{"id":293604,"date":"2024-12-27T12:59:00","date_gmt":"2024-12-27T11:59:00","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=346323"},"modified":"2025-07-01T15:35:05","modified_gmt":"2025-07-01T22:35:05","slug":"should-bethesda-change-its-way-of-working-former-starfield-developer-thinks-so","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/should-bethesda-change-its-way-of-working-former-starfield-developer-thinks-so\/","title":{"rendered":"Should Bethesda change its way of working? Former Starfield developer thinks so"},"content":{"rendered":"\n<p><a href=\"https:\/\/www.softonic.com\/articulos\/starfield-va-mejor-que-nunca-gracias-a-esta-actualizacion\">Starfield was a disaster<\/a>. Like it or not, its launch was an unparalleled festival of bugs. And that&#8217;s not the worst part. <strong>The worst part is that it didn&#8217;t even resonate with the audience in the way one would expect from a Bethesda game<\/strong>. It was liked. It sold well. It worked among critics. But it wasn&#8217;t a runaway success like Fallout or Skyrim: it was simply a game that performed well, in a discreet manner. In other words, it was a disaster by Bethesda&#8217;s standards. And this is something that could have been avoided, according to a former developer of the studio.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Starfield Official Gameplay Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/kfYEiTdsyas?start=1&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p>According to Nate Purkeypile, an artist who worked at Bethesda for many years and who <a href=\"https:\/\/www.youtube.com\/watch?v=NO3IzuWlq9A\" target=\"_blank\" rel=\"noopener nofollow\" title=\"\">has now given an interview to Kiwi Talkz<\/a> for the release of his game The Axis Unseen, <strong>one of the reasons for Starfield&#8217;s failure is the use of its internal engine, the Creation Engine<\/strong>. An engine that is not only outdated but also extremely difficult to use.<\/p>\n\n\n<p>In Purkeypile&#8217;s words, the reason he has been able to release his game in just three years is because Unreal Engine 5 is a tool that has allowed him to automate many of the most laborious development processes. Something impossible with Creation Engine. And <strong>if he had used the engine they used at Bethesda, he would have spent hundreds more hours just polishing details<\/strong>. This makes him think that Bethesda should change their graphics engine if they want to thrive again in the future.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Is Unreal Engine the Future of Bethesda?<\/h2>\n\n\n<p>Defining working with Creation Engine as &#8220;being on a train while laying down the tracks&#8230; while both are on fire,&#8221; <strong>he has also admitted that transitioning from one engine to another involves a lot of work<\/strong>. But it&#8217;s worth it. In the same interview, he points out how other large studios, like CD Projekt, <a href=\"https:\/\/www.softonic.com\/articulos\/the-witcher-remake-unreal-engine-5\">have done it recently<\/a> due to having similar problems with their games, referencing the disaster that was the launch of Cyberpunk 2077.<\/p>\n\n\n<p>Will Bethesda stop using the Creation Engine? Only time will tell. <strong>Although we are inclined to say no, we also didn&#8217;t think CD Projekt would make the jump to Unreal Engine<\/strong>. So, we&#8217;ll see if they end up listening to Purkeypile or not. And with which engine they release their next game, which should be the next Fallout.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Unreal Engine\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/436edb15-8201-4ee3-8d0c-db208d76be32\/2651120726\/unreal-engine-unrealengine.png\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Unreal Engine<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/unreal-engine.softonic.com\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/unreal-engine.softonic.com\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Starfield was a disaster. Whether it was liked more or less, its launch was an unparalleled festival of bugs. And that&#8217;s not the worst part. The worst part is that it didn&#8217;t even resonate with the audience in the way one would expect from a Bethesda game. It was liked. It sold well. It worked among critics. But it wasn&#8217;t a sweeping success like Fallout or Skyrim: it was simply a game that worked well, in a discreet manner. In other words, it was a disaster by Bethesda&#8217;s standards. And this is something that could have been avoided, according to a former developer of the studio. According to Nate Purkeypile, an artist who [&hellip;]<\/p>\n","protected":false},"author":9268,"featured_media":293605,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":1},"categories":[1018,1015],"tags":[1362,4317,7443,3530,7444,7107],"usertag":[],"vertical":[],"content-category":[6823],"class_list":["post-293604","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-bethesda","tag-cd-projekt","tag-creation-engine","tag-starfield","tag-unreal-5","tag-unreal-engine","content-category-games"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/293604","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9268"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=293604"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/293604\/revisions"}],"predecessor-version":[{"id":310305,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/293604\/revisions\/310305"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/293605"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=293604"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=293604"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=293604"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=293604"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=293604"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=293604"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}