{"id":186251,"date":"2022-03-22T10:48:20","date_gmt":"2022-03-22T09:48:20","guid":{"rendered":"http:\/\/sftarticles.wpenginepowered.com\/en\/?p=186251"},"modified":"2025-07-01T20:52:31","modified_gmt":"2025-07-02T03:52:31","slug":"ghostwire-tokyo-review","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/ghostwire-tokyo-review\/","title":{"rendered":"Ghostwire: Tokyo review &#8211; spirit detective simulator"},"content":{"rendered":"\n<p>This <a href=\"https:\/\/ghostwire-tokyo.en.softonic.com\/\" target=\"_blank\" rel=\"noreferrer noopener\" title=\"Ghostwire Tokyo\">G<\/a><strong><a href=\"https:\/\/ghostwire-tokyo.en.softonic.com\/\" target=\"_blank\" rel=\"noreferrer noopener\" title=\"Ghostwire Tokyo\">hostwire: Tokyo<\/a> review<\/strong> has everything you need from <strong>story background<\/strong> to <strong>combat mechanics<\/strong> to how it performs on <strong>console vs. PC<\/strong>. The game features a very <strong>unique world plagued by Japanese Yokai<\/strong> or spirits from Japanese folklore. <strong>Human people have vanished<\/strong>, replaced with these often unnerving creatures.<\/p>\n\n\n\n<p>Developer <strong>Tango Gameworks<\/strong> gained traction with its series <strong><a href=\"https:\/\/the-evil-within.en.softonic.com\/\" target=\"_blank\" rel=\"noreferrer noopener\" title=\"The Evil Within\">The Evil Within<\/a><\/strong> beginning in 2014. Since the team has <strong>not released anything from 2017<\/strong>, fans of the studio were eager to pick up their latest release which also comes backed by publisher <strong>Bethesda Softworks<\/strong>. Fans know of Bethesda for several <strong>high-profile franchises<\/strong> such as <strong>Elder Scrolls<\/strong> and <strong>Fallout<\/strong>. These <strong>single-player RPG <\/strong>experiences appeal to players thanks to their i<strong>ncredible world-building <\/strong>and usually <strong>long play-times<\/strong>.<\/p>\n\n\n\n<p>While Ghostwire: Tokyo carries a <strong>shorter run-time<\/strong>, the <strong>lore of the world<\/strong> is just as <strong>deep and engaging<\/strong>. Now let\u2019s dive into the spooky realm full of spirits for a full Ghostwire: Tokyo review.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-26-1024x576.jpg\" alt=\"images of The Evil Within protagonist and Ghostwire Tokyo game director Shinji Mikami\" class=\"wp-image-186260\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-26-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-26-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-26-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-26-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-26-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-26-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-26-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-26-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-26-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-26-18x10.jpg 18w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-26-150x84.jpg 150w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-26.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Ghostwire: Tokyo background<\/h2>\n\n\n\n<p><strong>The Evil Within<\/strong> carries a very somber and eerie tone with the main character <strong>investigating a mass murder at a mental hospital<\/strong>. <a href=\"https:\/\/www.eurogamer.net\/articles\/2013-04-22-resident-evil-creator-survival-horror-isnt-scary-anymore\" target=\"_blank\" rel=\"noreferrer noopener\">Game director <strong>Shinji Mikami <\/strong>stated<\/a> that he had wanted to create a survival horror game that <strong>focused more on survival than action<\/strong> with that series. In contrast, <strong>Ghostwire: Tokyo features more action<\/strong> as it is an <strong>action-adventure game that uses horror elements<\/strong>.<\/p>\n\n\n\n<p><strong><a href=\"https:\/\/doom.en.softonic.com\/\" target=\"_blank\" rel=\"noreferrer noopener\" title=\"Doom\">Doom<\/a><\/strong> veteran <strong>Shinichir\u014d Hara<\/strong> helped develop the <strong>game\u2019s combat<\/strong> using inspiration from <strong>martial arts like <em>Kuji-kiri<\/em><\/strong>. <a href=\"https:\/\/sifu.en.softonic.com\/articles\/sifu-review\" target=\"_blank\" rel=\"noreferrer noopener\" title=\"Recent smash Sifu\">Recent smash <strong>Sifu<\/strong><\/a> also drew combat inspiration from <strong>real-world martial arts<\/strong>, too. This lends the combat an <strong>intuitive, natural feel<\/strong> where the hands feel like <strong>\u201corganic extensions of the character\u201d<\/strong> as <a href=\"https:\/\/www.pcgamer.com\/ghostwire-tokyo-everything-we-know\/\" target=\"_blank\" rel=\"noreferrer noopener\">Hara said<\/a>.\u00a0<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Setting and tone<\/h3>\n\n\n\n<p>Set in a <strong>ghostly Shibuya City<\/strong>, this game juxtaposes the <strong>neon lights<\/strong> of a bustling Japanese city against the spine-shuddering visuals of eerie <strong>Japanese-inspired spirits<\/strong>. The main character, <strong>Akito<\/strong>, must discover what has transpired after a <strong>thick fog causes any who touched it to vanish<\/strong>. The clothes of those who disappear litter the ground while different Visitors assault Akito.&nbsp;<\/p>\n\n\n\n<p>Curiously, a ghost and <strong>seeming spirit detective<\/strong> by the name of <strong>KK<\/strong> seems to have <strong>possessed Akito<\/strong>. This gives him the power to dispel the Yokai-themed Visitors \u2013 all based on various Japanese urban legends \u2013 and learn why all of this has happened.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-23-1024x576.jpg\" alt=\"images of Akito and KK for Ghostwire Tokyo\" class=\"wp-image-186261\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-23-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-23-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-23-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-23-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-23-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-23-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-23-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-23-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-23-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-23-18x10.jpg 18w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-23-150x84.jpg 150w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-23.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Story<\/h3>\n\n\n\n<p>While <strong>Akito just wants to find his sister<\/strong>, <strong>KK seeks out the Hannya mask-wearing group<\/strong> that seems to be behind the disappearance of everyone. <strong>Pro-tip:<\/strong> Hannya masks are traditionally used in <strong>Japanese Noh theatre<\/strong> to represent jealous female demons or <strong>\u201chungry ghosts\u201d<\/strong>. The story unfolds as the<strong> two battle for control over Akito\u2019s body<\/strong>, fighting through hoards of Visitors, and <strong>tracking<\/strong> <strong>the Hannya<\/strong>.<\/p>\n\n\n\n<p><strong>Clearing<\/strong> <strong>Torii gates<\/strong> throughout Shibuya city clears fog to <strong>reveal new areas<\/strong>, leading Akito and KK closer to the final enemy. However, along the way, the <strong>regrets these characters share<\/strong> regarding life choices <strong>come to the light<\/strong>. As a result, <strong>family features heavily <\/strong>as a running theme in Ghostwire: Tokyo\u00a0<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How long to beat Ghostwire: Tokyo<\/h3>\n\n\n\n<p>The game is still rather new, so <strong>not everyone has discovered all it has to offer<\/strong> as of yet. However, the developers gave players a guide as to <strong>how long it takes to beat <\/strong>Ghostwire: Tokyo.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-21-1024x576.jpg\" alt=\"image of Hannya enemy in Ghostwire Tokyo\" class=\"wp-image-186262\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-21-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-21-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-21-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-21-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-21-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-21-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-21-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-21-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-21-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-21-18x10.jpg 18w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-21-150x84.jpg 150w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-21.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Main missions:<\/strong> ~15 hours<\/li><li><strong>Main missions with side quests:<\/strong> ~30 &#8211; 40 hours<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Ghostwire: Tokyo performance&nbsp;<\/h2>\n\n\n\n<p>All games released for next-gen consoles tend to deliver stunning graphics. However,<strong> better graphics<\/strong> means they also have<strong> higher technical requirements. <\/strong>This rings true in this Ghostwire: Tokyo review, as well. If your <strong>P<\/strong>C falls below the <strong>minimum required specifications<\/strong> from the developers, here are a few tips to <strong>help the game run better<\/strong>:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Install it on an SSD <\/strong>(solid state drive) for more consistent and faster reading and writing of data.<\/li><li>Play on <strong>lower graphics settings<\/strong>.<\/li><li><strong>Upgrade your hardware<\/strong> such as a new CPU or GPU.<\/li><li><strong>Install more RAM<\/strong> to better help your computer run multiple processes.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">PC vs. PlayStation 5<\/h3>\n\n\n\n<p>As with many recent games, Ghostwire: Tokyo was <strong>only released on PlayStation 5<\/strong> vs. PlayStation 4 or even Xbox. This could be due to the<strong> demanding graphical requirements<\/strong> of the game as it <a href=\"https:\/\/www.ginx.tv\/en\/ghostwire-tokyo\/ghostwire-tokyo-graphics-modes-best\" target=\"_blank\" rel=\"noreferrer noopener\">offers six options<\/a> on PS5 alone. <strong>PC gamers<\/strong> can look forward to <strong><a href=\"https:\/\/www.nme.com\/news\/gaming-news\/ghostwire-tokyo-gets-a-big-range-of-graphics-options-on-pc-3183748\" target=\"_blank\" rel=\"noreferrer noopener\">DLSS and ray tracing support<\/a> <\/strong>along with support for <strong>ultrawide displays<\/strong>.<\/p>\n\n\n\n<p>As for which experience you might prefer,<strong> high-end PCs<\/strong> will offer a <strong>crisper experience<\/strong>, but <strong>lower-end PCs<\/strong> with older graphics cards or processors may <strong>struggle a bit<\/strong>. Whereas, <strong>PS5 players will enjoy top-notch graphics<\/strong> in any mode.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-19-1024x576.jpg\" alt=\"images from Ghostwire Tokyo including Jizo statue and combat gameplay\" class=\"wp-image-186267\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-19-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-19-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-19-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-19-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-19-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-19-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-19-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-19-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-19-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-19-18x10.jpg 18w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-19-150x84.jpg 150w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-19.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Ghostwire: Tokyo gameplay and functions<\/h2>\n\n\n\n<p>Battling against Visitors, the Faceless, and even the Masked Occultist himself requires combat savvy and powered-up skills. Ghostwire: Tokyo delivers these well with an <strong>intuitive UI <\/strong>that is relatively uncluttered.<\/p>\n\n\n\n<p>The combat features real-world inspired movements while the <strong>first-person perspective<\/strong> puts players right in the action. Let&#8217;s break down some of the best Ghostwire: Tokyo skills, important items, quests, and more.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-27-1024x576.jpg\" alt=\"image of Ghostwire Tokyo skill tree\" class=\"wp-image-186263\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-27-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-27-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-27-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-27-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-27-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-27-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-27-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-27-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-27-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-27-18x10.jpg 18w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-27-150x84.jpg 150w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-27.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">UI and interface<\/h3>\n\n\n\n<p>The <strong>in-game menu and UI<\/strong> are decently<strong> intuitive and familiar<\/strong>. The tabs are very familiar offering a <strong>Mission journal<\/strong>, <strong>map<\/strong>, <strong>skill tree<\/strong>, <strong>database of information<\/strong>, and<strong> inventory<\/strong>. <\/p>\n\n\n\n<p>The <strong>skill tree illustrates skills<\/strong> and describes them well. Players can also view their outfits and buildout in the &#8220;Inventory&#8221; tab to <strong>check their drip<\/strong>.<\/p>\n\n\n\n<p><strong>During combat<\/strong>, the <strong>UI remains decently minimal<\/strong> with a <strong>minimap<\/strong> in the lower-left corner and a <strong>health gauge <\/strong>on the bottom right. <strong>Subtitles<\/strong> and <strong>prompts<\/strong> will appear in the bottom center of the screen.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-30-1024x576.jpg\" alt=\"image of Akito using a skill in Ghostwire Tokyo\" class=\"wp-image-186289\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-30-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-30-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-30-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-30-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-30-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-30-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-30-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-30-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-30-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-30-18x10.jpg 18w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-30-150x84.jpg 150w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-30.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Combat mechanics and Skills<\/h3>\n\n\n\n<p>The<strong> first-person game<\/strong> features a <strong>\u201cKarate meets magic\u201d<\/strong> approach to combat design with <strong>Ethereal Weaving<\/strong>. Players can watch their players execute skills via <strong>various hand movements and motions<\/strong>. These feel especially visceral and satisfying as you watch Akito rip out enemy cores to destroy them.<\/p>\n\n\n\n<p>The game employs several <strong>different elemental attacks that use &#8220;Ether&#8221;<\/strong> to power them. But Akito only has <strong>limited ammo or SP<\/strong> (powers special abilities) for each attack. He does also have a <strong>Bow weapon<\/strong> and can <a href=\"https:\/\/www.gamespot.com\/articles\/ghostwire-tokyo-best-skills-to-get-first\/1100-6501727\/\" target=\"_blank\" rel=\"noreferrer noopener\" title=\"upgrade all kinds of skills\">upgrade all kinds of Ghost abilities and skills<\/a>. He can also <strong>block using the<\/strong> <strong>Tatenui ability<\/strong> &#8211; something that becomes crucial in the game as it <strong>grants you Ether<\/strong> upon use.<\/p>\n\n\n\n<p>Ghostwire: Tokyo seems to<strong> incentivize using stealth<\/strong> above all else as you can <strong>highlight enemies, purge them silently, and remain undetected<\/strong> in an area. It rings very similar to <a href=\"https:\/\/en.softonic.com\/downloads\/assassin's-creed-games\" target=\"_blank\" rel=\"noreferrer noopener\" title=\"some Assassin\u2019s Creed games\">some<strong> Assassin\u2019s Creed<\/strong> games<\/a> where staying in stealth mode is much better than \u201cgoing loud\u201d. Using skills like <strong>\u201cFaster Sneaking\u201d<\/strong> and <strong>gear for Stealth<\/strong> only make it more overpowered.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Ghostwire: Tokyo<\/strong> important items:<\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Phone booths:<\/strong> used to release and save spirits<\/li><li><strong>Jizo statues:<\/strong> used to upgrade elemental ammo capacity<\/li><li><strong>Golden Ether crystals:<\/strong> grant Akito Meika &#8212; the game&#8217;s currency<\/li><li><strong>Red Ether crystals:<\/strong> these explode when you shatter then, dealing damage to you and nearby enemies<\/li><li><strong>Ether:<\/strong> the power behind Akito and KK\u2019s attacks. You can find more by destroying corrupted objects highlighted by your \u201cSpectral Vision\u201d pulse<\/li><li><strong>Katashiro:<\/strong> small paper idols used to absorb spirits<\/li><li><strong>Shrines:<\/strong> drawing paper fortunes called &#8220;omikuji&#8221; can grant Akito certain buffs or debuffs based on luck <\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>What you need to know about Ghostwire: Tokyo Combat:<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Wind attacks:<\/strong> swift attacks using weaker projectiles with more ammo available<\/li><li><strong>Water attacks:<\/strong> lower ammo quantity and damage with a wider attack area<\/li><li><strong>Fire attacks:<\/strong> low ammo capacity with slow dispersal rate. However, it has incredibly useful offensive attacks including the \u201cBig Fireball Grenade\u201d that acts like how a shotgun would in a game like <strong>Doom<\/strong><\/li><li><strong>Talismans:<\/strong> these provide varying boons such as stunning enemies, summoning bushes to hide in, and other useful boons<\/li><li><strong>Bow:<\/strong> a traditional bow with arrows for ammo<\/li><li><strong>Strike Attack:<\/strong> attack enemies without using SP<\/li><li><strong>Quick Purge:<\/strong> lets Akito stealth kill an enemy or deal heavy damage to it without being noticed<\/li><li><strong>Tatenui<\/strong>: a skill that lets you block attacks and grants Ether on use<\/li><li><strong>Spectral Vision: <\/strong>lets Akito locate objects like collectibles, animals, points of interest, spirits, enemies, and more<\/li><li><strong>Stealth kills:<\/strong> keep you hidden in densely populated enemy areas<\/li><li><strong>Finishers:<\/strong> how Akito and KK rip out enemy cores<\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-29-1024x576.jpg\" alt=\"image of map from Ghostwire Tokyo\" class=\"wp-image-186291\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-29-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-29-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-29-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-29-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-29-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-29-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-29-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-29-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-29-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-29-18x10.jpg 18w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-29-150x84.jpg 150w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-29.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Quests and gameplay<\/h3>\n\n\n\n<p><strong>Players looking for a grand, epic ending<\/strong> will be <strong>disappointed <\/strong>by the ultimate bad guy in Ghostwire: Tokyo. Though the many Visitors are unsettling and somewhat challenging, the Hunnya leader just wants to absorb souls for power. But this kind of straightforward<strong> approach<\/strong> to character motivations can be <strong>seen throughout the game<\/strong>.<\/p>\n\n\n\n<p>Many of the <strong>quests for the Yokai<\/strong> involve <strong>fetching things<\/strong> including <strong>toilet paper<\/strong> \u2013 yes, toilet paper. One unfortunate spirit is having a very tough time in a bathroom stall. But <strong>juxtaposing<\/strong> these kinds of <strong>simple, mundane tasks<\/strong> against stopping the <strong>Hunnya leader from absorbing souls<\/strong> feels <strong>unbalanced<\/strong>.<\/p>\n\n\n\n<p>Though many of the game\u2019s most <strong>intriguing details are found in the side missions<\/strong>, the <strong>game does not incentivize completing them<\/strong> from a lore perspective.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-28-1024x576.jpg\" alt=\"images for Ghostwire Tokyo including Hannya mask enemy and Akito with a dog\" class=\"wp-image-186269\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-28-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-28-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-28-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-28-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-28-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-28-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-28-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-28-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-28-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-28-18x10.jpg 18w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-28-150x84.jpg 150w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-28.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Ghostwire: Tokyo visuals, sound, and enemy design<\/h2>\n\n\n\n<p>As players saw <strong><a href=\"https:\/\/the-evil-within-2.en.softonic.com\/\" target=\"_blank\" rel=\"noreferrer noopener\" title=\"The Evil Within\">The Evil Within<\/a><\/strong> games, <strong>Tangoworks created atmospheric gameplay<\/strong> that seriously <strong>freaks you out<\/strong>. Everything from the <strong>weather<\/strong> to the <strong>creaking of the floor <\/strong>beneath your feet and <strong>light blinking on a street <\/strong>corner feels lovingly crafted and intentional.<\/p>\n\n\n\n<p>Though <strong>parts of the world feels a bit procedural<\/strong> in Ghostwire: Tokyo, the <strong>scale of the game is large<\/strong> and the city feels lived-in. <strong>The fog<\/strong> that Akito must clear <strong>grants an extra aura of eeriness <\/strong>while the <strong>Visitors&#8217; unsettling designs <\/strong>make for <strong>constant anxiety<\/strong>. The uncanny resemblance to humans with just something slightly off never ceases to send shivers up your spine.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Sound design<\/h3>\n\n\n\n<p>Ghostwire: Tokyo is <strong>not a shooter<\/strong>, but it s<strong>till kind of feels like one<\/strong> when it comes to sound design. Akito&#8217;s abilities <strong>&#8220;fire off&#8221;<\/strong>, making sounds as they <strong>charge up<\/strong>, <strong>disperse<\/strong>, and then <strong>explode or impact.<\/strong> The ability to <strong>interact with the environment<\/strong> also adds to this similarity.<\/p>\n\n\n\n<p>But what really sticks out in Ghostwire: Tokyo from a sound design perspective is the <strong>remnants of a once vibrant Tokyo city<\/strong>. Akito can <strong>hear music blasting from stores <\/strong>as he walks through the city despite there being no one around. He can <strong>hear the buzzing of streetlights<\/strong> or the<strong> rushing of water at a shrine<\/strong>.<\/p>\n\n\n\n<p>Then, of course, there&#8217;s the <strong>unholy whispers or shrieks from various Yokai<\/strong>. When wearing headphones, this makes for an especially spooky experience. The <strong>only disappointment<\/strong> has to be the <strong>voices of the benevolent spirits<\/strong> that Akito can assist. The pitched voices don&#8217;t do much to add to the atmosphere and also feel a bit cliche in comparison to everything else.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-20-1024x576.jpg\" alt=\"images of dangerous spirits in Ghostwire Tokyo\" class=\"wp-image-186264\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-20-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-20-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-20-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-20-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-20-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-20-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-20-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-20-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-20-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-20-18x10.jpg 18w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-20-150x84.jpg 150w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-20.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Enemy and character design<\/h3>\n\n\n\n<p>Given that the <strong>game takes place in one of the busiest places in Japan<\/strong>, the <strong>enemies mirror those very humans<\/strong> who disappeared. Many of them will wear <strong>school uniforms or business attire<\/strong>. What\u2019s more: all of these enemies have <strong>unique combat abilities and approaches<\/strong>.&nbsp;<\/p>\n\n\n\n<p>For instance, enemies that have <strong>umbrellas <\/strong>will <strong>use them as shields<\/strong> while <strong>headless schoolgirls will perform rush attacks<\/strong>. Deciding<strong> how to navigate fights <\/strong>with multiple types of enemies requires knowing their preferred<strong> <\/strong>attack methods. Players can tell <strong>how close a spirit is to death<\/strong> by how damaged they look &#8212; enemies look more damaged as you successfully attack them.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-17-1024x576.jpg\" alt=\"images of non-violent spirits in Ghostwire Tokyo\" class=\"wp-image-186265\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-17-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-17-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-17-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-17-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-17-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-17-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-17-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-17-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-17-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-17-18x10.jpg 18w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-17-150x84.jpg 150w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-17.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Non-violent spirits<\/h3>\n\n\n\n<p>Once discovered, <strong>all Yokai remain marked on the map<\/strong> \u2013 including floating merchant cats. But <strong>Akito and KK<\/strong> will also encounter <strong>non-violent spirits<\/strong> that can <strong>grant quests<\/strong>.<\/p>\n\n\n\n<p>Though the <strong>Visitors are animated distinctly<\/strong> (like the sentient umbrella), the <strong>spirits<\/strong> you help are typically <strong>spectral outlines<\/strong> that fade in and out of existence. These characters also feature <strong>weirdly pitched voices<\/strong> to drive home the point that they are \u201cnot of this world\u201d.\u00a0Although consistent, these <strong>spirits stick out as a bit of a letdown<\/strong> in comparison to other Yokai in the game.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-25-1024x576.jpg\" alt=\"image of overworld in Ghostwire Tokyo review\" class=\"wp-image-186266\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-25-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-25-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-25-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-25-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-25-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-25-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-25-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-25-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-25-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-25-18x10.jpg 18w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-25-150x84.jpg 150w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-25.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">World design<\/h3>\n\n\n\n<p>The <strong>world never seems quite real<\/strong> in Ghostwire: Tokyo. Street signs will begin to float above the pavement. Doors will grow or shrink in size or even lead to a different place altogether than what they showed you before walking in. These touches, along with the <strong>grim and foggy atmosphere<\/strong>, go a very long way in creating the mood for the game.&nbsp;<\/p>\n\n\n\n<p>But the game does more than establish an eerie mood and incredibly immersive recreation of Tokyo. It<strong> plays with the verticality of the city<\/strong> \u2013 requiring Akito to <strong>visit building rooftops <\/strong>regularly. There is a <strong>\u201cGlide\u201d mechanic<\/strong> that lets Akito float in the air momentarily, but <strong><a href=\"https:\/\/gamingintel.com\/ghostwire-tokyo-how-to-summon-tengu\/\" target=\"_blank\" rel=\"noreferrer noopener\">Tengu Spirits<\/a> are your best bet to get to rooftops<\/strong>.\u00a0<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Tanuki hunt, collectibles, and more<\/h3>\n\n\n\n<p>Rely on the ability of <strong>\u201cSpectral Vision\u201d to find collectibles<\/strong>. This pulse <strong>highlights everything worth checking out<\/strong> in an area such as collectibles, single-use items, Ether, and more.\u00a0<\/p>\n\n\n\n<p>There are tons and tons of things to discover, so <strong>exploring really pays off<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-22-1024x576.jpg\" alt=\"image of Akito in Ghostwire Tokyo\" class=\"wp-image-186268\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-22-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-22-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-22-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-22-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-22-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-22-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-22-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-22-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-22-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-22-18x10.jpg 18w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-22-150x84.jpg 150w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/03\/pjimage-22.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Ghostwire: Tokyo review: verdict and wrap-up<\/h2>\n\n\n\n<p>Overall, <strong>Ghostwire: Tokyo offers a solid, immersive experience <\/strong>with consistent gameplay mechanics and unique character designs. The game\u2019s <strong>graphics are beautiful<\/strong>, rendering Shibuya City and other parts of Tokyo in lovely if unnerving elegance. For <strong>players who love collectible hunting or Japanese culture<\/strong>, it offers an especially <strong>fun experience.<\/strong><\/p>\n\n\n\n<p>But the <strong>game is at its best<\/strong> when it l<strong>eads you through segments<\/strong> in an almost fatalistic manner. Though <strong>Akito and KK<\/strong> don\u2019t know why the Hannya are doing this, they <strong>unravel their own inner turmoil<\/strong> as they discover why. It\u2019s those interactions and the various spirits they encounter and help or dispel that make Ghostwire: Tokyo worth picking up. The game <a href=\"https:\/\/ghostwire-tokyo.en.softonic.com\/\" target=\"_blank\" rel=\"noreferrer noopener\" title=\"officially launches on March 25, 2022\">officially launches on March 25, 2022<\/a>; pre-orders yours today!<\/p>\n\n\n\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column\" style=\"flex-basis:100%\">\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column\">\n<p class=\"has-text-color has-medium-font-size\" style=\"color:#00cd1e\"><strong>Pros<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Engaging combat with real-world influences<\/li><li>Enticing stealth mechanics<\/li><li>Incredibly unique character designs based on Japanese urban legends<\/li><li>Immersive recreation of Shibuya and many other aspects of Japanese culture and infrastructure<\/li><li>Open-world feels alive and lived-in (despite the mass disappearance of humans)<\/li><li>Bizarre visual features and environmental effects that enhance the atmosphere<\/li><li>Consistent combat mechanics<\/li><\/ul>\n<\/div>\n\n\n\n<div class=\"wp-block-column\">\n<p class=\"has-text-color has-medium-font-size\" style=\"color:#cc1703\"><strong>Cons<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>A bit formulaic at first before more unique enemies appear in combat<\/li><li>Enemy AI can be very rudimentary at times, making it easier to take them out without much dexterity or difficulty<\/li><li>Focus on stealth may not be for everyone<\/li><li>Perfunctory-feeling sidequests at times<\/li><li>Muddled motivation for the final boss results in a somewhat hollow ending<\/li><\/ul>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Developer:<\/strong> Tango Gameworks<\/li><li><strong>Publisher:<\/strong> Bethesda Softworks<\/li><li><strong>Game Modes:<\/strong> Single-player<\/li><li><strong>Game Engine:<\/strong> Unreal Engine 4<\/li><\/ul>\n","protected":false},"excerpt":{"rendered":"<p>This Ghostwire: Tokyo review has everything you need from story background to combat mechanics to how it performs on console vs. PC. The game features a very unique world plagued by Japanese Yokai or spirits from Japanese folklore. Human people have vanished, replaced with these often unnerving creatures. Developer Tango Gameworks gained traction with its &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/ghostwire-tokyo-review\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Ghostwire: Tokyo review &#8211; spirit detective simulator&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9220,"featured_media":186256,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[3331,1018],"tags":[3341,3318,1732],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-186251","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-expert-review","category-gaming","tag-app-subdomain-redirectionghostwire-tokyo","tag-review","tag-video-games"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/186251","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9220"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=186251"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/186251\/revisions"}],"predecessor-version":[{"id":324214,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/186251\/revisions\/324214"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/186256"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=186251"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=186251"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=186251"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=186251"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=186251"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=186251"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}