{"id":263861,"date":"2023-11-29T08:34:42","date_gmt":"2023-11-29T13:34:42","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=318213"},"modified":"2025-07-01T17:31:24","modified_gmt":"2025-07-02T00:31:24","slug":"the-creator-of-the-last-of-us-speaks-about-the-controversy-of-the-new-tlou-2-remastered","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/the-creator-of-the-last-of-us-speaks-about-the-controversy-of-the-new-tlou-2-remastered\/","title":{"rendered":"The creator of The Last of Us talks about the controversy surrounding the new TLOU 2 Remastered"},"content":{"rendered":"\n<p>A few days ago, we brought the news: <a href=\"https:\/\/en.softonic.com\/articles\/if-you-want-to-play-the-last-of-us-update-part-2-you-will-have-to-check-out\" target=\"_blank\" rel=\"noopener\" title=\"\">there will be a remaster for PS5 of The Last of Us: Part 2<\/a>. The best game of 2020 was receiving a version adapted to the new generation three years later\u2026 even though no one believed it was necessary.<\/p>\n\n\n\n<p>And following the announcement of The Last of Us Part II Remastered, Entertainment Weekly reached out to Neil Druckmann, creative director and co-president of Naughty Dog, to comment on the fans&#8217; reactions to the game&#8217;s announcement.<\/p>\n\n\n\n<p>As expected, Neil Druckmann has chosen not to spend even a second of his time <a href=\"https:\/\/en.softonic.com\/articles\/the-last-of-us-2-remaster-is-necessary-yes-and-no\" target=\"_blank\" rel=\"noopener\" title=\"\">on negative comments about the remaster<\/a>, something common in these cases. That&#8217;s what communication heads are for \u2013 handling damage control.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Summer Game Fest: Geoff Keighley Talks with Neil Druckmann About the Last of Us HBO TV Show and More\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/QPA8MTk8zDY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">A remaster that could be very necessary<\/h2>\n\n\n\n<p>&#8220;The release of The Last of Us Part II was a deeply emotional experience for everyone working at the studio, and we&#8217;re incredibly proud to have been able to tell the story we wanted. Ultimately, it&#8217;s up to the fans to decide what stands the test of time, but in the years since its release, we&#8217;ve been continually amazed by the outpouring of love, support, and praise for a game that means so much to Naughty Dog,&#8221; <a href=\"https:\/\/ew.com\/the-last-of-us-part-2-fan-reactions-neil-druckmann-remaster-8406515\" target=\"_blank\" rel=\"noopener nofollow\" title=\"\">Neil explained<\/a>.<\/p>\n\n\n\n<p>Druckmann also spoke about some of the novelties included in the remaster. <strong>He described the roguelike mode, &#8216;No Return,&#8217; as the standout feature of the new version of The Last of Us: Part 2<\/strong> before discussing the trimmed levels and director&#8217;s commentary.<\/p>\n\n\n\n<p>&#8220;Think of them as levels left on the cutting room floor. These sequences, like a long party scene in Jackson that provides more insight into Ellie&#8217;s life in the city, aren&#8217;t meant for you to play an early, contextless version in development. Each of them contains interactive elements that offer insights from our team about the level&#8217;s intention, what was happening in the sequence, and ultimately, why it was cut,&#8221; the director justified.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">Naughty Dog&#39;s Neil Druckmann has revealed content from The Last of Us Part II Remastered&#39;s Lost Levels is planned to appear in Season 2 of the HBO adaptation. <a href=\"https:\/\/t.co\/N1wIdQLJ2h\">https:\/\/t.co\/N1wIdQLJ2h<\/a> <a href=\"https:\/\/t.co\/tgNgocTWlq\">pic.twitter.com\/tgNgocTWlq<\/a><\/p>&mdash; IGN (@IGN) <a href=\"https:\/\/twitter.com\/IGN\/status\/1729591264889151710?ref_src=twsrc%5Etfw\">November 28, 2023<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Release date and price of the new version<\/h2>\n\n\n\n<p><strong>The Last of Us: Part II Remastered will be released on January 19, 2024, for PlayStation 5<\/strong>, featuring enhanced texture resolution, increased level of detail at distances, improved shadow quality, animation sampling frequency, full DualSense compatibility for haptic feedback and adaptive triggers. <strong>Oh, and it will cost 10 euros to upgrade the game for PS5<\/strong>.<\/p>\n\n\n\n<p>January 2024 is also when HBO plans to start filming the second season of <a href=\"https:\/\/en.softonic.com\/articles\/the-last-of-us-second-season-no-part-2\" target=\"_blank\" rel=\"noopener\" title=\"\">the acclaimed television series<\/a>. The story of The Last of Us Part II will be adapted over several seasons due to its complexity.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>He is one of the most important creators in the world of video games, for some reason he is responsible for sagas like Uncharted and The Last of Us.<\/p>\n","protected":false},"author":9265,"featured_media":263864,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":1},"categories":[1018,1015],"tags":[2808],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-263861","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-app-subdomain-redirectionplaystation-app"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/263861","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9265"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=263861"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/263861\/revisions"}],"predecessor-version":[{"id":316068,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/263861\/revisions\/316068"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/263864"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=263861"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=263861"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=263861"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=263861"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=263861"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=263861"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}