{"id":364177,"date":"2026-03-19T13:50:00","date_gmt":"2026-03-19T20:50:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=413897"},"modified":"2026-03-20T02:17:05","modified_gmt":"2026-03-20T09:17:05","slug":"the-new-dead-by-daylight-patch-does-not-introduce-a-new-killer-but-it-has-an-amazing-music-video-and-something-even-more-important","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/the-new-dead-by-daylight-patch-does-not-introduce-a-new-killer-but-it-has-an-amazing-music-video-and-something-even-more-important\/","title":{"rendered":"The new Dead by Daylight patch does not introduce a new killer, but it has an amazing music video and something even more important"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Behaviour Interactive has announced a revision in its cadence of releasing new killers for Dead by Daylight. <strong>The next chapter will focus on a rework of the system instead of introducing a new killer, marking a significant change in how game updates are developed<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This approach aims to improve <a href=\"https:\/\/en.softonic.com\/articles\/if-you-like-hellraiser-and-dead-by-daylight-we-have-bad-news\">the quality of life and accessibility for players<\/a>, deemed essential after 10 years of constant updates.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Focusing on Balance<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The decision not to release a new killer in each chapter will allow the studio to experiment with reworks and new features, thus enriching the gaming experience.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Behavior plans to make significant changes to the mechanics, such as the customization of Aura colors, which were released in the recent All-Kill: Comeback update<\/strong>. This type of adjustment aims to make the game easier to understand for new players, making the experience more accessible.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Dead by Daylight | &#039;NO ESCAPE (feat. Kevin Woo)&#039; Official Lyric Video\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/Z36mI9amiX4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Despite the fact that some players, especially fans of the killers, may feel disappointed by the reduction of new characters, the studio justifies this decision by <a href=\"https:\/\/fr.softonic.com\/articles\/si-tu-aimes-hellraiser-et-dead-by-daylight-nous-avons-de-mauvaises-nouvelles\">the density and complexity of the current list<\/a> of over 40 killers.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Instead of focusing exclusively on new characters each quarter, Behaviour aims to balance releases by introducing meaningful works and diverse content in each chapter<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">According to creative director Dave Richard, the goal is to maintain a constant cadence of updates, ensuring that there is always fresh content. We are open to experimenting, he stated.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>This could include new game modes or types of events, leaving room for innovation within the Dead by Daylight universe<\/strong>. This new strategy could impact the structure of future chapters, but the most important thing is that players will always receive something new in each update.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Steam\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>Behaviour Interactive has announced a revision in its release cadence of new killers for Dead by Daylight. The next chapter will focus on a rework of the system instead of introducing a new killer, marking a significant change in how game updates are developed. This approach aims to improve quality of life and accessibility for players, deemed essential after 10 years of constant updates. By focusing on balance, the decision not to release a new killer in each chapter will allow the studio to experiment with reworks and new features, [&#8230;]<\/p>\n","protected":false},"author":1009,"featured_media":364178,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1018,1015],"tags":[21637,23775,23776,23777,23778,4456,20397,23779,23780,23781],"usertag":[],"vertical":[],"content-category":[6823],"class_list":["post-364177","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-accesibilidad-en-videojuegos","tag-actualizaciones-de-behaviour","tag-calidad-de-vida-de-jugadores","tag-contenido-del-capitulo","tag-dave-richard","tag-dead-by-daylight","tag-mecanicas-de-juego","tag-nuevos-asesinos","tag-personalizacion-de-aura","tag-revisiones-de-juego","content-category-games"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/364177","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/1009"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=364177"}],"version-history":[{"count":4,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/364177\/revisions"}],"predecessor-version":[{"id":364335,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/364177\/revisions\/364335"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/364178"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=364177"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=364177"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=364177"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=364177"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=364177"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=364177"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}