{"id":358414,"date":"2026-01-21T08:15:00","date_gmt":"2026-01-21T16:15:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=407664"},"modified":"2026-01-21T09:18:59","modified_gmt":"2026-01-21T17:18:59","slug":"the-creators-of-the-largest-mod-for-fallout-4-are-afraid-that-bethesda-will-continue-using-the-same-graphics-engine","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/the-creators-of-the-largest-mod-for-fallout-4-are-afraid-that-bethesda-will-continue-using-the-same-graphics-engine\/","title":{"rendered":"The creators of the largest mod for Fallout 4 are afraid that Bethesda will continue using the same graphics engine"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">The Creation Engine graphics engine from Bethesda, used for decades in iconic franchises like The Elder Scrolls and Fallout, faces strong criticism for its constant loading screens, technical limitations, and a rigidity that hinders the promised innovation in new titles. <strong>This debate resurfaces with the anticipation of future releases like Fallout 5 and The Elder Scrolls VI<\/strong>.<\/p>\n\n\n<h2 class=\"wp-block-heading\">It would be a necessary change<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Dean Carter, leader of the Fallout: London project, has spoken out about the need for Bethesda to consider abandoning the Creation Engine. In recent statements, he expressed his concern about the persistence of an engine that has shown its age and that, according to him, limits creative potential. <strong>&#8220;It can be better, yes, but it&#8217;s not a bad engine; although I think it is starting to show its age,&#8221; Carter commented, suggesting that a renewal of the system could facilitate the implementation of new mechanics, such as vehicle driving<\/strong>.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Fallout London - Official Launch Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/rahBCfRdVac?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">Criticism of the Creation Engine focuses on the poor optimization of recent games, which directly affects the player experience. Carter emphasized that removing loading screens and improving optimization should be priorities if Bethesda opts for a more modern engine. However, <strong>changing engines is not a simple decision<\/strong>. Veterans of the studio have mentioned that the Creation Engine is fundamental to key aspects of their games, which would imply a laborious process of adaptation and staff training that could slow down development.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Although the recent update to Creation Engine 2 brought notable improvements to Starfield, many players believe that historical issues persist. With the pressure to meet fan expectations, the future of Fallout 5 appears uncertain; <strong>will Bethesda be able to harness the potential of the Creation Engine without compromising the essence of its franchises, or will it be forced to make a drastic change?<\/strong> This dilemma remains unresolved, marking a critical era for the company.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Steam\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>The Creation Engine graphics engine from Bethesda, used for decades in iconic franchises like The Elder Scrolls and Fallout, faces strong criticism for its constant loading screens, technical limitations, and a rigidity that hinders the promised innovation in new titles. This debate resurfaces with the anticipation of future releases like Fallout 5 and The Elder Scrolls VI. It would be a necessary change Dean Carter, leader of the Fallout: London project, has spoken out about the need for Bethesda to consider abandoning the Creation Engine. In recent statements, he expressed his concern about the persistence of an engine that has shown its [&hellip;]<\/p>\n","protected":false},"author":9318,"featured_media":358416,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1018,1015],"tags":[1362,7443,21087,21088,1361,21089,21090,6482,3530,8147],"usertag":[],"vertical":[],"content-category":[6823],"class_list":["post-358414","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-bethesda","tag-creation-engine","tag-creation-engine-2","tag-dean-carter","tag-fallout","tag-fallout-iv","tag-fallout-v","tag-fallout-london-2","tag-starfield","tag-the-elder-scrolls-vi","content-category-games"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"The Creation Engine graphics engine from Bethesda, used for decades in iconic franchises like The Elder Scrolls and Fallout, faces strong criticism for its constant loading screens, technical limitations, and a rigidity that hinders the promised innovation in new titles. This debate resurfaces with the anticipation of future releases like Fallout 5 and The Elder Scrolls VI. It would be a necessary change Dean Carter, leader of the Fallout: London project, has spoken out about the need for Bethesda to consider abandoning the Creation Engine. 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This debate resurfaces with the anticipation of future releases like Fallout 5 and The Elder Scrolls VI. It would be a necessary change Dean Carter, leader of the Fallout: London project, has spoken out about the need for Bethesda to consider abandoning the Creation Engine. In recent statements, he expressed his concern about the persistence of an engine that has shown its [\u2026]\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/cms-articles.softonic.io\/en\/the-creators-of-the-largest-mod-for-fallout-4-are-afraid-that-bethesda-will-continue-using-the-same-graphics-engine\/\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2026-01-21T16:15:00+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2026-01-21T17:18:59+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary\" \/>\n\t\t<meta name=\"twitter:title\" content=\"The creators of the largest mod for Fallout 4 are afraid that Bethesda will continue using the same graphics engine - Softonic English\" \/>\n\t\t<meta name=\"twitter:description\" content=\"The Creation Engine graphics engine from Bethesda, used for decades in iconic franchises like The Elder Scrolls and Fallout, faces strong criticism for its constant loading screens, technical limitations, and a rigidity that hinders the promised innovation in new titles. 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