{"id":20602,"date":"2011-10-19T18:33:42","date_gmt":"2011-10-19T16:33:42","guid":{"rendered":"http:\/\/onsoftware.en.softonic.com\/?p=20602"},"modified":"2025-07-02T01:55:39","modified_gmt":"2025-07-02T08:55:39","slug":"massive-joe-studios-mike-su-introduces-age-of-monsters","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/massive-joe-studios-mike-su-introduces-age-of-monsters\/","title":{"rendered":"Massive Joe Studios&#8217; Mike Su introduces Age of Monsters"},"content":{"rendered":"<p>Rock, paper, scissors is an international game.\u00a0 It\u2019s played everywhere in the world to solve disagreements, make bets with, or just pass the time when you were five years old.<\/p>\n<p><a href=\"https:\/\/www.facebook.com\/massivejoestudios\">Massive Joe Studios<\/a> are bringing the game back to <a href=\"http:\/\/en.softonic.com\/phones\/device-apple-iphone-4-1196\">iOS<\/a> on iPhone and iPod Touch.\u00a0 Massive Joe Studios\u2019 most well known member might be Jeff Matsuda. \u00a0Previously a comic book artist, Creative Director on The Batman cartoon, Matsuda is the artistic driving force behind Massive Joe Studios.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20603\" title=\"01\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2011\/10\/01.jpg\" alt=\"\" width=\"600\" height=\"400\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/10\/01.jpg 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/10\/01-120x80.jpg 120w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/10\/01-300x200.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>I met with CEO\/Co-founder Mike Su to talk about <a href=\"http:\/\/age-of-monsters-rock-paper-scissors.en.softonic.com\/iphone\">Age of Monsters \u2013 Rock Paper Scissors<\/a>; what is planned to be the first game in the created universe of Age of Monsters.<\/p>\n<p><!--more-->From my first impression of Age of Monsters \u2013 Rock Paper Scissors; it appeared to be very simplistic with a serious direction towards multiplayer.\u00a0 The game is focused on multiplayer with single player only for a practice mode.\u00a0 But even though the game mechanics are simplistic, the visual assets of the game immediately grab your attention.<\/p>\n<p><object><\/object><\/p>\n<p>This was the first thing I talked to Su about.\u00a0 Age of Monsters \u2013 Rock Paper Scissors doesn\u2019t feel like a full game experience, but a teaser for something coming next.\u00a0 Su actually echoed my thought in saying that the goal of Age of Monsters \u2013 Rock Paper Scissors was two-fold.<\/p>\n<p>On one hand, they wanted to release a <strong>simple game that was very social<\/strong>.\u00a0 Having multiplayer battles with friends and placing bets against each other was one of the big thoughts about Age of Monsters \u2013 Rock Paper Scissors.<\/p>\n<p>Su admitted that the game was simple, but they were working on the next update which would theoretically include a coin wagering system and add the ability to purchase and unlock new monsters added with app updates.\u00a0 I mentioned to Su that one purchase the in-app store needed was concept art and wallpapers highlighting Matsuda\u2019s incredible visuals.<\/p>\n<p>The second goal with the release of <a href=\"http:\/\/age-of-monsters-rock-paper-scissors.en.softonic.com\/iphone\">Age of Monsters \u2013 Rock Paper Scissors<\/a> was to <strong>introduce the universe of Age of Monsters<\/strong>.\u00a0 The team at Massive Joe Studios spent a lot of time developing the characters in the world, establishing backgrounds and tweaking the visual look of each character to be recognizable and unique.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-20606\" title=\"03\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2011\/10\/03.jpg\" alt=\"\" width=\"600\" height=\"400\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/10\/03.jpg 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/10\/03-120x80.jpg 120w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2011\/10\/03-300x200.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>Su told me that they were in pre-production for what is planned to be the second title in the universe and exploring a different genre.\u00a0 Massive Joe Studios are well aware that the simplicity of Age of Monsters \u2013 Rock Paper Scissors won\u2019t keep players around for too long and they focused the game to be made for short gameplay time with incredible visuals.<\/p>\n<p>I said that from seeing the different characters, the first thing I thought was that the visuals of the game looked perfect for a 2D side-scroller.\u00a0 Su replied that they\u2019re plan was to <strong>expand on the Age of Monsters universe through different games<\/strong> which could easily use different genres.<img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-20605\" title=\"02\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2011\/10\/02.jpg\" alt=\"\" width=\"200\" height=\"223\" \/><\/p>\n<p>With Matsuda\u2019s and Su\u2019s background, they saw that mobile development allowed for bigger risks than the media companies they worked with previously.\u00a0 The short development time of Age of Monsters \u2013 Rock Paper Scissors shows that while the content of Age of Monsters \u2013 Rock Paper Scissors is small, there is a solid investment on the IP of the product.<\/p>\n<p>I asked Su about why Age of Monsters \u2013 Rock Paper Scissors was only for iPhone and iPod Touch saying Matsuda\u2019s art would look incredible on the larger landscape.\u00a0 Su agreed with me, but said that they were so focused on releasing the game; they didn\u2019t have time to really think about developing a universal app. \u00a0\u00a0Su did confirm that the <strong>second game being an universal app was being explored<\/strong>.<\/p>\n<p>The presentation of Age of Monsters \u2013 Rock Paper Scissors is what sets it apart from other apps and games on the App Store.\u00a0 There\u2019s an <strong>amazing amount of detail that most users won\u2019t even see<\/strong>, but after seeing some of the concept art up-close, it was easy to see that Matsuda is having fun with these characters.<\/p>\n<p>Age of Monsters \u2013 Rock Paper Scissors is definitely a <strong>teaser for the world of Age of Monsters<\/strong>.\u00a0 From the overall background that Su told me about how the Age of Monsters universe works, they have unlimited potential in the directions they can go.\u00a0 I hope that Age of Monsters \u2013 Rock Paper Scissors garners enough attention so Massive Joe Studios can really show off Age of Monsters in another title.<\/p>\n<p>I think Massive Joe Studios is going to surprise a lot of people with Age of Monsters \u2013 Rock Paper Scissors\u2019 style.<\/p>\n<p><object><\/object><\/p>\n<p>I have to thank Mike Su from Massive Joe Studios and Ashley Yang for setting up our talk.<\/p>\n<p><a href=\"http:\/\/age-of-monsters-rock-paper-scissors.en.softonic.com\/iphone\">Check out my review of Age of Monsters &#8211; Rock Paper Scissors!<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Rock, paper, scissors is an international game.\u00a0 It\u2019s played everywhere in the world to solve disagreements, make bets with, or just pass the time when you were five years old. Massive Joe Studios are bringing the game back to iOS on iPhone and iPod Touch.\u00a0 Massive Joe Studios\u2019 most well known member might be Jeff &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/massive-joe-studios-mike-su-introduces-age-of-monsters\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Massive Joe Studios&#8217; Mike Su introduces Age of Monsters&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2030,"featured_media":20603,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[],"tags":[2760],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-20602","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","tag-app-subdomain-redirectionmassive"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/20602","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/2030"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=20602"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/20602\/revisions"}],"predecessor-version":[{"id":334041,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/20602\/revisions\/334041"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/20603"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=20602"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=20602"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=20602"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=20602"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=20602"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=20602"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}