{"id":359303,"date":"2026-01-30T10:15:00","date_gmt":"2026-01-30T18:15:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=408753"},"modified":"2026-02-01T08:28:08","modified_gmt":"2026-02-01T16:28:08","slug":"an-independent-developer-has-spent-300-hours-making-the-credits-for-his-game-because-he-wants-to-include-everyone","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/an-independent-developer-has-spent-300-hours-making-the-credits-for-his-game-because-he-wants-to-include-everyone\/","title":{"rendered":"An independent developer has spent 300 hours making the credits for his game because he wants to include everyone"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">In a surprising turn within the video game industry, it has been reported that nearly 20 developers of The Callisto Protocol were not included in the game&#8217;s credits, a phenomenon that has raised growing concern among professionals in the field. <strong>The lack of recognition for these contributors highlights a recurring problem in the industry, where some voices are dismissed due to administrative decisions<\/strong>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">A truly engaged developer<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">However, in the midst of this controversy, an independent developer known as Twilight Moonflower has decided to adopt a completely opposite strategy. In an attempt to include everyone who liked his post on Twitter, the developer committed to <a href=\"https:\/\/en.softonic.com\/articles\/the-next-game-from-the-studio-behind-expedition-33-will-not-be-bigger\">recognizing all his followers in the credits<\/a> of his upcoming horror title. <strong>While his initial expectation was only 100 names, his post went viral, accumulating the astonishing figure of 60,000 likes<\/strong>.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Japanese Co-op Horror &quot;Twilight Moonflower&quot; Terrorizing Steam\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/Y-25wqLg0ks?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">This phenomenon led to an unusual result: a sequence of credits that extends for approximately half an hour. The developer revealed that fulfilling this promise took him more than 300 hours of work, reflecting a strong commitment both to the community and to recognizing his development team. <strong>\u201cEven if it was just a little recognition,\u201d he said, he felt compelled to give all his followers a space in the final credit<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This is not the first time a study has opted for this strategy. In 2025, <a href=\"https:\/\/en.softonic.com\/articles\/megabonk-rejected-its-nomination-for-the-game-awards-but-now-its-honesty-offers-it-an-even-greater-reward\">the creator of Dragon&#8217;s Chronicles also implemented<\/a> a similar approach, including 226,000 names in the credits of his game. <strong>This type of event highlights how social media is influencing recognition dynamics within the industry, creating spaces that are as broad as they are unpredictable<\/strong>.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Steam\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>In a surprising turn within the video game industry, it has been reported that nearly 20 developers of The Callisto Protocol were not included in the game&#8217;s credits, a phenomenon that has raised growing concern among professionals in the field. The lack of recognition for these contributors highlights a recurring problem in the industry, where some voices are dismissed due to administrative decisions. A truly involved developer However, amid this controversy, an independent developer known as Twilight Moonflower has decided to adopt a completely opposite strategy. In an attempt to include everyone who gave [&#8230;]<\/p>\n","protected":false},"author":1009,"featured_media":359304,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1018,1015],"tags":[],"usertag":[],"vertical":[],"content-category":[6823],"class_list":["post-359303","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","content-category-games"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"In a surprising turn within the video game industry, it has been reported that nearly 20 developers of The Callisto Protocol were not included in the game&#039;s credits, a phenomenon that has raised growing concern among professionals in the field. The lack of recognition for these contributors highlights a recurring problem in the industry, where some voices are dismissed due to administrative decisions. A truly involved developer However, amid this controversy, an independent developer known as Twilight Moonflower has decided to adopt a completely opposite strategy. In an attempt to include everyone who gave [...]\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Jes\u00fas Bosque\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/cms-articles.softonic.io\/en\/an-independent-developer-has-spent-300-hours-making-the-credits-for-his-game-because-he-wants-to-include-everyone\/\" \/>\n\t\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.4\" \/>\n\t\t<meta property=\"og:locale\" content=\"en_US\" \/>\n\t\t<meta property=\"og:site_name\" content=\"Softonic English - Just another Softonic Sites site\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"An independent developer has spent 300 hours making the credits for his game because he wants to include everyone - Softonic English\" \/>\n\t\t<meta property=\"og:description\" content=\"In a surprising turn within the video game industry, it has been reported that nearly 20 developers of The Callisto Protocol were not included in the game&#039;s credits, a phenomenon that has raised growing concern among professionals in the field. The lack of recognition for these contributors highlights a recurring problem in the industry, where some voices are dismissed due to administrative decisions. A truly involved developer However, amid this controversy, an independent developer known as Twilight Moonflower has decided to adopt a completely opposite strategy. 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