{"id":338574,"date":"2025-06-20T01:55:00","date_gmt":"2025-06-20T08:55:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=387390"},"modified":"2025-07-01T14:20:37","modified_gmt":"2025-07-01T21:20:37","slug":"woodkid-the-renowned-french-musician-confirms-that-hideo-kojima-is-not-satisfied-with-the-reception-of-death-stranding-2","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/woodkid-the-renowned-french-musician-confirms-that-hideo-kojima-is-not-satisfied-with-the-reception-of-death-stranding-2\/","title":{"rendered":"Woodkid, the renowned French musician, confirms that Hideo Kojima is not satisfied with the reception of Death Stranding 2"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">The sequel to Death Stranding, titled Death Stranding 2: On the Beach, continues the philosophy that Hideo Kojima established in the first game, focusing on providing a slow and reflective experience. <strong>According to the renowned French musician Woodkid, who has closely collaborated with Kojima on this project, the development does not aim to attract all players<\/strong>. Instead, it focuses on provoking a change in the way players experience the video game, a very particular approach that has generated divided opinions.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Doesn&#8217;t want to make a game that is comfortable for the player<\/h2>\n\n\n<p class=\"wp-block-paragraph\">During a recent interview with Rolling Stone, Woodkid revealed that, although some changes made during testing were well received by testers and content creators, Kojima was reluctant to indulge in what could be considered &#8220;comfortable&#8221; for the player.<strong> This direction contrasts with current market trends, where many developers tend to follow more conventional and accessible formulas.<\/strong><\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Death Stranding 2: On the Beach - Tr\u00e1iler de reservas subtitulado en espa\u00f1ol  | PlayStation Espa\u00f1a\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/MT5m5NKtq-Q?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">A distinctive element of the first Death Stranding was its cargo system, which required players to meticulously consider the position of each transported package. <strong>This aspect of gameplay has been fundamental to the game&#8217;s experience and, although its inclusion in the Director&#8217;s Cut introduced a robot that was not well received by everyone<\/strong>, Kojima remains committed to his approach of challenging players, regardless of the criticism received.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Kojima and other developers of his caliber, such as Hidetaka Miyazaki, seek to divert from the instant gratification that many games offer, preferring instead to force the player to deal with a narrative and an environment that challenge the conventional. Therefore, <strong>the growth of Death Stranding 2 represents not only an advancement in terms of story and graphics but also a testament to Kojima&#8217;s unique artistic vision in the video game industry.<\/strong><\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"PlayStation App\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/00be5b32-9b62-11e6-869c-00163ed833e7\/1288856595\/playstation-app-logo\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">PlayStation App<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/playstation-app.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/playstation-app.softonic.com\/android\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The sequel to Death Stranding, titled Death Stranding 2: On the Beach, continues the philosophy that Hideo Kojima established in the first game, focusing on providing a slow and reflective experience. According to the renowned French musician Woodkid, who has closely collaborated with Kojima on this project, the development does not aim to attract all players. Instead, it focuses on provoking a change in the way players experience the video game, a very particular approach that has generated divided opinions. He does not want to make a game that is comfortable for the player During a recent interview with Rolling Stone, [&#8230;]<\/p>\n","protected":false},"author":9318,"featured_media":338594,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1018,1015],"tags":[4930,6199,7705,4931,12855,12856,9164],"usertag":[],"vertical":[],"content-category":[6823],"class_list":["post-338574","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-death-stranding-2","tag-death-stranding-2-on-the-beach","tag-directors-cut","tag-hideo-kojima","tag-rolling-stone","tag-testers","tag-woodkid","content-category-games"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/338574","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=338574"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/338574\/revisions"}],"predecessor-version":[{"id":338596,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/338574\/revisions\/338596"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/338594"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=338574"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=338574"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=338574"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=338574"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=338574"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=338574"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}