{"id":366020,"date":"2026-04-08T12:40:00","date_gmt":"2026-04-08T19:40:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=415688"},"modified":"2026-04-08T12:40:18","modified_gmt":"2026-04-08T19:40:18","slug":"the-beloved-demons-souls-could-have-been-much-more-difficult-if-from-software-had-included-this-boss","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/the-beloved-demons-souls-could-have-been-much-more-difficult-if-from-software-had-included-this-boss\/","title":{"rendered":"The beloved Demon\u2019s Souls could have been much more difficult if From Software had included this boss"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">FromSoftware&#8217;s video games are synonymous with challenging difficulty, and one of their most iconic creations, Demon&#8217;s Souls, is no exception.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Since its launch in 2009, players have dealt with cleverly placed enemies that interrupt their progress, often resulting in frustrating &#8216;You died&#8217; screens.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"twitter-tweet\" data-width=\"550\" data-dnt=\"true\"><p lang=\"en\" dir=\"ltr\">FromSoftware experts find evidence Hidetaka Miyazaki&#39;s breakout RPG Demon&#39;s Souls deleted the biggest middle finger in the series: giant birds that hurl you off cliffs <a href=\"https:\/\/t.co\/8a5RAdkzWQ\">https:\/\/t.co\/8a5RAdkzWQ<\/a><\/p>&mdash; GamesRadar+ (@GamesRadar) <a href=\"https:\/\/twitter.com\/GamesRadar\/status\/2040125038612091180?ref_src=twsrc%5Etfw\">April 3, 2026<\/a><\/blockquote><script async src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script>\n<\/div><\/figure>\n\n\n<h2 class=\"wp-block-heading\">The enemy of Game Over that almost ruined Demon&#8217;s Souls<\/h2>\n\n\n<p class=\"wp-block-paragraph\">Recently, a discovery in the game files has revealed the existence of a discarded enemy: <strong>a hawk whose attack mechanics could have led to an immediate Game Over for players.<\/strong><\/p>\n\n\n<p class=\"wp-block-paragraph\">Zullie the Witch, known for her work in analyzing hidden content in FromSoftware titles, along with modder Molly Ariona, <strong>discovered this falcon in the files of Demon&#8217;s Souls.<\/strong><\/p>\n\n\n<p class=\"wp-block-paragraph\">This enemy, which would have flown over the Sanctuary of Storms, was designed to grab players and throw them off cliffs, ensuring their death with no chance of defense. The idea of an enemy with such destructive power was enough for the developers, led by Hidetaka Miyazaki, to decide to discard it.<\/p>\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Demon&#039;s Souls - Announcement Trailer | PS5\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/2TMs2E6cms4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n<p class=\"wp-block-paragraph\">This enemy not only would have increased user frustration, but also posed a dilemma about <strong>how far developers can push the difficulty in their games<\/strong>. However, FromSoftware did not completely abandon this concept.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Zullie the Witch points out that a similar mechanic was used in Dark Souls 3 with the Wild Demon, although this time players have more chances to evade the attack, avoiding such an abrupt ending.<\/p>\n\n\n<p class=\"wp-block-paragraph\">Although the files of the lost falcon serve as a reminder of how creativity in enemy design can balance gameplay between difficulty and frustration, its cancellation likely saved many players from overwhelming moments of rage in their experience with Demon&#8217;s Souls.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>FromSoftware&#8217;s video games are synonymous with challenging difficulty, and one of its most iconic creations, Demon\u2019s Souls, is no exception. Since its release in 2009, players have dealt with cleverly placed enemies that interrupt their progress, often resulting in frustrating &#8216;You died&#8217; screens. The Game Over enemy that almost ruined Demon\u2019s Souls Recently, a discovery in the game files has revealed the existence of a discarded enemy: a hawk whose attack mechanics could have led to an immediate Game Over for players. Zullie the Witch, known for her work [&#8230;]<\/p>\n","protected":false},"author":9317,"featured_media":366021,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1015],"tags":[],"usertag":[],"vertical":[],"content-category":[6823],"class_list":["post-366020","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","content-category-games"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/366020","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9317"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=366020"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/366020\/revisions"}],"predecessor-version":[{"id":366032,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/366020\/revisions\/366032"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/366021"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=366020"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=366020"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=366020"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=366020"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=366020"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=366020"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}