{"id":215773,"date":"2023-03-09T10:39:43","date_gmt":"2023-03-09T15:39:43","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=275695"},"modified":"2025-07-01T19:52:04","modified_gmt":"2025-07-02T02:52:04","slug":"the-biggest-problem-with-virtual-reality-is-a-bug-they-cant-fix","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/the-biggest-problem-with-virtual-reality-is-a-bug-they-cant-fix\/","title":{"rendered":"Virtual Reality&#8217;s Achilles Heel: The Unsolvable Bug That&#8217;s Holding It Back!"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/en.softonic.com\/articles\/b\/virtual-reality\" title=\"Virtual reality\">Virtual reality<\/a> is one of the most important technological phenomena of recent years. <strong>Meta<\/strong>, Mark Zuckerberg&#8217;s company that has focused much of its efforts on supporting concepts such as the metaverse, believe that both virtual and augmented reality will be part of <a href=\"https:\/\/en.softonic.com\/articles\/technology-future-meta-reveals-hardware-virtual-augmented-reality\">the most important technological tools in recent years<\/a>. But, unfortunately, there is a phenomenon that affects all virtual reality headsets that, regardless of their cost, they fail to solve: the <strong>screen door effect<\/strong>.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Google Earth VR\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-m\/p\/408fe5a0-b31d-11e6-8c2a-00163ed833e7\/4035991011\/google-earth-vr-logo.png\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Google Earth VR<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/google-earth-vr.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/google-earth-vr.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">This phenomenon, alluded to in <a href=\"https:\/\/www.digitaltrends.com\/computing\/what-is-screen-door-effect-in-vr\/\">Digital Trends<\/a>, is a <strong>fairly common malady<\/strong> in any virtual reality device. In fact, its rate of occurrence is so high that it affects both low-end headsets and <a href=\"https:\/\/en.softonic.com\/articles\/playstation-vr2-meta-quest-2\">premium options<\/a>, which is why there is no <strong>solution<\/strong> for this bug. Thus, the screen door effect appears when it is possible to see <strong>gaps between pixels<\/strong>, as if looking through a hole in a mesh. However, although there is no magic formula to put an end to this annoying circumstance, several companies have tried different methods to <strong>mitigate its impact<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">One example might be to opt for <strong>more compact pixels<\/strong>. With a screen less than 5 centimeters away from the eyes, increasing the amount of visible detail can help users not to notice these gaps between pixels. At the same time, different firms opt to <strong>improve the arrangement of the subpixels<\/strong>, which is why Sony opted for an OLED <strong>PenTile<\/strong> screen for <a href=\"https:\/\/en.softonic.com\/articles\/ps-vr1-ps-vr2-comparative\">its recent PSVR 2<\/a>. And, above these two options, the bet on <strong>diffusers and coatings<\/strong> stands out, two elements that make the pixels larger. However, being the cheaper solution, it is possible that on more modest devices the screen may appear slightly blurry.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/2\/2023\/03\/realidad-virtual-1-1024x682.jpg\" alt=\"realidad virtual\" class=\"wp-image-275696\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Be that as it may, the screen door effect is a <strong>very personal aspect<\/strong>, which is why its detection depends on the eyesight of each user. Thus, its appearance is similar to the <strong>dizziness<\/strong> caused by this technology: while some users can enjoy virtual reality for hours without worries, others suffer a series of dizziness that makes it impossible for them to continue with this practice. Therefore, although <strong>there is no perfect solution<\/strong>, there are sufficient approaches for each user to choose <a href=\"https:\/\/en.softonic.com\/articles\/xiaomi-ar-glasses-augmented-reality\">the equipment that best suits them<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is how the screen door effect works, the main evil of virtual reality helmets<\/p>\n","protected":false},"author":9261,"featured_media":215774,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1015],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-215773","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/215773","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9261"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=215773"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/215773\/revisions"}],"predecessor-version":[{"id":321800,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/215773\/revisions\/321800"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/215774"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=215773"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=215773"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=215773"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=215773"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=215773"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=215773"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}