{"id":367674,"date":"2026-04-24T09:20:00","date_gmt":"2026-04-24T16:20:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=417297"},"modified":"2026-04-25T02:57:28","modified_gmt":"2026-04-25T09:57:28","slug":"slay-the-spire-2-was-about-to-have-fewer-cards-because-of-dark-souls","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/slay-the-spire-2-was-about-to-have-fewer-cards-because-of-dark-souls\/","title":{"rendered":"Slay the Spire 2 was about to have fewer cards because of Dark Souls"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">A hot topic in the gaming community is <a href=\"https:\/\/www.softonic.com\/articulos\/slay-the-spire-2-se-estrena-superando-a-marathon-y-convirtiendose-en-el-roguelike-mas-jugado-de-la-historia\">the development of sequels, especially in the context<\/a> of roguelike games. Casey Yano, co-creator of Slay the Spire and co-founder of Mega Crit Games, has shared his thoughts on this challenge.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Initially, <strong>Yano leaned towards an approach similar to that of the Dark Souls series, where players can replicate character builds across different installments<\/strong>. However, <a href=\"https:\/\/www.softonic.com\/articulos\/slay-the-spire-2-recibe-por-fin-fecha-de-lanzamiento-oficial\" title=\"the playtesters of Slay the Spire 2\">the playtesters of Slay the Spire 2<\/a> expressed their desire for new experiences instead of a repetitive one, leading to significant changes in the game&#8217;s design.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">I wanted a more organic and continuous experience<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">&#8220;We experimented with what percentage of the card deck should change for returning characters. At first, it was less,&#8221; Yano explains in an interview with Edge magazine. <strong>This approach highlighted the possibility of maintaining the essence of the original game while offering new challenges in each sequel<\/strong>. <a href=\"https:\/\/en.softonic.com\/articles\/slay-the-spire-2-introduces-a-new-feature-in-its-beta-to-make-each-new-run-more-memorable\" title=\"But testing indicated that players preferred to start fresh, which shaped the creative direction of the project.\">But testing indicated that players preferred to start fresh, which shaped the creative direction of the project.<\/a><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Slay the Spire 2 - Early Access Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/PW22jwFNxU8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">It is relevant to mention that Slay the Spire 2 will not include an infinite mode, to avoid &#8220;unlimited strategies,&#8221; although Yano suggests that &#8220;maybe a modder will find a way to make it work.&#8221; <strong>As player expectations evolve, adaptability in video game development becomes crucial for the success of future releases<\/strong>.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Steam\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>A hot topic in the gaming community is the development of sequels, especially in the context of roguelike games. Casey Yano, co-creator of Slay the Spire and co-founder of Mega Crit Games, has shared his thoughts on this challenge. Initially, Yano leaned towards an approach similar to that of the Dark Souls series, where players can replicate character builds across different installments. However, the playtesters of Slay the Spire 2 expressed their desire for new experiences instead of a repetitive one, leading to significant changes in the game&#8217;s design<\/p>\n","protected":false},"author":1009,"featured_media":367679,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1018,1015],"tags":[19312,20584,19747,25426,20056,23094,20397,25427,25428,19314],"usertag":[],"vertical":[],"content-category":[6823],"class_list":["post-367674","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-casey-yano","tag-creacion-de-personajes","tag-desarrollo-de-videojuegos","tag-expectativas-de-los-jugadores","tag-experiencia-de-juego","tag-juegos-roguelike","tag-mecanicas-de-juego","tag-modificaciones-de-juego","tag-sequels-en-videojuegos","tag-slay-the-spire-2","content-category-games"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/367674","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/1009"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=367674"}],"version-history":[{"count":3,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/367674\/revisions"}],"predecessor-version":[{"id":367758,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/367674\/revisions\/367758"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/367679"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=367674"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=367674"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=367674"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=367674"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=367674"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=367674"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}