{"id":301772,"date":"2025-04-29T04:15:00","date_gmt":"2025-04-29T11:15:00","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=353868"},"modified":"2025-07-01T14:46:58","modified_gmt":"2025-07-01T21:46:58","slug":"youtuber-discovers-that-dark-souls-2-could-have-had-the-most-spectacular-boss-of-the-trilogy","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/youtuber-discovers-that-dark-souls-2-could-have-had-the-most-spectacular-boss-of-the-trilogy\/","title":{"rendered":"YouTuber discovers that Dark Souls 2 could have had the most spectacular boss of the trilogy"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Since its release, Dark Souls 2 has generated intense debates among fans of the series.<strong> Although many consider it the &#8220;worst&#8221; game in the trilogy, some critics and players have begun to defend its merits, highlighting the innovative ideas it contains<\/strong>. Recently, l<a href=\"https:\/\/www.youtube.com\/watch?v=6PW8vIXx-Wo\">YouTuber Zullie the Witch revealed an intriguing detail: a crab boss, which would carry a tower as a shell<\/a>, was planned for the Lost Bastille area, but ultimately was not implemented in the final game.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Dark Souls 2 y el legado de King&#039;s Field\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/qyfcISOATeU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">This crab boss was not an ordinary creature, but a design that changed the dynamics of battles in the Dark Souls universe. <strong>According to Zullie, players would have been able to face this peculiar enemy in a large arena, or even enter the tower to attack the crab from behind<\/strong>. This idea, although never realized, is indicative of the fact that Dark Souls 2 housed numerous interesting concepts that were removed, such as its dynamic lighting system, which was surprisingly shown before its release and later reinstated by modders.<\/p>\n\n\n<h2 class=\"wp-block-heading\">An underrated game to reclaim<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Moreover, <strong>Dark Souls 2 is known for its unique atmosphere and sense of emptiness, evoking a feeling reminiscent of the dungeon crawlers from the PS2 era<\/strong>. In recent years, critics like James Davenport and Lincoln Carpenter have highlighted the depth and injustices faced by the defenders of this title, suggesting that its time of &#8220;redemption&#8221; has come, although some still resist accepting its value.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Despite the criticism, Dark Souls 2 should not be underestimated. <strong>Its legacy is a testament to the ambition and creativity of FromSoftware<\/strong>. Speculations about what this game could have been continue to fuel interest and debate, making Dark Souls 2 a fascinating and complex chapter within the Souls universe.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Steam\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Since its release, Dark Souls 2 has generated intense debates among fans of the series. Although many consider it the &#8220;worst&#8221; game of the trilogy, some critics and players have begun to defend its merits, highlighting the innovative ideas it contains. Recently, YouTuber Zullie the Witch revealed an intriguing detail: a crab boss, which would carry a tower as a shell, was planned for the area of Lost Bastille, but ultimately was not implemented in the final game. This crab boss was not just any creature, but a design that changed the dynamics of battles in the universe of [&#8230;]<\/p>\n","protected":false},"author":9318,"featured_media":301773,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1018,1015],"tags":[1516,10915,10916,5113,5114,7895],"usertag":[],"vertical":[],"content-category":[6823],"class_list":["post-301772","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-dark-souls","tag-dark-souls-2","tag-dungeon-crawler","tag-elden-ring","tag-from-software","tag-zullie-the-witch","content-category-games"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"Since its release, Dark Souls 2 has generated intense debates among fans of the series. 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Although many consider it the &quot;worst&quot; game of the trilogy, some critics and players have begun to defend its merits, highlighting the innovative ideas it contains. Recently, YouTuber Zullie the Witch revealed an intriguing detail: a crab boss, which would carry a tower as a shell, was planned for the area of Lost Bastille, but ultimately was not implemented in the final game. 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