{"id":250983,"date":"2023-09-26T03:34:01","date_gmt":"2023-09-26T07:34:01","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=307942"},"modified":"2025-07-01T18:09:04","modified_gmt":"2025-07-02T01:09:04","slug":"nvidia-boasts-that-dlss-10-will-be-of-the-future-neural-rendering-and-everything-we-always-dream","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/nvidia-boasts-that-dlss-10-will-be-of-the-future-neural-rendering-and-everything-we-always-dream\/","title":{"rendered":"Nvidia presumes that DLSS 10 will be of the future: neural rendering and everything we always dreamed of"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">For many computers around the world, <strong>the arrival of DLSS and other upscaling technologies is the cure for the inevitable obsolescence of hardware<\/strong>. With less power, you can achieve insane graphics, as long as technology keeps advancing. And in this regard, <strong>Nvidia is the queen with its DLSS<\/strong>.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"NVIDIA GeForce\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-m\/p\/cdc08b64-f5c8-4006-9016-3f43c86a3970\/1233856578\/nvidia-geforce-now-Download-NVIDIA-GeForce-NOW.jpg\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">NVIDIA GeForce<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/nvidia-geforce-now.en.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/nvidia-geforce-now.en.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">It&#8217;s likely that <a href=\"https:\/\/en.softonic.com\/articles\/nintendo-switch-2-would-arrive-with-12-gb-of-ram-and-dlss-3-this-is-what-is-leaking\" target=\"_blank\" rel=\"noreferrer noopener\">a future version of DLSS<\/a> <strong>will include full neural rendering<\/strong>, as explained by Bryan Catanzaro, Vice President of Applied Deep Learning Research at Nvidia.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In a roundtable discussion organized by Digital Foundry, several industry experts discussed the future of AI in the gaming business.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">During the conversation, Nvidia&#8217;s Catanzaro raised some eyebrows with his candid predictions about key features of a hypothetical &#8220;DLSS 10.&#8221;<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Inside DLSS 3.5 Ray Reconstruction + Cyberpunk 2077 Phantom Liberty - AI Visuals Roundtable\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/Qv9SLtojkTU?start=2992&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">A technology that has been evolving since the RTX 20 series in 2018<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">We have seen significant advancements in Nvidia&#8217;s DLSS technology over the years. <strong>Initially launched with the RTX 20 series GPUs<\/strong>, many questioned the true value of technologies like the Tensor cores included in gaming GPUs.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The early ray tracing games and the first version of DLSS were of questionable merit. <strong>However, DLSS 2 improved the technology and made it more useful, leading to wider adoption<\/strong> and imitation, first through FSR2 and later with XeSS.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">Cyberpunk 2077 2.0 with DLSS 3.5 ray reconstruction &#8211; the Digital Foundry deep dive on the next big thing in ray tracing. <a href=\"https:\/\/twitter.com\/Dachsjaeger?ref_src=twsrc%5Etfw\">@Dachsjaeger<\/a> assesses the tremendous image quality improvements and the areas where it needs to improve: <a href=\"https:\/\/t.co\/2Ys6Ul0Uqs\">https:\/\/t.co\/2Ys6Ul0Uqs<\/a> <a href=\"https:\/\/t.co\/GjZ8KwsXtw\">pic.twitter.com\/GjZ8KwsXtw<\/a><\/p>&mdash; Digital Foundry (@digitalfoundry) <a href=\"https:\/\/twitter.com\/digitalfoundry\/status\/1705296944497557860?ref_src=twsrc%5Etfw\">September 22, 2023<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">DLSS 3 debuted with the RTX 40 series graphics cards, introducing Frame Generation technology. <strong>With upscaling and frame generation, neural rendering potentially allows a game to fully render only 1\/8 (12.5%) of the pixels<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">More recently, <strong>DLSS 3.5 offered improved noise removal algorithms for ray tracing games<\/strong> with the introduction of ray reconstruction technology.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>This timeline raises questions about the path Nvidia might take in future versions of DLSS<\/strong>. And, of course, &#8220;Deep Learning Super Sampling&#8221; no longer truly applies, as the last two additions have focused on other aspects of rendering.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"DLSS 2.0 vs DLSS 3.0 vs DLSS 3.5 in Cyberpunk 2077 - Graphics and FPS Comparison\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/1ebLrFjl5d4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Where is Nvidia&#8217;s DLSS headed?<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Digital Foundry posed this question to the group: &#8220;Where do you see DLSS going in the future? What other problem areas could machine learning address adequately?&#8221;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bryan Catanzaro immediately brought up the topic of full neural rendering. This idea is not as far-fetched as it may seem. Catanzaro reminded the panel that <strong>at the NeurIPS conference in 2018, Nvidia researchers demonstrated an open-world real-time rendered world using a neural network<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">During that demo, the UE4 game engine provided data on what objects were in a scene, where they were, etc., and neural rendering provided all the on-screen graphics.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The graphics in 2018 were quite basic: &#8220;Nothing that came close to Cyberpunk,&#8221; Catanzaro admitted. <strong>However, advances in AI image generation have been incredible since then<\/strong>. Just look at the leaps in image generation by AI we&#8217;ve seen in the past year, for example.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"es\" dir=\"ltr\">Season of Blood llega a <a href=\"https:\/\/twitter.com\/hashtag\/DiabloIV?src=hash&amp;ref_src=twsrc%5Etfw\">#DiabloIV<\/a> el 17 de octubre ?<br><br>NVIDIA DLSS 3 mejora de media 2,5 veces el rendimiento a 4K en Diablo IV ? <a href=\"https:\/\/t.co\/uN20pNef9E\">pic.twitter.com\/uN20pNef9E<\/a><\/p>&mdash; NVIDIA GeForce ES (@NVIDIAGeForceES) <a href=\"https:\/\/twitter.com\/NVIDIAGeForceES\/status\/1705567820921069670?ref_src=twsrc%5Etfw\">September 23, 2023<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Catanzaro suggested that the 2018 demo was a glimpse into a significant area of generative AI growth in gaming. &#8220;DLSS 10 (in a very distant future) is going to be an entirely neural rendering system,&#8221; he speculated. <strong>The result will be games &#8220;more immersive and beautiful&#8221; than most can imagine today<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Between now and DLSS 10, Catanzaro believes we will see a gradual, developer-controllable, and coherent process. Developers already have experience with tools that allow them <strong>to steer their vision using traditional game engines and 2D\/3D rendering technology<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">They need similar, finely controlled tools ready for generative AI, noted Nvidia&#8217;s Vice President. <strong>It appears that the future of graphics in video games isn&#8217;t just about more power but also more technology<\/strong>.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"NVIDIA GeForce\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-m\/p\/cdc08b64-f5c8-4006-9016-3f43c86a3970\/1233856578\/nvidia-geforce-now-Download-NVIDIA-GeForce-NOW.jpg\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">NVIDIA GeForce<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/nvidia-geforce-now.en.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/nvidia-geforce-now.en.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>It seems that the future of graphics in video games does not involve more power, but rather more technology. This is how they see Nvidia&#8217;s DLSS 10&#8230;<\/p>\n","protected":false},"author":9265,"featured_media":250986,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":1},"categories":[1018,1015],"tags":[2337,4793],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-250983","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-app-subdomain-redirectionsteam","tag-nvidia"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/250983","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9265"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=250983"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/250983\/revisions"}],"predecessor-version":[{"id":317696,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/250983\/revisions\/317696"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/250986"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=250983"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=250983"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=250983"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=250983"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=250983"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=250983"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}