{"id":24008,"date":"2012-04-18T21:16:16","date_gmt":"2012-04-18T19:16:16","guid":{"rendered":"http:\/\/onsoftware.en.softonic.com\/?p=24008"},"modified":"2025-07-02T01:50:34","modified_gmt":"2025-07-02T08:50:34","slug":"risen-2-dark-waters-treasure-island-dlc-preview","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/risen-2-dark-waters-treasure-island-dlc-preview\/","title":{"rendered":"Risen 2: Dark Waters Treasure Island DLC Preview"},"content":{"rendered":"<p><a href=\"http:\/\/onsoftware.en.softonic.com\/risen-2-dark-waters-treasure-island-dlc-preview\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-full wp-image-24011\" title=\"Risen 2: Dark Waters\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2012\/03\/006.jpg\" alt=\"\" width=\"250\" height=\"95\" \/><\/a>In the eternal battle between Ninjas and Pirates, I would always say Ninjas win.\u00a0 But after getting some time to preview Deep Silver&#8217;s <strong>Risen 2: Dark Waters<\/strong>&#8216; <strong>Treasure Island<\/strong> <a href=\"http:\/\/en.softonic.com\/s\/dlc\">DLC<\/a> I may have to re-think my position.\u00a0 Obviously Ninjas still win, but if the Pirates are like the ones in Risen 2: Dark Waters, then the battle may be much closer.<\/p>\n<p>The Treasure Island DLC is free downloadable content if you pre-order Risen 2: Dark Waters.<\/p>\n<p>I never had a chance to play Risen 2: Dark Waters before sitting down and experiencing two separate sections of the DLC.\u00a0 After the preview, my expectations of the <a href=\"http:\/\/en.softonic.com\/windows\/role-playing-games\">RPG game<\/a> are mixed.\u00a0 I like the idea of playing as a pirate, the skill tree, and variety of weapons and tools; but I don&#8217;t know if the game is presenting anything new.<\/p>\n<p><!--more-->From the two sections of the preview I played, Risen 2 presents <strong>high quality<\/strong>, <strong>stylized visuals<\/strong>.\u00a0 The game looks great with all the characters containing a lot of detail and small flourishes.\u00a0 The variety in the characters is excellent.\u00a0 Besides the main character and crew, I saw soldiers, a native, ghouls, and a gigantic creature that inhabited a totem I tried to steal.\u00a0 That doesn\u2019t include the indigenous animals who are all trying to kill you, such as monkeys and giant birds.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24012\" title=\"Risen 2: Dark Waters\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2012\/03\/Risen-2.jpg\" alt=\"\" width=\"571\" height=\"357\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2012\/03\/Risen-2.jpg 571w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2012\/03\/Risen-2-300x187.jpg 300w\" sizes=\"auto, (max-width: 571px) 100vw, 571px\" \/><\/p>\n<p>The island&#8217;s jungle environment was lush and had a lot of visual variety.\u00a0 It wasn\u2019t just copied tree after copied tree.\u00a0 The island looked and felt alive.\u00a0 But since it was a jungle, there was a lot of green and brown.\u00a0 The DLC also took me to a marsh that I could actually believe could be a marsh based on its appearance.\u00a0 I was impressed by those details.<\/p>\n<p>As a third-person RPG, you spend most of your time looking at the backside of your main character. Controls were mapped to a Xbox PC controller, and there is deep <strong>customization<\/strong> and <strong>skill system<\/strong>.\u00a0 I didn\u2019t dive too far into it, but I did see that you will be able to use one main weapon and a secondary sub-weapon.\u00a0 Main weapons range from black-powder pistols and rifles to swords and black-powder grenades.\u00a0 The differences between each weapon are noticeable.\u00a0 But the fun is in the sub-weapons.<\/p>\n<p>In one skirmish, I had a rifle as the main weapon and a pistol as the sub-weapon.\u00a0 When a monkey started charging and I couldn\u2019t aim fast enough, I quickly pulled out my pistol and shot it in the face.\u00a0 I was told this is a skill called \u201c<strong>Dirty Tricks<\/strong>.\u201d\u00a0 One mechanic I can see frustrating players is the cool down associated with some firearms.\u00a0 Personally, I think it makes a lot more sense because black-powder guns take a long time to reload.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24013\" title=\"Risen 2: Dark Waters\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2012\/03\/risen-2-01.jpg\" alt=\"\" width=\"588\" height=\"331\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2012\/03\/risen-2-01.jpg 588w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2012\/03\/risen-2-01-300x168.jpg 300w\" sizes=\"auto, (max-width: 588px) 100vw, 588px\" \/><\/p>\n<p>Another great \u201csub-weapon\u201d is the <strong>recon monkey<\/strong>.\u00a0 This little controllable spy can travel in unknown areas and give you a preview of what\u2019s ahead.\u00a0 You can also use a parrot to annoy enemies (and friends, from my unfortunate experience).<\/p>\n<p>I can say that <strong>combat gameplay feels solid<\/strong>, though aiming was a bit sluggish.\u00a0 There will be a learning curve with controls because the vast options will probably lead you to accidentally opening the menu or shooting someone you were supposed to talk to.<\/p>\n<p>Risen 2: Dark Waters&#8217; Treasure Island DLC is a new island and quest in the game so it doesn\u2019t reuse an old location previously experienced in the game.\u00a0 The quest system is familiar for any experienced RPG user, requiring you to complete quests for information and experience.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-24015\" title=\"Risen 2: Dark Waters\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2012\/03\/rise-2-03.jpg\" alt=\"\" width=\"571\" height=\"357\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2012\/03\/rise-2-03.jpg 571w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2012\/03\/rise-2-03-300x187.jpg 300w\" sizes=\"auto, (max-width: 571px) 100vw, 571px\" \/><\/p>\n<p>Skill trees in Risen 2: Dark Waters stick out because the depth of the available skills.\u00a0 An example is that there were four types of knife skills.\u00a0 Depending on which type of blade you want to use, you can upgrade that particular type.\u00a0 I liked the amount of options, but I\u2019m more of a shoot-in-the-face type of guy rather than swordsman, so I would choose to level up my gun slinging abilities.<\/p>\n<p>The DLC gave me a good preview of what Risen 2 is trying to do for the full game.\u00a0 Risen 2: Dark Waters&#8217; potential is based on how creative and fun the single player experience is.\u00a0 Hopefully, there\u2019s not a lot of grinding and the game presents a great story.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the eternal battle between Ninjas and Pirates, I would always say Ninjas win.\u00a0 But after getting some time to preview Deep Silver&#8217;s Risen 2: Dark Waters&#8216; Treasure Island DLC I may have to re-think my position.\u00a0 Obviously Ninjas still win, but if the Pirates are like the ones in Risen 2: Dark Waters, then &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/risen-2-dark-waters-treasure-island-dlc-preview\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Risen 2: Dark Waters Treasure Island DLC Preview&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2030,"featured_media":24011,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-24008","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/24008","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/2030"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=24008"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/24008\/revisions"}],"predecessor-version":[{"id":333845,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/24008\/revisions\/333845"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/24011"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=24008"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=24008"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=24008"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=24008"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=24008"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=24008"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}