{"id":358573,"date":"2026-01-23T01:30:00","date_gmt":"2026-01-23T09:30:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=407842"},"modified":"2026-01-23T01:30:08","modified_gmt":"2026-01-23T09:30:08","slug":"starfield-did-not-turn-out-worse-than-it-could-have-thanks-to-bethesdas-history","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/starfield-did-not-turn-out-worse-than-it-could-have-thanks-to-bethesdas-history\/","title":{"rendered":"Starfield did not turn out worse than it could have thanks to Bethesda&#039;s history"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Starfield, the highly anticipated space RPG from Bethesda, has sparked intense debate within the gaming community since its release. <strong>While many players have enjoyed its vast exploration and storytelling, others have pointed out frustrating aspects that impact the overall experience<\/strong>. Among the most prominent criticisms is the opinion of Kurt Kuhlmann, former co-designer of Skyrim, who argues that Starfield never fully came together as a game.<\/p>\n\n\n<h2 class=\"wp-block-heading\">Too much bureaucracy and a team that is too large brings nothing good<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Kuhlmann, who was part of the team during the development of the title, suggested in a recent interview that the game should have been delayed to improve its quality. According to him, <strong>many of the problems faced by the team were due to increasing bureaucracy and a complexity in decision-making, which complicated communication between the various departments involved in the project<\/strong>. This more complicated work environment contrasted with the more direct dynamic that existed during the development of Skyrim.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Starfield Official Gameplay Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/kfYEiTdsyas?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">Apparently, <a href=\"https:\/\/www.softonic.com\/articulos\/los-creadores-del-mayor-mod-de-fallout-4-tienen-miedo-de-que-en-bethesda-sigan-utilizando-el-mismo-motor-grafico\">the echoes of the problematic launch of Fallout 76<\/a> also influenced the decision to extend the development time of Starfield, in order to avoid repeating the same mistakes. <strong>Kuhlmann emphasized that creating a new intellectual property (IP) like Starfield brought significant challenges, turning up to 50% of the development into a completely new process<\/strong>.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Rumors suggest that Bethesda is working on Starfield 2.0 and a future expansion that could redeem some of the questionable aspects of the game. <strong>The hope is that these improvements will help restore player confidence and elevate the title to the heights of the expectations that have accompanied the company&#8217;s veterans, such as Skyrim and Fallout 4<\/strong>. However, it remains to be seen how these concerns will be addressed in the future.<\/p>\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Xbox Game Pass\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/8b773de5-0b20-429f-a535-c159557192df\/2791990695\/xbox-game-pass-Xbox%20Game%20Pass%20for%20PC-logo.png\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Xbox Game Pass<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/xbox-game-pass.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/xbox-game-pass.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Starfield, the highly anticipated space RPG from Bethesda, has generated intense debate within the gaming community since its release. While many players have enjoyed its vast exploration and storytelling, others have pointed out frustrating aspects that impact the overall experience. Among the most prominent criticisms is the opinion of Kurt Kuhlmann, former co-designer of Skyrim, who argues that Starfield never fully came together as a game. Too much bureaucracy and a team that is too large brings nothing good Kuhlmann, who was part of the team during the development of the title, suggested in a recent interview that the game should have [&#8230;]<\/p>\n","protected":false},"author":9318,"featured_media":358577,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1018,1015],"tags":[1362,21148,1360,21149,1072,1720,3530,21150,1404],"usertag":[],"vertical":[],"content-category":[6989],"class_list":["post-358573","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-bethesda","tag-co-disenador","tag-fallout-76","tag-kurt-kuhlmann","tag-microsoft","tag-skyrim","tag-starfield","tag-starfield-2-0","tag-xbox","content-category-juegos"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/358573","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9318"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=358573"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/358573\/revisions"}],"predecessor-version":[{"id":358584,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/358573\/revisions\/358584"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/358577"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=358573"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=358573"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=358573"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=358573"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=358573"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=358573"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}