{"id":20530,"date":"2011-10-20T16:13:42","date_gmt":"2011-10-20T14:13:42","guid":{"rendered":"http:\/\/onsoftware.en.softonic.com\/?p=20530"},"modified":"2025-07-02T01:55:37","modified_gmt":"2025-07-02T08:55:37","slug":"gdc-online-2011-cloud-gaming-is-coming","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/gdc-online-2011-cloud-gaming-is-coming\/","title":{"rendered":"GDC Online 2011: Cloud Gaming is Coming"},"content":{"rendered":"<p><strong>Cloud gaming<\/strong> has been a huge buzz word for gaming both for PC, console, and in mobile.\u00a0 The shine of excitement has dulled over the past year despite the rol-lout of the hyped up OnLive cloud gaming system.<\/p>\n<p>On smaller fronts, cloud gaming is slowly growing.\u00a0 As well as OnLive, there is Apple&#8217;s iOS 5 introducing the iCloud,  and <a href=\"http:\/\/www.gaikai.com\/\">Gaiaki<\/a> bringing gaming into the cloud. \u00a0Their work has laid a lot of the foundation of how cloud gaming is slowly seeping into the mainstream in carefully planned steps.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20539\" title=\"gdc logo\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2011\/10\/gdc-logo.jpg\" alt=\"\" width=\"600\" height=\"333\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/10\/gdc-logo.jpg 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/10\/gdc-logo-300x166.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p><a href=\"http:\/\/riotgames.com\/\">Riot Games<\/a>\u2019 Brandon Beck moderated a panel with <strong>David Perry<\/strong> (Gaikai), <strong>Brian Prince<\/strong> (Microsoft), and <strong>David Wilso<\/strong>n (GameStop); all of who are working with cloud in different ways.\u00a0 Their opinions and ideas explain how cloud gaming is affecting the industry right now:<\/p>\n<p><!--more-->Beck started formal questions by asking whether gamers should actually play cloud based games.<\/p>\n<p>David Perry took the longest to answer by stating that the idea of cloud gaming was to <strong>lower the friction<\/strong> between gamers and playing the games themselves.\u00a0 He used Steam\u2019s first-time user setup as one of the worst examples of friction for gamers when trying to start playing.<\/p>\n<p>Even beyond the setup, there was the action of downloading gigabytes of data locally before even playing the game.\u00a0 Perry stressed that <strong>Gaikai\u2019s goal was to make gaming more accessible<\/strong> by using the cloud, having players log-in via browser to experience games and their gameplay as quickly as possible.\u00a0 He said that he didn\u2019t see the difference of having <strong>games move in the same direction as movies<\/strong> with cloud based streaming services.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20535\" title=\"Gaikailogo\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2011\/10\/Gaikailogo.jpg\" alt=\"\" width=\"600\" height=\"102\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/10\/Gaikailogo.jpg 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/10\/Gaikailogo-300x51.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>Prince and Wilson had agreed on some points, but also differed in that there are <strong>constraints with cloud gaming<\/strong>.\u00a0 Some aspects of the system work while other parts still have issues.\u00a0 The influence of cloud on social systems can be huge.<\/p>\n<p>Beck\u2019s next question to the panel was if cloud should be used with <strong>next generation consoles<\/strong>.<\/p>\n<p>The panel all agreed that cloud should be used for consoles on some level.\u00a0 While it didn\u2019t mean full integration, there needed to be some type of function with the cloud.\u00a0 <strong>Perry again emphasized using cloud to reduce friction for users<\/strong>.\u00a0 At the same time, the three panelists talk about the use of cloud would make gaming on next generation consoles more consumer friendly.<\/p>\n<p>After their responses, Beck then asked <strong>if cloud should be used in the creation of games<\/strong>.<\/p>\n<p>The consensus of the panel was that with cloud, <strong>hardware was no longer the limiting factor<\/strong>.\u00a0 Since devices could connect to servers that did most of the computing power, it took less for devices to display the data that could be streamed.<\/p>\n<p>Perry added that every game should have a PC build.\u00a0 While that might have been a slight advertisement for Gaikai, it makes sense for larger games to include a PC version.\u00a0 While the core of the game could be developed on a PC for that specific build, games should be formatted for multiple devices.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20536\" title=\"microsoft-logo\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2011\/10\/microsoft-logo.jpg\" alt=\"\" width=\"600\" height=\"167\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/10\/microsoft-logo.jpg 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/10\/microsoft-logo-300x83.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>Beck brought back the media hype that occurred a couple years back with the mainstream introduction of cloud and how it would revolutionize everything.\u00a0 His specific question was when cloud would really become a reality.<\/p>\n<p>The answers that were given were very realistic.\u00a0 <strong>Cloud computing<\/strong>, <strong>storage<\/strong>, and <strong>gaming currently exists<\/strong>.\u00a0 Things are slowly changing towards more widespread use of cloud as a service.\u00a0 There won\u2019t be a total conversion overnight, but finding the specific uses for the service would help more with more widespread acceptance.\u00a0 There are already services that utilize cloud computing like <a href=\"http:\/\/dropbox.en.softonic.com\/\">Dropbox<\/a>, Google Docs, and the latest being iOS 5.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20534\" title=\"RiotGamesLogo\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2011\/10\/RiotGamesLogo.jpg\" alt=\"\" width=\"600\" height=\"528\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/10\/RiotGamesLogo.jpg 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/10\/RiotGamesLogo-300x264.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>The end of the panel asked what the biggest challenge for cloud gaming would be.<\/p>\n<p>Perry, Prince, and Wilson all had similar opinions stating that it was <strong>not about the technology<\/strong>, but the <strong>infrastructure of the system was the issue<\/strong> that was holding everything back.\u00a0 The trio also said that <strong>no one had found the right formula<\/strong> for pushing widespread usage of the cloud, especially in gaming.\u00a0 Companies were trying different models, but there still didn\u2019t appear to be one that fit the best.<\/p>\n<p>Prince said that the <strong>cloud should be transparent<\/strong> and <strong>businesses needed to give up a level of control<\/strong> to successfully implement the cloud for their products.\u00a0 Overall there were great experiences with cloud, but there is still a journey ahead before it became less of an abstract thought for mainstream consumers.<\/p>\n<p><strong>Cloud gaming is still on the outskirts of the gaming industry<\/strong>.\u00a0 But from the perspectives of the trio, cloud gaming is the second step behind digital distribution.\u00a0 Each trial that companies are experimenting with show that the technology is going to become a major new system, it\u2019s just going to take more time than the marketers thought it would.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Cloud gaming has been a huge buzz word for gaming both for PC, console, and in mobile.\u00a0 The shine of excitement has dulled over the past year despite the rol-lout of the hyped up OnLive cloud gaming system. On smaller fronts, cloud gaming is slowly growing.\u00a0 As well as OnLive, there is Apple&#8217;s iOS 5 &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/gdc-online-2011-cloud-gaming-is-coming\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;GDC Online 2011: Cloud Gaming is Coming&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2030,"featured_media":20539,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-20530","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/20530","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/2030"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=20530"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/20530\/revisions"}],"predecessor-version":[{"id":334039,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/20530\/revisions\/334039"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/20539"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=20530"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=20530"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=20530"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=20530"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=20530"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=20530"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}