{"id":252017,"date":"2023-10-02T03:58:35","date_gmt":"2023-10-02T07:58:35","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=308630"},"modified":"2025-07-01T18:05:55","modified_gmt":"2025-07-02T01:05:55","slug":"the-zelda-and-mario-games-that-were-only-able-to-play-two-hours-a-day-for-a-month","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/the-zelda-and-mario-games-that-were-only-able-to-play-two-hours-a-day-for-a-month\/","title":{"rendered":"The Zelda and Mario games that could only be played for two hours a day for a month"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">In 1995, the <a href=\"https:\/\/en.softonic.com\/articles\/against-what-we-have-always-believed-gen-z-falls-more-into-online-scams-than-boomers\" target=\"_blank\" rel=\"noopener\" title=\"\">Internet<\/a> sounded like something from the future. With Windows 95 about to change everything, the world was gearing up to change and adapt. And of course, video games were part of that change. <strong>One of the first consoles that had online capability was the Super Famicom<\/strong>, which in Japan released a small modem called Satellaview. It was launched in 1995, had content until 2000, and now it&#8217;s a fantastic paperweight.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Project64\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/0666437a-96d4-11e6-9bc3-00163ec9f5fa\/3963976612\/project64-icon.png\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Project64<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/project64.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/project64.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">The future in the past<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Satellaview managed to attract 100,000 subscribers in Japan, a significant number considering that what it offered wasn&#8217;t groundbreaking by today&#8217;s standards: <strong>the gaming system itself was a game where you could create an avatar<\/strong>, buy items, play minigames, and participate in contests. In a way, it was a bit like <a href=\"https:\/\/en.softonic.com\/articles\/the-bloody-fight-between-elon-musk-and-mark-zuckerberg-could-end-being-a-just-a-debate?\" target=\"_blank\" rel=\"noopener\" title=\"\">Mark Zuckerberg<\/a>&#8216;s metaverse, but with pixelated graphics.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The most curious part is that all the games released for Satellaview were lost forever. And there were quite a few notable ones: remakes of &#8216;F-Zero&#8217;, &#8216;<a href=\"https:\/\/en.softonic.com\/articles\/the-battle-within-nintendo-for-the-color-of-kirby-yellow-pink-or-white?\" target=\"_blank\" rel=\"noopener\" title=\"\">Kirby<\/a>&#8216;, or &#8216;Super Mario Bros&#8217;, a fishing game created by the author of &#8216;Earthbound&#8217; <strong>that ran for eight episodes from April to November 1997<\/strong> and eventually appeared on Nintendo 64. One of the few that got saved.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"BS Zelda no Densetsu (SNES) Playthrough longplay retro video game\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/FHYUt5xI4gA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Thanks to the service, you could even read free magazines, listen to audio commentary, and ambient sounds. However, nothing can surpass the legacy of &#8216;BS Zelda no Densetsu,&#8217; a remake of &#8216;<a href=\"https:\/\/en.softonic.com\/articles\/what-is-the-crimson-moon-in-zelda-tears-of-the-kingdom-really-for-other-than-to-annoy-us?\" target=\"_blank\" rel=\"noopener\" title=\"\">The Legend of Zelda<\/a>&#8216; that was<strong> &#8220;broadcast&#8221; for two hours a day, divided into four chapters, one per week, in 1995<\/strong>. The game was not just the classic Zelda; it also featured a narrator who provided hints and narrated the game&#8217;s plot, creating a unique storytelling experience.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This Zelda had 16-bit graphics, different dungeons, a smaller world, and replaced Link with a boy wearing a backward cap or a girl with red hair, the mascots of Satellaview. There was even a second version of the game in 1996, &#8216;BS Zelda no Densetsu MAP 2&#8217;, before it disappeared. It was a different time; nobody cared much about preserving things before they were lost, but it&#8217;s still a shame that both this game and &#8216;BS Super Mario Collection,&#8217; <strong>which included everything from cinematics to live music and live commentary from <a href=\"https:\/\/en.softonic.com\/articles\/the-reason-why-mario-doesnt-carry-a-gun-or-transform-into-a-centaur?\" target=\"_blank\" rel=\"noopener\" title=\"\">Mario<\/a> and Luigi<\/strong>, succumbed to the ineffable passage of time. Sigh.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Project64\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/0666437a-96d4-11e6-9bc3-00163ec9f5fa\/3963976612\/project64-icon.png\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Project64<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/project64.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/project64.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>One of the first consoles that had an online option was the Super Famicom, which in Japan launched a small modem called Satellaview. It came out in 1995, had content until 2000, and is now a fantastic paperweight.<\/p>\n","protected":false},"author":9263,"featured_media":252024,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1015],"tags":[5214,1408,1532],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-252017","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-app-subdomain-redirectionproject64","tag-super-mario-bros","tag-zelda"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/252017","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9263"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=252017"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/252017\/revisions"}],"predecessor-version":[{"id":317558,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/252017\/revisions\/317558"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/252024"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=252017"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=252017"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=252017"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=252017"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=252017"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=252017"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}