{"id":369527,"date":"2026-05-27T08:00:00","date_gmt":"2026-05-27T15:00:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/es\/?p=419147"},"modified":"2026-05-27T16:17:50","modified_gmt":"2026-05-27T23:17:50","slug":"the-most-surprising-indie-of-the-year-is-inspired-by-zelda-bloodborne-and-features-a-little-mouse-as-the-protagonist","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/the-most-surprising-indie-of-the-year-is-inspired-by-zelda-bloodborne-and-features-a-little-mouse-as-the-protagonist\/","title":{"rendered":"The most surprising indie of the year is inspired by Zelda, Bloodborne, and features a little mouse as the protagonist"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">There are games that it&#8217;s easy to predict will do well. All the numbers are in their favor, the studio is beloved, and they are talked about positively on social media. But sometimes that&#8217;s not enough. <strong>If its development has been bizarre, it has been very expensive, or the studio is in a precarious situation, it is perfectly possible that simply being a success is not enough<\/strong>. It may need to break the scales to be considered a triumph. And it could very well be that one of the most anticipated indies of the year, Mina the Hollower, is in that situation.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">Some inspirations in the sleeve<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">Mina the Hollower surprises because it does not hide its inspirations. It doesn&#8217;t even try to. <strong>It is a game heavily inspired by The Legend of Zelda, but specifically by the 2D games of the franchise that came after A Link to the Past, the last game released for Super Nintendo<\/strong>. Embracing what Nintendo did in games like A Link to the Past, Oracle of Seasons, and Oracle of Ages, Mina the Hollower takes them as inspiration to create its own identity.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Because it is true that it draws a lot from them. <strong>It has an isometric perspective of 3\/4, a pixel art aesthetic similar to that of a Super Nintendo, and a mix of combat, exploration, and puzzles, but it is not exactly like a Zelda<\/strong>. Not only because Mina is a little mouse with a clear purpose: to discover why the spark generators that power the Dark Island are failing. But also because it has another great inspiration: the games from From Software.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Mina the Hollower \u2013 Release Date Trailer \u2013 Nintendo Switch &amp; Nintendo Switch 2\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/lT8suGTzYN0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Where in Zelda we only have one sword, in Mina The Hollower we have a whole variety of weapons to choose from. <strong>Each of them encourages a different playstyle, which is enhanced by a secondary weapon, in the style of Castlevania, with limited uses<\/strong>. This promotes combat in a way much closer to a 2D Bloodborne than to any The Legend of Zelda.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">This makes the game have a higher level of difficulty than we would expect in this type of games. <strong>Something unexpected from a game that, while set in a pseudo 18th century gothic environment, is inhabited by adorable anthropomorphic animals<\/strong>. But where there are also deadly traps, castles filled with monsters, and of course, poisonous swamps. Just in case the influence of From Software wasn&#8217;t clear.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">A study that has given it all<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">Additionally, Mina has to achieve something even more important than discovering what is happening on Shadow Island. She has to sell well and quickly. Why? <strong>Because the fate of her studio depends on it. Yacht Club Games, the studio behind Mina The Hollower, has stated that they are on the brink of bankruptcy<\/strong> and, if the game is not an immediate success, they may have to close their doors.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Now, this doesn&#8217;t seem to be a problem. Yacht Club Games are the creators of Shovel Knight, a game released in 2014 that delighted fans of retro platformers in the style of the NES. <strong>With exquisite pixel art and a devilish difficulty, it has created an entire franchise around it adored by an enthusiastic audience<\/strong>. The reason? The quality of their games and the care dedicated to them, establishing Yacht Club Games as a hallmark of quality.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Mina the Hollower - Official Release Window Trailer\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/hcWeTKhpGrg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Moreover, this is reflected in the numbers. <strong>Mina the Hollower is currently the sixth most wished game on Steam<\/strong>. This means that, even in the most conservative forecasts, it should reach six figures in its first twenty-four hours without any issues. If marketing and enthusiasm are on point, it could reach seven. But that remains to be seen.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Will Mina the Hollower be the next big indie hit? Everything points to yes.<strong> It is a beautiful game that is causing a sensation on social media and comes from a studio known for delivering excellent results<\/strong>. Whether that will be enough remains to be seen, given its situation. But we won&#8217;t have to wait long: Mina the Hollower will be released for PC, PlayStation 5, Nintendo Switch, Nintendo Switch 2, and Xbox Series X|S on May 29. And barring a major catastrophe, we could very well be looking at one of the games of the year.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Steam\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/3047d89c-96d0-11e6-8546-00163ed833e7\/2505233623\/steam-download.jpg\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">DOWNLOAD<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>There are games that are easy to predict will do well. All the numbers are in their favor, the studio is well-liked, and they are talked about positively on social media. But sometimes that&#8217;s not enough. If its development has been bizarre, it has been very expensive, or the studio is in a precarious situation, it is perfectly possible that just being a success is not enough. It may need to break the scales to be considered a triumph. And it could very well be that one of the most anticipated indies of the year, Mina the Hollower, is in that situation. Some inspirations in the [&#8230;]<\/p>\n","protected":false},"author":9268,"featured_media":369528,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1018,1015],"tags":[4462,26275,5114,1438,26276,26277,19242,1084,6141,26278,26279,2074,26280,2367,1583,9912,6684,26281],"usertag":[],"vertical":[],"content-category":[6823],"class_list":["post-369527","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gaming","category-news","tag-bloodborne","tag-bloodborne-2d","tag-from-software","tag-game-boy","tag-link-to-the-past","tag-mina","tag-mina-the-hollower-2","tag-nintendo-switch","tag-nintendo-switch-2","tag-orable-of-ages","tag-oracle-of-seasons","tag-pc","tag-pixel-art-2","tag-playstation-5","tag-the-legend-of-zelda","tag-xbox-series-xs","tag-yacht-club-games","tag-zeldita","content-category-games"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/369527","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9268"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=369527"}],"version-history":[{"count":3,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/369527\/revisions"}],"predecessor-version":[{"id":369531,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/369527\/revisions\/369531"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/369528"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=369527"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=369527"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=369527"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=369527"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=369527"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=369527"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}