{"id":188402,"date":"2022-04-12T09:59:28","date_gmt":"2022-04-12T07:59:28","guid":{"rendered":"http:\/\/sftarticles.wpenginepowered.com\/en\/?p=188402"},"modified":"2025-07-01T20:49:19","modified_gmt":"2025-07-02T03:49:19","slug":"syberia-world-before-review","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/syberia-world-before-review\/","title":{"rendered":"Syberia: The World Before &#8211; steampunk Lara Croft"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Somewhere at the intersection of <strong><a href=\"https:\/\/en.softonic.com\/downloads\/tomb-raider\" target=\"_blank\" rel=\"noreferrer noopener\" title=\"Tomb Raider\">Tomb Raider<\/a><\/strong>,<strong> <a href=\"https:\/\/bioshock.en.softonic.com\/\" target=\"_blank\" rel=\"noreferrer noopener\" title=\"Bioshock\">Bioshock<\/a><\/strong>, and an H.G. Wells novel sits the <strong><a href=\"https:\/\/syberia-1.en.softonic.com\/\" target=\"_blank\" rel=\"noreferrer noopener\" title=\"Syberia series\">Syberia series<\/a><\/strong> of games. Conceived by <strong>Beno<strong>\u00ee<\/strong>t Skoal<\/strong> and written by Catherine Perot, a small team at <strong>Micro\u00efds<\/strong> brought the first game to life. The series follows protagonist Kate Walker as she unravels a mystery about the <strong>family behind automatons<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The series has taken on such a <strong>rich life<\/strong> with regard to its <strong>world-building and storytelling<\/strong>. Though the <strong>game lacks more complex mechanics<\/strong>, the<strong> point-and-click nature<\/strong> of the game only serves to reinforce the <strong>narrative focus<\/strong>. So what is Kate up to in <a href=\"https:\/\/syberia-the-world-before.en.softonic.com\/\" target=\"_blank\" rel=\"noreferrer noopener\"><strong>Syberia: The World Before<\/strong>?<\/a> More importantly, what connection does <strong>Dana Roze<\/strong>, a pianist in the 1930s, have to Kate in the early 2000s?<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Let&#8217;s explore the game&#8217;s <strong>story<\/strong>, <strong>world, sound, character design<\/strong>,<strong> mechanics<\/strong>, and<strong> performance<\/strong> for an overall review.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Syberia series background<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This game series is known for its<strong> immersive storytelling<\/strong> and follows Kate Walker in her journey. Here&#8217;s a<strong> quick summary <\/strong>of what happens in games 1, 2, and 3:<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Syberia 1<\/strong> (2002)<\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Kate Walker<\/strong>, a lawyer, is sent to<strong> Valadi\u00e8ne<\/strong>, a fictional French village, to address a <strong>spring-automaton toy factory corporate takeover<\/strong>. She must get the approval of the last remaining family member, <strong>Hans Voralberg<\/strong>, encountering an <strong>automaton named Oscar<\/strong> on the way.<\/li><li>She <strong>travels east<\/strong> with Oscar, <strong>collecting things important to Hans<\/strong> until she reaches a Communist-era <strong>mining complex<\/strong> called<strong> Komkolzgrad<\/strong> to <strong>retrieve Oscar&#8217;s hands.<\/strong> <\/li><li>After a long adventure involving an old opera singer and an accidental murder of an obsessive, autocratic mine manager, <strong>Kate rides a special train with Oscar to Hans.<\/strong> He <strong>signs the papers<\/strong> and Kate prepares to go back to New York City, only to change her mind and <strong>stay with Hans and Oscar and search for mammoths.<\/strong><\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-73-1024x576.jpg\" alt=\"promo art for Syberia game\" class=\"wp-image-188451\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-73-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-73-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-73-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-73-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-73-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-73-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-73-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-73-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-73-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-73-18x10.jpg 18w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-73-150x84.jpg 150w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-73.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Syberia 2<\/strong> (2004)<\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Kate&#8217;s old law firm has hired a detective to locate and retrieve her. In <strong>Romansburg<\/strong>, a made-up Russian town, <strong>Kate assists Hans in locating mammoths<\/strong> by prepping his special clockwork train. Kate <strong>deals with two criminals<\/strong>, Ivan and Igor, who tried to <strong>hijack the train but abscond with Hans<\/strong> instead. <\/li><li>Trying to confront the thieves, Kate falls through the ice below a statue of a <strong>Youkol village hidden underground<\/strong>. She finds <strong>Hans here receiving treatment<\/strong> and the local shaman <strong>sends Kate into his dreams <\/strong>to wake him up. By <strong>removing but preserving Oscar&#8217;s heart<\/strong>, <strong>Hans is placed inside<\/strong> him as the automaton acts as a <strong>life support system<\/strong>.<\/li><li>They set off <strong>in search of Syberia<\/strong> (inspired by Wrangel Island in our own Siberia) with a Youki partner only to be <strong>attacked by Ivan<\/strong> again. He gets <strong>fatally attacked by penguins<\/strong> while Kate, Hans, and Oscar<strong> reach Syberia<\/strong> and <strong>find mammoths<\/strong>. <strong>Kate bids Hans farewell <\/strong>and the detective sent to find her calls it quits since he can&#8217;t seem to locate her.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Syberia 3<\/strong> (2017)<\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Kate awakens in a clinic<\/strong> with a young <strong>Youkol named<\/strong> <strong>Kurk<\/strong> and<strong> Doctor Efimova<\/strong>. Unable to leave, she <strong>explores the clinic<\/strong> only to find <strong>evidence that Efimova and the Russian military plan to poison the Youkol&#8217;s water source<\/strong> and take their land.<\/li><li>She <strong>escapes alone<\/strong>,<strong> warning the Youkol <\/strong>who will <strong>relocate<\/strong> but<strong> not without Kurk<\/strong>. A U.S. private eye slows Kate down, but she eventually<strong> rescues Kurk<\/strong> and gets <strong>Oscar&#8217;s heart back<\/strong>.<\/li><li>The <strong>Youkols and Kate embark on their journey<\/strong> and fight a Quinak before finding an <strong>abandoned amusement park<\/strong> constructed by Hans. <strong>Kate revives Oscar<\/strong> by inserting Oscar&#8217;s heart into automaton bodies around the park.<\/li><li>Kate and Oscar <strong>distract the Russian military<\/strong> as the <strong>Youkols escape<\/strong>. <strong>Efimova captures her<\/strong> and <strong>Oscar&#8217;s heart is removed<\/strong>.<\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Setting &amp; tone<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">It&#8217;s difficult not to fall in love with the world of Syberia games. The <strong>charm<\/strong> of a world with automatons, trains, and that <strong>retro sci-fi feel<\/strong> is undeniable. What&#8217;s more: this <strong>game shows those things in their fully operational beauty<\/strong>. But the <strong>dark side<\/strong> of the story lies in the<strong> inclusion of the Brown Shadow faction <\/strong>who are <strong>akin to Nazis<\/strong> from our own history.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Overall, the <strong>mood for Syberia: The World Before is reserved with moments of levity<\/strong>. Kate is going through <strong>PTSD <\/strong>on top of finding herself <strong>trapped in a brutal labor camp<\/strong> controlled by military zealots.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Dana<\/strong> <strong>Roze<\/strong> inhabits a <strong>fictional 1930s Central European country <\/strong>called Osthethal. Her parents own an art shop and she is the <strong>top student at the music academy<\/strong>. Her <strong>family becomes a target<\/strong> of the <strong>Brown Shadow faction<\/strong> for being<strong> ethnic minorities.<\/strong><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Story: Dana Roze is the star<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">This story has everything: <strong>abandoned WWII era trains<\/strong>, a <strong>tragic romance<\/strong>, rumored-to-be <strong>mythical creatures<\/strong>,<strong> long-lost family<\/strong> members, and, of course, a <strong>memory-triggering melody<\/strong>. Past Syberia games are known for their <strong>weaving, enmeshed stories<\/strong> and this one is no different.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Without spoiling the plot entirely, it&#8217;s safe to say that <strong>fans of point-and-click games<\/strong> will enjoy the story of Syberia: The World Before. The <strong>separate and then converging storylines feel a bit hamfisted<\/strong>, but not in a way that pulls the players out of the story.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">While Kate is the protagonist everyone knows, it is<strong> Dana&#8217;s story that shines the most<\/strong> in this game.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How long to beat Syberia: The World Before<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Since it is an <strong>immersive point-and-click game<\/strong>, players can <strong>take as long or as little time<\/strong> as they want to beat it. There are also <strong>lots of optional objectives <\/strong>players can choose to complete or dismiss.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Main story:<\/strong> ~11 hours<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Main story with side missions:<\/strong> ~13 &#8211; 17 hours<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-72-1024x576.jpg\" alt=\"image of Kate Walker and Dana Roze in Syberia: The World Before\" class=\"wp-image-188450\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-72-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-72-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-72-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-72-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-72-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-72-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-72-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-72-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-72-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-72-18x10.jpg 18w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-72-150x84.jpg 150w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-72.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Syberia: The World Before performance<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The series shifted from the Virtools engine to Unity in <a href=\"https:\/\/syberia-3.en.softonic.com\/\" target=\"_blank\" rel=\"noreferrer noopener\" title=\"Syberia 3\">Syberia 3<\/a>, so this is a <strong>return to the same engine<\/strong>. Many<strong> fans of the series were not pleased<\/strong> with this shift, but the fourth entry in the series<strong> feels more polished<\/strong> and at-home in Unity.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The game <strong>handles shadows and light very well<\/strong> with <strong>skin and clothes textures look great<\/strong>, too. That said, there can be <strong>stuttering<\/strong> here and there with<strong> some clipping or z-fighting<\/strong> (a flashing of different textures or meshes). Character <strong>mouth movements also appear a bit stiff<\/strong> in normal gameplay.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Overall, this does not detract much from the experience, and <strong>the cutscenes are very smooth<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-77-1024x576.jpg\" alt=\"image of Syberia: The World Before UI\" class=\"wp-image-188445\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-77-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-77-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-77-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-77-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-77-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-77-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-77-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-77-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-77-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-77-18x10.jpg 18w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-77-150x84.jpg 150w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-77.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Syberia: The World Before gameplay &amp; functions<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">This isn&#8217;t <strong><a href=\"https:\/\/fortnite.en.softonic.com\/\" target=\"_blank\" rel=\"noreferrer noopener\" title=\"Fortnite\">Fortnite<\/a><\/strong> or <strong><a href=\"https:\/\/en.softonic.com\/downloads\/league-of-legends-for-windows-7\" target=\"_blank\" rel=\"noreferrer noopener\" title=\"League of Legends\">League of Legends<\/a><\/strong>; there <strong>won&#8217;t be any epic battles<\/strong> or action sequences. But that <strong>doesn&#8217;t mean this game lacks mechanics or excitement<\/strong>. With such a<strong> pensive and at times somber tone<\/strong>, players feel <strong>incentivized to explore<\/strong> and really soak in their surroundings.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The <strong>minimal UI<\/strong> reinforces that while the <strong>&#8220;Introspection&#8221; feature<\/strong> offers players another option to <strong>enhance immersion<\/strong>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">UI and interface<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">As you can see in the image above, the<strong> UI is as simple as it has been<\/strong> before. Players can access one of <strong>four tabs: inventory, journal, objectives, and documents<\/strong>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Controls and mechanics<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">There <strong>isn&#8217;t much to the controls <\/strong>of this game. You <strong>point and click to move your character<\/strong> and <strong>interact with objects using left-click and drag<\/strong>. When you need an object like a key for a lock, a wheel pops up from which you can<strong> choose inventory items<\/strong> to try out.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Beyond that, however, there are <strong>two mechanics<\/strong> for players to be aware of:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Introspection<\/strong> &#8211; This allows Kate to <strong>take a moment to assess various situations<\/strong>. At times, it can feel like an honest moment of Kate catching her breath, but it mostly feels like an unnecessary feature<\/li><li><strong>Hints<\/strong> &#8211; The <strong>question mark symbol<\/strong> on the<strong> upper right-hand side of the screen<\/strong> has a gauge. Once filled, <strong>players can use it to provide hints<\/strong> as to what they should be doing to complete their current objective<\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-75-1024x576.jpg\" alt=\"images of world design in Syberia: The World Before\" class=\"wp-image-188447\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-75-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-75-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-75-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-75-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-75-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-75-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-75-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-75-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-75-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-75-18x10.jpg 18w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-75-150x84.jpg 150w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-75.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">World, sound, and character design<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">As with other games in the series, the world of <strong>Syberia appears wonderfully lived-in<\/strong> across the game&#8217;s fourth entry. The<strong> sordid history of the Brown Shadow<\/strong> faction <strong>foils<\/strong> the <strong>idyllic nature of Vaghen<\/strong> in both timelines.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Moreover, the <strong>game&#8217;s score enhances emotionally impactful moments<\/strong>, such as one big moment very early on in the game involving Kate&#8217;s cellmate Katyusha. However, the <strong>game&#8217;s stiff character design lets down all of its wonderful aspects<\/strong>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">World design: immersive and inventive<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">As with all Syberia games, the <strong>world in which the story takes place is breathtaking<\/strong>. The <strong>steampunk style<\/strong> of the automatons still active in the 1930s captivates while the starkness of a <strong>decrepit society in the 2000s roots players in reality<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">During cutscenes, the <strong>camera work also serves to show off the world<\/strong> in a way that feels as if you are truly experiencing it. For instance, in the opening sequence,<strong> as Dana performs<\/strong>, we see <strong>automaton musicians emerge<\/strong> from the streets and buildings in such a way that it <strong>feels immersive<\/strong>. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This <strong>attention to detail <\/strong>can be <strong>found throughout most cinematics of the game<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-76-1024x576.jpg\" alt=\"image of Kate Walker and inkeeper of Vaghen in Syberia: The World Before\" class=\"wp-image-188448\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-76-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-76-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-76-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-76-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-76-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-76-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-76-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-76-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-76-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-76-18x10.jpg 18w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-76-150x84.jpg 150w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-76.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Character design: in-theme, but limited<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">There <strong>isn&#8217;t a ton of difference in character modeling<\/strong> of the main characters. After all, they are <strong>supposed to be related<\/strong>, which makes sense. However, the <strong>variation among all characters feels a bit limited<\/strong> overall. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">What&#8217;s more: the <strong>voice-acting in the game feels forgotten<\/strong>. The <strong>innkeeper<\/strong>, seen above,<strong> is British<\/strong> in a town known for speaking German. <strong>Katyusha&#8217;s Russian accent is hit or miss<\/strong>, as well, but this kind of note is <strong>not new for Syberia games<\/strong>. Reviews for past titles question the choice to have many characters be British or speaking English vs. German or Russian.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Sound design: music with pedigree<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Inon Zur <\/strong>has composed <strong>many recognizable video games, films, and shows<\/strong>. From <strong>Escaflowne<\/strong> and <strong>Power Rangers<\/strong> to <strong>Star Trek<\/strong> games, <a href=\"https:\/\/dragon-age-origins-1.en.softonic.com\/\" target=\"_blank\" rel=\"noreferrer noopener\" title=\"Dragon Age: Origins\"><strong>Dragon Age: Origins<\/strong><\/a>, and the upcoming <strong>Starfield<\/strong>, his music is everywhere. He also composed the music for Syberia games 2, 3, and the latest title.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">For a game with such a <strong>focus on story and emotions<\/strong>, the music must be a character unto itself. Zur ensures that at times minimal and at times sweeping score. It makes a beautiful<strong> addition<\/strong> to the immersion of the game.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-78-1024x576.jpg\" alt=\"image of Kate Walker riding through snowscape on a motorcycle in Syberia: The World Before\" class=\"wp-image-188449\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-78-1024x576.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-78-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-78-768x433.jpg 768w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-78-800x450.jpg 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-78-664x374.jpg 664w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-78-238x134.jpg 238w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-78-436x246.jpg 436w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-78-370x208.jpg 370w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-78-304x170.jpg 304w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-78-18x10.jpg 18w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-78-150x84.jpg 150w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2022\/04\/pjimage-78.jpg 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Verdict: an adventure worth having<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Despite some<strong> <\/strong>technical hiccups, scaled-back character diversity, and a very simple control schema, <strong>Syberia: The World Before shines<\/strong> in a video game landscape filled with bloated or content-shallow titles. <\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The <strong>cinematography<\/strong> of the experience indeed <strong>places you in the shoes<\/strong> of both protagonists. <strong>Playing detective has also never been more fun <\/strong>as you explore abandoned trains, history-filled streets, or spoofy snowscapes.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">If you&#8217;re a <strong>fan of story-rich experiences, pick up this game<\/strong>. That&#8217;s the bottom line.<\/p>\n\n\n\n<div class=\"wp-block-columns\">\n<div class=\"wp-block-column\">\n<p class=\"has-text-color has-medium-font-size wp-block-paragraph\" style=\"color:#11ce00\"><strong>PROS<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Incredible narrative storytelling<\/li><li>Established game series<\/li><li>High depth of variation depending on player choices<\/li><li>Beautiful soundtrack and visuals<\/li><li>Point-and-click mechanics make for a more casual gaming experience<\/li><\/ul>\n<\/div>\n\n\n\n<div class=\"wp-block-column\">\n<p class=\"has-text-color has-medium-font-size wp-block-paragraph\" style=\"color:#db0000\"><strong>CONS<\/strong><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Lacks complex mechanics and true combat mechanics<\/li><li>Puzzles feel a bit thin compared to similar style games<\/li><li>Somewhat limited character model diversity<\/li><li>&#8220;Introspection&#8221; feature feels like a bit of an afterthought<\/li><\/ul>\n<\/div>\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Developer: <\/strong>Micro\u00efds Studio Paris<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Publisher:<\/strong> Micro\u00efds <\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Game Modes:<\/strong> Single-player<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Game Engine:<\/strong> Unity<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Somewhere at the intersection of Tomb Raider, Bioshock, and an H.G. Wells novel sits the Syberia series of games. Conceived by Beno\u00eet Skoal and written by Catherine Perot, a small team at Micro\u00efds brought the first game to life. The series follows protagonist Kate Walker as she unravels a mystery about the family behind automatons. &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/syberia-world-before-review\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Syberia: The World Before &#8211; steampunk Lara Croft&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9220,"featured_media":188444,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":1},"categories":[3331,1018],"tags":[3392,1617],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-188402","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-expert-review","category-gaming","tag-app-subdomain-redirectionsyberia-the-world-before","tag-gaming"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/188402","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9220"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=188402"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/188402\/revisions"}],"predecessor-version":[{"id":324084,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/188402\/revisions\/324084"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/188444"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=188402"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=188402"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=188402"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=188402"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=188402"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=188402"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}