{"id":302092,"date":"2025-05-02T05:30:00","date_gmt":"2025-05-02T12:30:00","guid":{"rendered":"https:\/\/sftarticles.wpenginepowered.com\/es\/?p=354096"},"modified":"2025-07-01T14:44:55","modified_gmt":"2025-07-01T21:44:55","slug":"starfield-has-loading-screens-for-a-very-good-reason","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/starfield-has-loading-screens-for-a-very-good-reason\/","title":{"rendered":"Starfield has loading screens for a very good reason"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Despite recurring criticism from players, loading screens are considered a necessary evil in video game development, especially in RPGs, according to statements from Bruce Nesmith, a former employee of Bethesda. <strong>In an industry that has seen significant advancements in technology, including SSD storage systems that allow for faster loading<\/strong>, Bethesda has chosen to keep these screens as an essential part of its game design.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Bethesda knows they couldn&#8217;t make the game any other way<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Nesmith, who worked on iconic titles like Oblivion and was involved in the development of Starfield, argues that loading screens are essential due to the complex nature of open worlds and the rich narratives that characterize Bethesda&#8217;s RPGs. <strong>Unlike games with more linear narratives, which can hide loading times through smooth transitions<\/strong>, RPGs require a different processing of content and events that cannot always be done seamlessly.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Starfield Official Gameplay Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/kfYEiTdsyas?start=1&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">Although some developers have found innovative ways to disguise loading screens, as evidenced in recent titles where black fades or passages requiring interactions are used, Bethesda chooses to maintain this mechanic to prioritize the quality of the gaming experience. <strong>In this sense, the company seems committed to preserving the essence of what they consider a great RPG<\/strong>, avoiding compromises that could affect the narrative richness of their sagas.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Additionally, <strong>Bethesda has been on a constant release streak, offering titles that go directly to Game Pass, including remasters and definitive editions of their beloved franchises, such as DOOM and Quake<\/strong>. While loading screens are a debated aspect among users, it is clear that Bethesda does not plan to eliminate them, at least not without considering their impact on the overall gaming experience.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Xbox Game Pass\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/8b773de5-0b20-429f-a535-c159557192df\/2791990695\/xbox-game-pass-Xbox%20Game%20Pass%20for%20PC-logo.png\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Xbox Game Pass<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/xbox-game-pass.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/xbox-game-pass.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Despite the recurring criticism from players, loading screens are considered a necessary evil in video game development, especially in RPGs, according to statements from Bruce Nesmith, a former employee of Bethesda. In an industry that has seen significant advancements in technology, including SSD storage systems that allow for faster loading, Bethesda has chosen to keep these screens as an essential part of their game design. Bethesda knows they couldn&#8217;t make the game any other way, Nesmith, who worked on iconic titles like Oblivion and was involved in the development of [&#8230;]<\/p>\n","protected":false},"author":9318,"featured_media":302093,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1018,1015],"tags":[1362,11006,2112,3251,8565,11007,6571,1102,3530],"usertag":[],"vertical":[],"content-category":[6823],"class_list":["post-302092","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-bethesda","tag-bruce-nesmith","tag-doom","tag-game-pass","tag-oblivion","tag-pantallas-de-carga","tag-quake","tag-rpg","tag-starfield","content-category-games"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"Despite the recurring criticism from players, loading screens are considered a necessary evil in video game development, especially in RPGs, according to statements from Bruce Nesmith, a former employee of Bethesda. 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