{"id":295224,"date":"2025-02-11T11:15:13","date_gmt":"2025-02-11T19:15:13","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=348228"},"modified":"2025-07-01T15:25:16","modified_gmt":"2025-07-01T22:25:16","slug":"the-creator-of-diablo-very-critical-of-rpgs-and-their-difficulty","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/the-creator-of-diablo-very-critical-of-rpgs-and-their-difficulty\/","title":{"rendered":"The creator of Diablo very critical of RPGs and their difficulty"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Do you find today&#8217;s RPGs very easy? Some video game creators do. The Diablo saga, recognized as a pioneer in the action RPG genre since its release by Blizzard Entertainment, has been the subject of debate recently. <strong>David Breivik, one of the original creators of Diablo and Diablo II, has expressed his discontent with the current direction of gameplay in these games<\/strong>, pointing out an excess of speed in character progression that, in his opinion, overshadows user satisfaction.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Diablo 3\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/d651fb48-96d3-11e6-b4a9-00163ed833e7\/3932371070\/diablo-3-logo.png\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Diablo 3<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/diablo-3.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/diablo-3.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n<h2 class=\"wp-block-heading\">Breivik wants us to die in battle<\/h2>\n\n\n<p class=\"wp-block-paragraph\">In an interview with the portal VideoGamer, Breivik argued that the recent trend towards more frantic gaming experiences has resulted in a mechanic that allows players to eliminate enemies effortlessly, leading to an accelerated leveling up. According to him, <strong>this way of playing strips the experience of its sense of challenge and makes the battlefield feel less immersive.<\/strong><\/p>\n\n\n<p class=\"wp-block-paragraph\">Breivik advocates for a more thoughtful and measured approach, highlighting that <strong>games like Diablo II are the model to follow in terms of character progression<\/strong>. For him, enjoying the evolution of your avatar, without the pressure to reach levels at a breakneck pace, would enrich the gaming experience. This view stands in stark contrast to the established patterns in modern titles that favor an excessive pace.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>The creator did not limit himself to criticizing only action RPGs, but also directed his comments towards MMORPGs, warning that these titles tend to allow for a very superficial familiarity with the character due to their accelerated progression systems<\/strong>. Breivik argues that, without the opportunity to properly connect with the avatar, the gaming experience is compromised and becomes something fleeting.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Diablo IV | Vessel of Hatred | Gameplay Launch Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/kpOW5alWgYU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">This criticism resonates at a time when many players are beginning to question the design decisions that prevail in the industry,<strong> opening a debate about what kind of gaming experience we truly desire in the future<\/strong>.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Diablo 3\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/d651fb48-96d3-11e6-b4a9-00163ed833e7\/3932371070\/diablo-3-logo.png\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Diablo 3<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/diablo-3.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/diablo-3.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Do you find today&#8217;s RPGs very easy? Some video game creators do. The Diablo saga, recognized as a pioneer in the action RPG genre since its release by Blizzard Entertainment, has been the subject of debate recently. David Breivik, one of the original creators of Diablo and Diablo II, has expressed his discontent with the current direction of gameplay in these games, pointing out an excess of speed in character progression that, in his opinion, overshadows user satisfaction. Breivik wants us to die in battle In an interview with the portal [&#8230;]<\/p>\n","protected":false},"author":9317,"featured_media":295234,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":2},"categories":[1015],"tags":[8225,2240,3969],"usertag":[],"vertical":[],"content-category":[6823],"class_list":["post-295224","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-app-subdomain-redirectiondiablo-3","tag-diablo","tag-diablo-iv","content-category-games"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/295224","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9317"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=295224"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/295224\/revisions"}],"predecessor-version":[{"id":309757,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/295224\/revisions\/309757"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/295234"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=295224"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=295224"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=295224"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=295224"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=295224"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=295224"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}