{"id":343173,"date":"2025-07-24T05:30:00","date_gmt":"2025-07-24T12:30:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=391012"},"modified":"2025-07-24T05:38:39","modified_gmt":"2025-07-24T12:38:39","slug":"the-director-of-dying-light-the-beast-believes-that-games-are-too-long-and-wants-to-avoid-that-with-his-own","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/the-director-of-dying-light-the-beast-believes-that-games-are-too-long-and-wants-to-avoid-that-with-his-own\/","title":{"rendered":"The director of Dying Light: The Beast believes that games are too long and wants to avoid that with his own"},"content":{"rendered":"\n<p>Dying Light: The Beast, the upcoming title in the popular franchise, promises a core duration of 20 hours, a measure that distances itself from the approach of large games like Assassin&#8217;s Creed. Tymon Smektala, the franchise director, emphasizes that &#8220;size is not everything&#8221; and that the true value of the game lies in the gameplay experience rather than its duration.<strong> This perspective connects with a current trend in video game design where compact and quality experiences are gaining ground.<\/strong><\/p>\n\n\n<h2 class=\"wp-block-heading\">Shorter games, but that you can complete<\/h2>\n\n\n<p>During a conversation with GamesRadar+, Smektala points out that in titles like Assassin&#8217;s Creed, the vastness of the world often creates a sense of burden, as many players may feel that they will never finish the game, which dilutes the return on investment. <strong> &#8220;If I start playing Assassin&#8217;s Creed Shadows, I know I will never finish it,&#8221; he states<\/strong>. In contrast, Dying Light: The Beast aims to provide a satisfying journey that players can complete and fully enjoy.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Dying Light: The Beast \u2014 Announcement Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/c50gFkG91jc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p>Additionally, Smektala compares Dying Light: The Beast with other industry hits like Control and Alan Wake 2, titles that provide quality experiences in a similar playtime of around 15 to 20 hours. <strong>This approach is considered competitive and appealing for those seeking a substantial narrative without the overload of endless content<\/strong>. The philosophy of the Techland studio, which does not have the same resources as giants like Ubisoft, translates into a more thoughtful and pragmatic design.<\/p>\n\n\n<p>Finally, Dying Light: The Beast not only represents the return of Kyle Crane, but it is described as an evolution of the saga, often considered by many as Dying Light 3. <strong>Smektala emphasizes his confidence that this new chapter will provide players with full value for their investment, aligning with the current demand for meaningful and accessible gaming experiences<\/strong>.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Steam\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Dying Light: The Beast, the next title in the popular franchise, promises a core duration of 20 hours, a measure that distances itself from the approach of large games like Assassin&#8217;s Creed. Tymon Smektala, the franchise director, emphasizes that &#8220;size is not everything&#8221; and that the true value of the game lies in the gameplay experience rather than its duration. This perspective connects with a current trend in video game design where compact and quality experiences are gaining ground. Shorter games, but that you can complete During a conversation with GamesRadar+, Smektala points out that in [&#8230;]<\/p>\n","protected":false},"author":9318,"featured_media":343174,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1018,1015],"tags":[5643,2255,7157,3977,14226,12658,13121],"usertag":[],"vertical":[],"content-category":[6823],"class_list":["post-343173","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-alan-wake-2","tag-assassins-creed","tag-control","tag-dying-light","tag-dying-light-3","tag-dying-light-the-beast","tag-tymon-smektala","content-category-games"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/343173","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=343173"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/343173\/revisions"}],"predecessor-version":[{"id":343183,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/343173\/revisions\/343183"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/343174"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=343173"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=343173"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=343173"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=343173"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=343173"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=343173"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}