{"id":243969,"date":"2023-08-11T04:34:32","date_gmt":"2023-08-11T08:34:32","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=302493"},"modified":"2025-07-01T18:29:48","modified_gmt":"2025-07-02T01:29:48","slug":"analysis-of-the-lara-croft-collection","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/analysis-of-the-lara-croft-collection\/","title":{"rendered":"Exploring The Legacy: A Detailed Examination of The Lara Croft Collection"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Historically, Tomb Raider has been a platform game. Or at least, it used to be. It always had its share of action, but its shift towards being a full-fledged adventure game, sometimes focusing more on platforming and puzzles, other times more on action, and more recently, leaning towards cinematic adventure, has been noticeable. <strong>These changes have aimed to adapt the franchise to the sensibilities of each era<\/strong>, striving to keep it relevant, with varying degrees of success. But despite the changes, it has always felt like the same game. Like Tomb Raider.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The Lara Croft Collection takes an even more abrupt turn than any of the previous games in the franchise. <strong>With a top-down view, we control Lara, but the game is a twin-stick shooter<\/strong>. We move Lara with the left stick, aim with the right stick, and use the buttons for various actions, particularly shooting. This gives it a much more direct, arcade, old-school style that is very different from anything we&#8217;ve seen from Tomb Raider so far. Even older than the franchise itself.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-block-embed-Youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The Lara Croft Collection - Launch Trailer - Nintendo Switch\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/iyJ0l9VO_ws?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">But that&#8217;s the key. It&#8217;s true that the game is a twin-stick shooter. <strong>What&#8217;s undeniable is that it also remains a pure Tomb Raider-style adventure game<\/strong>. With all that entails.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In the game, there are traps to avoid, enemies to kill, vast chasms to navigate, and puzzles to solve. All the franchise&#8217;s elements are here, but with a different and more old-school control scheme than what is customary in the franchise. <strong>This, in turn, gives it a much more frenetic pace, making it feel very distinct compared to other games in the franchise<\/strong>. Especially in combat, where everything feels more intense and violent than is typical in Lara&#8217;s case.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">But at the end of the day, it&#8217;s still a Tomb Raider. Jumps require calculation and contemplation. Puzzles require a bit of thought. Traps require careful navigation. <strong>And while none of it is overly complex, as the core gameplay revolves around shooting, it brings the experience closer to what defines a game in the franchise<\/strong>.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Steam\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">What aids in this is that the story is exactly what we would expect from a Tomb Raider game. Something straightforward, a bit silly, and direct. <strong>We jump right into the action, with Lara needing to stop some villains from triggering an apocalyptic event after they steal the treasure she was planning to appropriate<\/strong>. The story isn&#8217;t very deep or overly significant, but it provides exactly what we need: an exotic setting and a good excuse.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Of course, all of this would be for naught if the port wasn&#8217;t good. But in fact, it is. <strong>The Lara Croft Collection includes Lara Croft and the Guardian of Light and Lara Croft and the Temple of Osiris, and there&#8217;s likely no better way to play them nowadays than on the Nintendo Switch<\/strong>. Perfectly smooth, without any noticeable glitches of any kind, the game is a joy to play, whether connected to the TV or in handheld mode. This makes it a perfect solution for a game with a strong old-school, arcade-style focus, where comfort and enjoyment add an extra layer of fun.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-block-embed-Youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"The Lara Croft Collection Nintendo Switch Gameplay\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/njqA3oEGv2A?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">However, we must acknowledge that beyond being a Tomb Raider, it is, first and foremost, a twin-stick shooter. An arcade game.<strong> A title that shines brightest when played with friends in doubles (or triples, or even quadruples!), where its real essence lies in replaying levels and attempting to conquer challenges<\/strong>. This is where its difficulty and true allure lie. It&#8217;s not just appealing, it&#8217;s genuinely enjoyable. A small gem that <a href=\"https:\/\/tomb-raider.en.softonic.com\/?\" target=\"_blank\" rel=\"noreferrer noopener\">may not grab attention as much as the franchise reboot<\/a> that Crystal Dynamics would deliver a few years later, but undoubtedly, it&#8217;s an excellent addition to your library if you&#8217;re a Tomb Raider fan. Most importantly, if you appreciate the concept of a modern game with an unmistakable classic flavor.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><em>Some of the links added in the article are part of affiliate campaigns and may represent benefits for Softonic.<\/em><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Lara Croft Collection is an outstanding twin stick shooter that manages to combine being a Tomb Raider with being a remarkable arcade game.<\/p>\n","protected":false},"author":9268,"featured_media":243972,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1018,1015],"tags":[1618,1074,2275,4985,2160,4986],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-243969","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-arcade","tag-nintendo","tag-switch","tag-the-lara-croft-collection","tag-tomb-raider","tag-twin-stick-shooter"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/243969","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9268"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=243969"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/243969\/revisions"}],"predecessor-version":[{"id":318602,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/243969\/revisions\/318602"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/243972"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=243969"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=243969"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=243969"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=243969"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=243969"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=243969"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}