{"id":23567,"date":"2012-03-11T09:01:56","date_gmt":"2012-03-11T07:01:56","guid":{"rendered":"http:\/\/onsoftware.en.softonic.com\/?p=23567"},"modified":"2025-07-02T01:51:51","modified_gmt":"2025-07-02T08:51:51","slug":"gdc-2012-ea-mobile-social","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/gdc-2012-ea-mobile-social\/","title":{"rendered":"GDC 2012: EA Mobile &amp; Social"},"content":{"rendered":"<p><a href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2012-ea-mobile-social\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-23583\" title=\"Electronic Arts\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2012\/03\/ea_logo-copy.jpg\" alt=\"\" width=\"175\" height=\"116\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2012\/03\/ea_logo-copy.jpg 175w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2012\/03\/ea_logo-copy-120x80.jpg 120w\" sizes=\"auto, (max-width: 175px) 100vw, 175px\" \/><\/a>Outside of the Moscone Center, home of GDC 2012, I took a look at a few of EA Mobile\u2019s newly released and upcoming apps releasing for <a href=\"http:\/\/en.softonic.com\/phones\/device-apple-iphone-4-1196\">iOS<\/a>, <a href=\"http:\/\/en.softonic.com\/phones\/os-android\">Android<\/a>, and Facebook.<\/p>\n<p>Games from <strong>Playfish<\/strong>, <strong>PopCap Games<\/strong>, and <strong>EA Mobile<\/strong> were on display.  Playfish was demoing an update to The Sims Social.  PopCap Games was showing off Zuma\u2019s Revenge for iPad and Solitaire Blitz for Facebook.  Pogo Games was showing their Android version of their Pogo Games app.  Electronic Arts were showing off a few new titles like Mass Effect: Infiltrator and Burnout Crash! for iOS.<\/p>\n<p><!--more--><\/p>\n<h3><strong>Mass Effect: Infiltrator<\/strong><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-23585\" title=\"Mass Effect: Infiltrator\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2012\/03\/Screen02.png\" alt=\"\" width=\"600\" height=\"450\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2012\/03\/Screen02.png 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2012\/03\/Screen02-300x225.png 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>Released the same day as <a href=\"http:\/\/mass-effect-3.en.softonic.com\/\">Mass Effect 3<\/a>, ME: Infiltrator is a parallel side-story to the main game.  You take the role of a rogue Cerberus agent who is assisting Shepard by collecting intel.<\/p>\n<p>ME: Infiltrator is the first game that I\u2019ve played on the iPad that used <strong>on-screen controls<\/strong> intelligently.  Normal movement is still controlled by using both thumbs to move and aim, but when combat starts, you stick to cover and touch enemies to aim.  Rather than having to jump from cover and manually aim, ME: Infiltrator slows down time and allows you to fine-tune your aim.  It\u2019s easy and it works.<\/p>\n<p>Visually, the game looks like the Mass Effect universe.  Developed by the same team that made <a href=\"http:\/\/dead-space.en.softonic.com\/iphone\">Dead Space<\/a>, ME: Infiltrator is an impressive looking game.  Graphics are sharp and detailed and animations are some of the smoothest I\u2019ve seen.  I believe that a developer has finally made the correct controls for touch-input.<\/p>\n<h3><strong>Burnout Crash!<\/strong><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-23586\" title=\"Burnout Crash!\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2012\/03\/IMG_0329.png\" alt=\"\" width=\"600\" height=\"450\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2012\/03\/IMG_0329.png 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2012\/03\/IMG_0329-300x225.png 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>I didn\u2019t get a chance to play Burnout Crash, but I did watch some gameplay.  It takes a step back to <strong>older Burnout gameplay<\/strong> where you try to create the biggest accident possible for the most points.  You start with a car driving towards an intersection and direct its initial path.  Once the action starts, swiping the screen can cause additional explosions and multipliers.<\/p>\n<p>It looks like a port of the PlayStation Network and Xbox Live Arcade game, but adds touch controls.  There does look like more direct control in the action by using touch, and the crashes in Burnout were always fun to cause.<\/p>\n<h3><strong>Pogo Games<\/strong><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-23587\" title=\"Turbo21 Pogo Games\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2012\/03\/Turbo21.png\" alt=\"\" width=\"600\" height=\"360\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2012\/03\/Turbo21.png 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2012\/03\/Turbo21-300x180.png 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>A bundle of games, Pogo Games is already out on iOS.  Electronic Arts is releasing the Android app in April.<\/p>\n<p>The game is free to download with ads.  But you can unlock the game for $1.99 to remove ads.  There is also a Club Pogo subscription that has additional bonuses for $5.99\/month or $39.99\/year.<\/p>\n<p>Pogo Games includes <strong>five different games<\/strong> that cater to different interests.  I demoed the solitaire, word combination, and blackjack game and they work well as <strong>quick casual games<\/strong>.  They may not interest people who like really involved mobile games, but as a pick-up-and-play, it\u2019s a perfect experience.<\/p>\n<h3><strong>Zuma\u2019s Revenge<\/strong><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-23588\" title=\"Zuma's Revenge iPad\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2012\/03\/Zumas-Revenge-iPad-screenshot-7.jpg\" alt=\"\" width=\"600\" height=\"450\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2012\/03\/Zumas-Revenge-iPad-screenshot-7.jpg 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2012\/03\/Zumas-Revenge-iPad-screenshot-7-300x225.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>There isn\u2019t anything really new in the iPad version of the game.  Zuma\u2019s Revenge includes 60 levels and 70 challenge modes.  Really, it\u2019s just having Zuma\u2019s Revenge on iPad.<\/p>\n<h3><strong>Solitaire Blitz<\/strong><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-23589\" title=\"Solitaire Blitz\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2012\/03\/Solitaire-Blitz-image-4.jpg\" alt=\"\" width=\"600\" height=\"517\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2012\/03\/Solitaire-Blitz-image-4.jpg 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2012\/03\/Solitaire-Blitz-image-4-300x258.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>PopCap is releasing another Facebook game, Solitaire Blitz.  A timed solitaire game, you have multiple decks of cards and you have to clear all the cards.  There\u2019s no inclusion of suites, you just have to follow the card order.<\/p>\n<p>There isn\u2019t a head-to-head gameplay, but your scores are displayed against your friends.  Solitaire Blitz has in-game transactions for power-ups. My quick demo of the game makes me think that it\u2019ll attract a lot of people on Facebook, being focused on casual players.<\/p>\n<p>EA Mobile and the development studios are releasing a wide variety of apps for mobile.  From the games I saw, they\u2019re covering all their bases.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Outside of the Moscone Center, home of GDC 2012, I took a look at a few of EA Mobile\u2019s newly released and upcoming apps releasing for iOS, Android, and Facebook. Games from Playfish, PopCap Games, and EA Mobile were on display. Playfish was demoing an update to The Sims Social. PopCap Games was showing off &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/gdc-2012-ea-mobile-social\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;GDC 2012: EA Mobile &amp; Social&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2030,"featured_media":23583,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-23567","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/23567","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/2030"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=23567"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/23567\/revisions"}],"predecessor-version":[{"id":333885,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/23567\/revisions\/333885"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/23583"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=23567"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=23567"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=23567"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=23567"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=23567"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=23567"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}