{"id":240736,"date":"2023-07-20T05:30:29","date_gmt":"2023-07-20T09:30:29","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=298994"},"modified":"2025-07-01T18:39:13","modified_gmt":"2025-07-02T01:39:13","slug":"baldurs-gate-3-doesnt-play-with-little-girls-wants-to-have-the-best-character-creator-ever","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/baldurs-gate-3-doesnt-play-with-little-girls-wants-to-have-the-best-character-creator-ever\/","title":{"rendered":"From Imagination to Reality: Baldur&#8217;s Gate 3&#8217;s Grand Vision for Character Customization"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Baldur&#8217;s Gate 3 promises to be more than just the new standard for an RPG<\/strong>. It aims to be, thanks to its production values, attention to detail, and obsession with creating the closest experience to a Dungeons &amp; Dragons role-playing session within a video game. This will make it more than just a benchmark for other games to imitate; it will likely become a beacon of what can be achieved with resources that the vast majority of studios don&#8217;t possess. This is evident in a recent interview with Kotaku, where they explain why they aspire to create the most complex character creator in the world.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In an interview with Kotaku, <strong>character artist Alena Dubrovina from Larian Studios has shed light on some specific aspects of the game<\/strong>, including the ambitious approach they have taken.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Steam\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">The most interesting thing is that <strong>Larian never intended to create a character creator<\/strong>. What they used to create their characters was the system they developed in the studio to make them easily customizable and give them a sense of belonging to the same world, ensuring coherence among them. This allowed them to efficiently create many characters in a relatively short time, considering the massive size of the project.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">To achieve this, they utilized different pre-defined faces and bodies to which they added what they called &#8220;accessories,&#8221; such as hair, jewelry, scars, tattoos, or facial hair. In doing so, they aimed <strong>to make all the characters feel tailor-made<\/strong>, even if, unlike the select group of main and supporting characters, the majority of the game&#8217;s characters were created using this tool. The result was so impressive that they ultimately decided to turn it into the character creator for the players.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-block-embed-Youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"11 Minutes With Baldur\u2019s Gate 3\u2019s Character Creator\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/zBmOEGOXXLQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">In this <a href=\"https:\/\/kotaku.com\/baldurs-gate-3-character-creator-races-genitals-options-1850653066\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">in-depth interview<\/a>, Dubrovina provides specific details about character creation and how they have been designed. <strong>She discusses the special attention given to how different types of hair behave under various weather effects<\/strong>, the existence of four body types, none of them classified by genders, and the ability to customize our characters&#8217; genitals in detail. All of this is intended to allow players to immerse themselves in a world and a story where they feel like a specific character.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In that sense, <strong>there is no doubt that Baldur&#8217;s Gate 3 aspires to be one of the great games of the year<\/strong>, if not of all time. To find out if it will succeed, we will have to wait until August 3 on PC and September 6 on PlayStation 5.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Some of the links added in the article are part of affiliate campaigns and may represent benefits for Softonic.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Baldur&#8217;s Gate 3 aspires to have the best character creator in history, and that in principle did not even aspire to have a character creator.<\/p>\n","protected":false},"author":9268,"featured_media":240739,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1018,1015],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-240736","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com 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