett receiving the HD treatment for iPhone 4 and iPad?<\/strong><\/p>\n<p><em> <\/em><\/p>\n<p><strong>Tristan:<\/strong> As you said, there aren\u2019t many of us at the company, so we have to choose our battles very carefully. For now, we plan to stick to browser-based games and the iOS platform \u2014 they\u2019ve both been good to us. But we definitely have our eye on other platforms too!<\/p>\n<p><strong>Tim:<\/strong> We want to show off the gorgeous art of James Ellis (no pressure, James!), so Scarlett Episode 2 will support iPhone 4\u2019s lovely Retina Display. As for an iPad version: yes, we\u2019re very interested indeed. We\u2019d like to take the time to do that properly, though. I think an iPad version of Scarlett deserves more than a hasty up-scaling.<\/p>\n<p><strong>Now we\u2019ve finished Episode one, naturally we\u2019re awaiting a second part. Can you tell us more about the timeline and the size of Episode 2? We know production has been delayed a bit. Does this mean it will be larger than Episode 1?<\/strong><\/p>\n<p><em> <\/em><\/p>\n<p><strong>Tim:<\/strong> Yes, you\u2019ve hit the nail on the head. We realized that to do everything we wanted for Episode 2, we were going to have to get the company into a financial position where we could devote more time to it. The Episode 2 story and world is considerably bigger than that of Episode 1.<strong> <\/strong><\/p>\n<p><strong>Tristan:<\/strong> Yeah, I think Episode 2 is roughly four times the size of Episode 1. Not only that, but we\u2019ve got a lot of new gameplay features we\u2019d like to add. We spent a long time trying to reduce the scope of the game to make it in a faster timeframe, but the loss of quality would have been too much to bear. Call us overly idealistic, but we want Scarlett Episode 2 to be uncompromisingly amazing.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-15833\" title=\"scarl3\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2011\/03\/scarl3.png\" alt=\"\" width=\"584\" height=\"380\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/03\/scarl3.png 584w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/03\/scarl3-300x195.png 300w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/p>\n<p><em> <\/em><\/p>\n<p><strong>Any chances of seeing Lavender make an appearance in Scarlett adventures Episode 2? Also &#8211; in terms of fauna &#8211; Episode 1 was rather horse and llama (-ish) oriented\u2026 any new additions?<\/strong><\/p>\n<p><em> <\/em><\/p>\n<p><strong>Tim:<\/strong> Episode 2 is still Scarlett and Gherkin\u2019s story most of all, but we\u2019ll be getting to know Lavender well over the course of the series. (Is she <em>really<\/em> as feeble as Scarlett says?) As for strange and stubborn beasts: how about something with wings this time? And who knows \u2014 perhaps we haven\u2019t seen the last of the savage yet stupid Pocalcos!<strong> <\/strong><\/p>\n<p><strong>Tristan:<\/strong> You tease!<\/p>\n<p><strong>The news of the delay for Scarlett adventures Episode 2 was accompanied by the news of a new title, to be announced in April. Can you tell us a bit about it?<\/strong><\/p>\n<p><em> <\/em><\/p>\n<p><strong>Tim:<\/strong> I can tell you a little bit! It\u2019s a simple, pick-up-and-play game for iPhone and iPod Touch. We\u2019re actually producing <em>four<\/em> games to prototype stage, and we\u2019re facing them off against each other to see which one deserves to be made into a real game on the App Store. There\u2019s some info about the process on our blog \u2018The Trampoline\u2019 at <a href=\"http:\/\/blog.launchingpadgames.com\/the-face-off\">http:\/\/blog.launchingpadgames.com\/the-face-off<\/a><\/p>\n<p><strong>Thanks to Tristan &amp; Tim for their time! Check back for our review of Scarlett Adventures Episode 2 when it&#8217;s released!<\/strong><\/p>\n<p>Remember: Launching Pad Games is one of the NZ-based developers supporting the Christchurch quake victims through <a href=\"http:\/\/www.appappeal.co.nz\/\">Appappeal<\/a>. All proceeds of 26 participating apps go directly to the Red Cross during March. All you have to do is buy an app and 100% of the proceeds will go directly to the New Zealand Red Cross.<\/p>\n<p><strong> <\/strong><\/p>\n<p>Other participating titles include <a href=\"http:\/\/itunes.apple.com\/app\/ancient-frog-hd\/id364187960?mt=8\">Ancient Frog HD<\/a>, <a href=\"http:\/\/itunes.apple.com\/app\/into-the-blue-sd\/id398897674?mt=8\">Into the Blue<\/a> and <a href=\"http:\/\/bird-strike.en.softonic.com\/phones\"><strong>Bird Strike<\/strong><\/a>, so check them out!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>With all the casual games in the App Store, it&#8217;s great to run into titles that stick in your mind, and are involving from start to finish. Scarlett Adventures Episode 1 is such a game and buying it will not only make you chuckle on the subway: all proceeds go to the Red Cross until &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/interview-launching-pad-games\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Interview: Launching Pad Games&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2024,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1015],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-15796","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/15796","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/2024"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=15796"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/15796\/revisions"}],"predecessor-version":[{"id":334373,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/15796\/revisions\/334373"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=15796"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=15796"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=15796"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=15796"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=15796"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=15796"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}