{"id":352677,"date":"2025-11-14T01:00:00","date_gmt":"2025-11-14T09:00:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=401838"},"modified":"2025-11-14T01:01:24","modified_gmt":"2025-11-14T09:01:24","slug":"cancel-a-new-ip-after-having-spent-25-million-dollars","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/cancel-a-new-ip-after-having-spent-25-million-dollars\/","title":{"rendered":"Cancel a new IP after having spent 25 million dollars"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Shuhei Yoshida, former PlayStation executive, has shared details about the cancellation of a new game from Santa Monica Studio, known for its work on the God of War series.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>This project, in which Sony had invested $25 million, was halted after several years of development<\/strong> due to issues with its concept and gameplay, according to Yoshida in the My Perfect Console podcast.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Despite the game having &#8220;a really impressive concept and very interesting gameplay ideas,&#8221; Yoshida explained that the team at Santa Monica Studio approached him to express that they were unable to find the right direction for it. &#8220;They came to me and said, &#8216;We have to stop,'&#8221; he recounted, indicating that this decision, although difficult, is part of the creative process in the video game industry.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">Former Sony Interactive Entertainment president Shuhei Yoshida has recalled the times he cancelled two PlayStation projects after around $25 million had been spent on each of them, one of which was a new IP from God of War dev Santa Monica Studio.<a href=\"https:\/\/t.co\/eJcd3m3TyL\">https:\/\/t.co\/eJcd3m3TyL<\/a> <a href=\"https:\/\/t.co\/j9QAmFoVQm\">pic.twitter.com\/j9QAmFoVQm<\/a><\/p>&mdash; VGC (@VGC_News) <a href=\"https:\/\/twitter.com\/VGC_News\/status\/1988924950053310507?ref_src=twsrc%5Etfw\">November 13, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n<h2 class=\"wp-block-heading\">&#8220;Better to lose 25 million dollars than 50&#8221;<\/h2>\n\n\n<p class=\"wp-block-paragraph\"><strong>Yoshida emphasized that the cancellation of titles in development is a normal aspect of the business<\/strong>, arguing that &#8220;it doesn&#8217;t cost us much&#8221; to cancel games in early stages.<\/p>\n\n\n<p class=\"wp-block-paragraph\">However, <strong>he admitted that the decision to cancel the $25 million game was &#8220;really tough&#8221; due to the investment of time and resources.<\/strong> This stance follows the trend in the industry, where cancellations of more expensive projects are not unusual.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">Shuhei Yoshida once canceled a new Sony Santa Monica Studios IP that was $25 deep in development<br><br>Some believe it was the rumored sci-fi game<br><br>\u201cIt was a great concept. Great idea. But the gameplay didn&#39;t really come to be.&quot;<br><br>See more: <a href=\"https:\/\/t.co\/PbyFISDcWv\">https:\/\/t.co\/PbyFISDcWv<\/a> <a href=\"https:\/\/t.co\/1jBlydvvg5\">pic.twitter.com\/1jBlydvvg5<\/a><\/p>&mdash; Hunter \ud83c\udfae (@NextGenPlayer) <a href=\"https:\/\/twitter.com\/NextGenPlayer\/status\/1988967915736166502?ref_src=twsrc%5Etfw\">November 13, 2025<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">The former executive also mentioned that maintaining a project that is not progressing can lead to greater financial losses and affect the team&#8217;s work health. &#8220;It is not healthy to work on something that has been struggling for a long time,&#8221; he added.<\/p>\n\n\n<p class=\"wp-block-paragraph\"><strong>Yoshida emphasized the importance of innovation and the need to restart projects<\/strong> to allow the birth of new ideas, suggesting that allowing the abandonment of a failed project can open doors to future opportunities.<\/p>\n\n\n<p class=\"wp-block-paragraph\">In the same context, Yoshida addressed other cancellations, including one from a large budget of a European studio, highlighting that these types of decisions are critical for the long-term viability of developers.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Shuhei Yoshida, former PlayStation executive, has shared details about the cancellation of a new game from Santa Monica Studio, known for its work on the God of War series. This project, in which Sony had invested $25 million, was halted after several years of development due to issues with its concept and gameplay, according to Yoshida on the My Perfect Console podcast. Although the game had &#8220;a really impressive concept and very interesting gameplay ideas,&#8221; Yoshida explained that the team at Santa Monica Studio reached out to express that they were unable to find the right direction of [&#8230;]<\/p>\n","protected":false},"author":9317,"featured_media":352678,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1015],"tags":[1617],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-352677","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-gaming"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/352677","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9317"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=352677"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/352677\/revisions"}],"predecessor-version":[{"id":352682,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/352677\/revisions\/352682"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/352678"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=352677"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=352677"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=352677"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=352677"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=352677"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=352677"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}