{"id":346223,"date":"2025-08-29T10:35:00","date_gmt":"2025-08-29T17:35:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=394545"},"modified":"2025-08-29T11:26:38","modified_gmt":"2025-08-29T18:26:38","slug":"we-were-about-to-have-a-terrifying-call-of-duty-but-it-was-canceled-at-the-last-second","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/we-were-about-to-have-a-terrifying-call-of-duty-but-it-was-canceled-at-the-last-second\/","title":{"rendered":"We were about to have a terrifying &#039;Call Of Duty&#039;, but it was canceled at the last second"},"content":{"rendered":"\n<p>In the vast universe of video games, there are stories of projects that never saw the light of day. One of them is <strong>Call of Duty: Fog of War, a third-person shooter set in Vietnam<\/strong> that promised <a href=\"https:\/\/www.3djuegos.com\/juegos\/call-of-duty-black-ops-zombies\/noticias\/gladiador-que-lucha-zombies-arena-a-mad-max-call-of-duty-cancelado-que-iba-a-ser-juego-como-servicio-desvela-nuevos-detalles\">a unique experience focused on horror<\/a> and tension, instead of the frantic action common in the series. Glen Schofield, a renowned key designer of Dead Space, was one of the driving forces behind this ambitious proposal.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Call of fear<\/h2>\n\n\n<p>In a recent interview with PC Gamer, Schofield shared his vision for Fog of War, highlighting the narrative approach that <strong>aimed to provide a more cinematic and personal experience, similar to that of Uncharted<\/strong>. <em>\u201cWe wanted to make <\/em><a href=\"https:\/\/www.3djuegos.com\/juegos\/delta-force-hawk-ops\/noticias\/todo-contrario-a-trailer-call-of-duty-gracias-a-ello-ha-conquistado-a-muchos-fans-ultimo-adelanto-delta-force-demuestra-cambio-shooters\">a terrifying version of Vietnam<\/a><em>\u201d<\/em>, he commented, emphasizing his intention to create intense and personal combat, with mechanics that had never been seen before in the franchise.<\/p>\n\n\n<p>The planned sequences included <strong>passages in dark tunnels, where the atmosphere of fear would be palpable<\/strong>, with the uncertainty of shooting in the shadows. Schofield recalled a scene where the player had to follow a river while an American bomber, the B-52, burned in the jungle background. The cinematography would shift to a third-person perspective game, similar to the iconic moments of the Uncharted series, adding an unexpected layer of tension to the war genre.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Call of Duty: Black Ops 7 | Gameplay Reveal Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/9txkGBj_trg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p>However, the story of Fog of War faded when Sledgehammer, the studio co-founded by Schofield, <strong>was assigned to Modern Warfare 3 due to internal issues at Activision<\/strong>. This turn of events left fans wondering what could have been of this game, which promised to redefine the way conflict is represented in video games.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In the vast universe of video games, there are stories of projects that never came to light. One of them is Call of Duty: Fog of War, a third-person shooter set in Vietnam that promised a unique experience focused on horror and tension, rather than the frantic action common in the series. Glen Schofield, a renowned key designer of Dead Space, was one of the driving forces behind this ambitious proposal. Call of fear In a recent interview with PC Gamer, Schofield shared his vision for Fog of War, highlighting the narrative approach that [&hellip;]<\/p>\n","protected":false},"author":9317,"featured_media":346224,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[],"tags":[1500,15497],"usertag":[],"vertical":[],"content-category":[6823],"class_list":["post-346223","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","tag-call-of-duty","tag-fog-of-war","content-category-games"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/346223","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9317"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=346223"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/346223\/revisions"}],"predecessor-version":[{"id":346232,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/346223\/revisions\/346232"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/346224"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=346223"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=346223"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=346223"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=346223"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=346223"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=346223"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}