{"id":251362,"date":"2023-09-27T10:01:12","date_gmt":"2023-09-27T14:01:12","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=308240"},"modified":"2025-07-01T18:07:59","modified_gmt":"2025-07-02T01:07:59","slug":"how-rain-works-in-starfield-the-controversy-breaks-out-on-twitter","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/how-rain-works-in-starfield-the-controversy-breaks-out-on-twitter\/","title":{"rendered":"How does rain work in Starfield? Controversy erupts on Twitter"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\"><strong>Making video games is like performing magic: there are always tricks that explain how it&#8217;s possible to achieve that<\/strong>. Almost never is what you see on the screen exactly what is happening at the code level, at the programming level, and that&#8217;s logical. Consoles and computers have limitations, and thinking that the tricks that make games more visually appealing are something new or bad is absurd. Unfortunately, it&#8217;s something that many players struggle to come to terms with.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Unreal Engine\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/436edb15-8201-4ee3-8d0c-db208d76be32\/2651120726\/unreal-engine-unrealengine.png\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Unreal Engine<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/unreal-engine.en.softonic.com\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/unreal-engine.en.softonic.com\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Many players have discovered today that in Starfield, the rain doesn&#8217;t fall uniformly on the planets: there&#8217;s a particular cloud that follows players wherever they go. That&#8217;s it. <strong>This, of course, has angered many fans, who have rushed to declare that this proves Bethesda is lazy, incompetent, or both<\/strong>. However, as many developers have pointed out, most of them taking it with a good dose of humor, the reality is that this is not unique to Starfield. In fact, it&#8217;s a very elegant and extremely common solution in the world of video games.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tom Francis, a special effects artist currently working on Darkest Dungeon 2, <a href=\"https:\/\/twitter.com\/TomFrancisVFX\/status\/1706764494037487772\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">has given an explanation of why they do this on his Twitter<\/a>. <strong>According to him, the reason for linking rain to the camera is that it consumes fewer resources than simulating particles everywhere<\/strong>. Something that, when you think about it, is just common sense, as it doesn&#8217;t make sense to consume valuable resources to render particles that won&#8217;t be seen when a few particles in front of the camera create the same effect.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">Gamers have discovered our secret lol.. Could have been avoided if you parented the rain to the camera Bethesda <a href=\"https:\/\/t.co\/U0sTNgGQwH\">pic.twitter.com\/U0sTNgGQwH<\/a><\/p>&mdash; Tom Francis (@TomFrancisVFX) <a href=\"https:\/\/twitter.com\/TomFrancisVFX\/status\/1706412989778366609?ref_src=twsrc%5Etfw\">September 25, 2023<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.polygon.com\/23890979\/starfield-rain-effects-how-its-made\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">In a conversation with Polygon<\/a>, both he and other developers have elaborated more on these aspects. <strong>They&#8217;ve added that it&#8217;s also common to do this with snow, wind, falling leaves, or dust<\/strong>. Or as Karl Schecht, a 3D environment artist, puts it, video games have some clever tricks that have become a standard.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">That&#8217;s why video games, like magic, are largely about showing the audience what the creator wants us to see. <strong>So, instead of getting upset that the rain only falls on our heads, let&#8217;s applaud the ingenuity of these developers<\/strong>.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Unreal Engine\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/436edb15-8201-4ee3-8d0c-db208d76be32\/2651120726\/unreal-engine-unrealengine.png\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Unreal Engine<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/unreal-engine.en.softonic.com\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/unreal-engine.en.softonic.com\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Can rain in a video game be a source of controversy? Apparently so, if it&#8217;s Starfield, even if it&#8217;s something all video games do<\/p>\n","protected":false},"author":9268,"featured_media":251365,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1018,1015],"tags":[1362,5416,5417,3530,5418,1415],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-251362","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-bethesda","tag-lluvia","tag-magia","tag-starfield","tag-tom-francis","tag-twitter"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/251362","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9268"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=251362"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/251362\/revisions"}],"predecessor-version":[{"id":317647,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/251362\/revisions\/317647"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/251365"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=251362"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=251362"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=251362"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=251362"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=251362"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=251362"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}