{"id":263189,"date":"2023-11-26T06:56:16","date_gmt":"2023-11-26T11:56:16","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=317470"},"modified":"2025-07-01T17:33:15","modified_gmt":"2025-07-02T00:33:15","slug":"this-is-the-percentage-of-mobile-games-that-crash-after-launch","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/this-is-the-percentage-of-mobile-games-that-crash-after-launch\/","title":{"rendered":"This is the percentage of mobile games that crash after their launch"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Many <strong><a href=\"https:\/\/google-play-games.en.softonic.com\/\" target=\"_blank\" rel=\"noopener\" title=\"\">gaming development teams lean towards the mobile side<\/a><\/strong> due to the potential of a market formed by billions of people<strong>. The reality is that many of these games crash too soon.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br>A survey conducted among hundreds of <strong>developers offers a less hopeful view of the mobile gaming business.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>The &#8220;games as a service&#8221; model doesn&#8217;t seem to work very well on smartphones and tablets<\/strong>, and failure is the likely outcome for most development efforts.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">SuperScale presents Good Games Don\u2019t Die, a white paper report into the devastating mortality rate of mobile games and their studios ?\u2620\ufe0f<br><br>\u27a1\ufe0f<a href=\"https:\/\/t.co\/943CEC7SFV\">https:\/\/t.co\/943CEC7SFV<\/a> <a href=\"https:\/\/twitter.com\/hashtag\/MobileGames?src=hash&amp;ref_src=twsrc%5Etfw\">#MobileGames<\/a> <a href=\"https:\/\/twitter.com\/SuperScaleGames?ref_src=twsrc%5Etfw\">@SuperScaleGames<\/a> <a href=\"https:\/\/t.co\/GuJfZ0uoUS\">pic.twitter.com\/GuJfZ0uoUS<\/a><\/p>&mdash; Pocket Tactics (@PocketTactics) <a href=\"https:\/\/twitter.com\/PocketTactics\/status\/1727369276540223785?ref_src=twsrc%5Etfw\">November 22, 2023<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><br>A sample of 500 studies paints a bleak future<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The market research firm <strong>Atomik Research interviewed 500 developers from the United States and the United Kingdom<\/strong>, revealing a less than stellar trend in the mobile gaming sector.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The &#8220;<strong>Good Games Don&#8217;t Die<\/strong>&#8221; <strong>report states that 83% of games released on mobile platforms fail within three years<\/strong>, and 43% don&#8217;t even survive the development phase and are canceled before release.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>The report highlights that 76% of mobile games reached their revenue peak in the first year<\/strong>, but only a meager 4% can achieve the same result during the second year.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Top 10 Mobile Games of 2023! NEW GAMES REVEALED. Android and iOS!\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/DO53toDDXLc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">The fickle casual users who play on mobile devices are not the only reason for this trend, as only a minority of developers seem willing to adopt a proper &#8220;live service&#8221; game approach.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">According to Atomik Research, <strong>over half of mobile developers offer live services in their games<\/strong>, but 38% do not release content or updates regularly.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">More than half of developers publish monthly updates for their games, a<strong>nd only 5% of games receive extended support seven years after release.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><br>The failure rate for new game startups is astounding, yet 78% of developers still prefer working on new projects.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">More than a third of surveyed developers state that the &#8220;uncertainty in the sector&#8221; prevents them from creating new mobile gaming experiences, while <strong>30% believe that the current market is too tough to offer a reasonable chance of success.<\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The report &#8220;Good Games Don&#8217;t Die&#8221; should serve as a wake-up call to the industry, added Trancik, providing actionable data as a source of inspiration for both developers and publishers to maximize their revenue from both &#8220;new and old&#8221; games.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The &quot;gaming as a service&quot; model doesn&#039;t seem to work very well on smartphones and tablets, and failure is the likely outcome for most.<\/p>\n","protected":false},"author":9265,"featured_media":263190,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":1},"categories":[1018,1015],"tags":[3868],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-263189","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-juegos"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/263189","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9265"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=263189"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/263189\/revisions"}],"predecessor-version":[{"id":316155,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/263189\/revisions\/316155"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/263190"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=263189"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=263189"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=263189"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=263189"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=263189"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=263189"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}