{"id":218561,"date":"2023-03-25T10:41:45","date_gmt":"2023-03-25T14:41:45","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=279017"},"modified":"2025-07-01T19:43:54","modified_gmt":"2025-07-02T02:43:54","slug":"what-was-of-popcap-games-the-authors-of-plants-vs-zombies","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/what-was-of-popcap-games-the-authors-of-plants-vs-zombies\/","title":{"rendered":"From Zombies to Silence: The Mysterious Disappearance of PopCap Games"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Surely you remember the first time you played <strong><a href=\"https:\/\/plants-v-zombies.en.softonic.com\/?ex=DINS-635.3\" target=\"_blank\" rel=\"noreferrer noopener\">Plants Vs Zombies<\/a><\/strong>: <strong>a game as simple in appearance as it was complex to master<\/strong>, which relied on the player&#8217;s ability to plant the right sunflowers and place the perfect plants and guessing strategies that ended on a high note, with one of the biggest hits in the history of video games (only second only to Portal&#8217;s Still Alive). But 14 years have passed since that first game and since then we haven&#8217;t had much news from PopCap, its developers. So\u2026 What has become of them?<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Sexy Action Cool<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Year 2000, Seattle. Jason Kapalka founds Sexy Action Cool, his own video game company, together with John Vechey and Brian Fiete. <strong>The idea was to create innovative video games that they were passionate about<\/strong>, even if they first had to make cheap but attention-grabbing stuff to make easy money. Their first attempt was Foxy <strong>Poker<\/strong>, which was about, you guessed it, a game of strip poker.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/2\/2023\/03\/bejeweled-1024x768.jpg\" alt=\"\" class=\"wp-image-279025\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sadly for them, the game did not succeed (for whatever reason) and in fact it is currently lost, but the fame they <strong>did not get then was achieved with their next release, the famous Bejeweled<\/strong> (formerly known as Diamond Mine), which at that time was played directly from the Internet. Between Diamond Mine and <strong><a href=\"https:\/\/bejeweled.en.softonic.com\/?ex=DINS-635.3\" target=\"_blank\" rel=\"noreferrer noopener\">Bejeweled<\/a><\/strong> it took four months of development and they achieved more than ten million units sold between all the platforms where it was adapted, from Blackberry to\u2026 the first iPod.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Sexy Action Cool had already changed its name to PopCap, and its success was such that it even acquired a casual games company and expanded outside Seattle: they opened a company in Dublin and planned, between sequels to Bejeweled and other casual video games (such as <strong><a href=\"https:\/\/peggle-deluxe.en.softonic.com\/?ex=DINS-635.3\" target=\"_blank\" rel=\"noreferrer noopener\">Peggle<\/a><\/strong> and Bookworm), what they had always wanted to do. That is, <strong>a completely original title that would change the rules of the game.<\/strong><\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Plants vs Zombies\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/77a4cc72-96d0-11e6-a85f-00163ed833e7\/2807327482\/plants-v-zombies-icon.jpg\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Plants vs Zombies<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/plants-v-zombies.en.softonic.com\/?ex=CS-987.2\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\">Defi\u00e9ndete de los zombies con tus plantas<\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/plants-v-zombies.en.softonic.com\/?ex=CS-987.2\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Practicing gardening<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">In 2001, George Fan, a Californian developer, created a game called <strong><a href=\"https:\/\/insaniquarium.en.softonic.com\/?ex=DINS-635.3\" target=\"_blank\" rel=\"noreferrer noopener\">Insaniquarium<\/a><\/strong> that mixed pet simulation, strategy, action and puzzles. Years later, he was still kicking around the idea of making a sequel, <strong>which eventually led to a tower defense between plants and zombies<\/strong>. The PopCap team, passionate about the subject, took three and a half years to put the game together before launching it on May 5, 2009. A decade after its founding, they had finally achieved what they were looking for: a more or less original, epoch-making hit.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Plants Vs Zombies (which was going to be called Lawn of the Dead until George A. Romero expressly forbade it) took ideas from <strong><a href=\"https:\/\/en.softonic.com\/articles\/blizzard-stop-published-china\" target=\"_blank\" rel=\"noreferrer noopener\">Warcraft III<\/a><\/strong>, Magic The Gathering and Swiss Family Robinson, but gave them the perfect twist to<strong> create a little adventure game with no micropayments, the old-fashioned way<\/strong>. The game came to iPhone, Android and consoles over the years and became PopCap&#8217;s fastest selling game ever.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/2\/2023\/03\/plants-vs-zombis-1024x640.jpg\" alt=\"\" class=\"wp-image-279026\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To give you an idea: <strong>in just nine days, sales on iOS exceeded one million dollars, so PopCap had an incredible future ahead of it<\/strong>. And then, as in all horror stories, along came the big bad wolf. In this case, Electronic Arts, which bought the company on July 12, 2011 for $560 million. And when you&#8217;re bought by someone like <strong><a href=\"https:\/\/en.softonic.com\/articles\/star-wars-jedi-survivor-last-trailer-video\" target=\"_blank\" rel=\"noreferrer noopener\">Electronic Arts<\/a><\/strong>, they want immediate results: the beginning of the end.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">More plants, more zombies<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Since its purchase,<strong> PopCap has not released a single original game<\/strong>: only sequels to Peggle,<strong> Zuma<\/strong>, Bejeweled and, of course, Plants Vs Zombies. In August 2012, in fact, they announced that they would lay off fifty employees to focus on developing free-to-play games with micropayments. Said and done: in 2013, <strong>Plants Vs Zombies 2: It&#8217;s About Time<\/strong> was fun enough to ignore the fact that every so often you were pushed to buy power-ups and novelties.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/2\/2023\/03\/plants-vs-zombies-2-1024x576.jpg\" alt=\"\" class=\"wp-image-279027\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The sequel was a bigger hit than the original: it sold 25 million units in one month, setting the franchise up for success. But greed is dangerous, and after PopCap Vancouver took a chance (and succeeded) with the two great Garden Warfare games, it was time to go back to mobile: <strong>Plants vs Zombies Heroes launched in 2016 <\/strong>with the ability to play on any of the two teams and with a system similar to that of<strong> Hearthstone<\/strong>&#8230; And with increasingly annoying and intrusive ads and micropayments.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">And since then, beyond another console game similar to Garden Warfare, nothing. Plants vs Zombies 3 remains an eternal promise that they&#8217;ve been developing for years and years doing something they hadn&#8217;t done up to that point: disregard EA&#8217;s pleas and listen, instead, to the fans. In July 2019, a pre-alpha was released on Android. Then, in October 2020, there was a worldwide release, but it was so criticized for continuous micropayments that it was withdrawn a month later. In 2021 there was another attempt, but so far there hasn&#8217;t been an official release\u2026 And EA is starting to get nervous.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/2\/2023\/03\/plants-vs-zombies-3-1024x536.jpg\" alt=\"\" class=\"wp-image-279028\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">With a broken management team, a community of fans demanding a return to the basics of the first game, a canceled animated film, and several canceled projects, the question is in the air: will they, like Rovio, manage to stay afloat, or before even from the third party PopCap has already died&#8230; but no one has warned them?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>14 years have passed since that first game and since then we haven&#039;t heard much from PopCap, its developers. And it&#039;s what&#8230; What happened to them?<\/p>\n","protected":false},"author":9263,"featured_media":218563,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":1},"categories":[1015],"tags":[1082,3921,3868,3940,3941,3942,3907,3871],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-218561","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-android","tag-curiosidades","tag-juegos","tag-movil","tag-plants-vs-zombies","tag-popcap","tag-que-fue-de","tag-videojuegos"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/218561","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9263"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=218561"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/218561\/revisions"}],"predecessor-version":[{"id":321463,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/218561\/revisions\/321463"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/218563"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=218561"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=218561"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=218561"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=218561"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=218561"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=218561"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}