{"id":370535,"date":"2026-06-19T08:24:02","date_gmt":"2026-06-19T15:24:02","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/en\/stuntman-hollywood-is-back-after-nearly-20-years-a-fast-furious-style-stunt-is-teased\/"},"modified":"2026-06-19T08:24:10","modified_gmt":"2026-06-19T15:24:10","slug":"stuntman-hollywood-is-back-after-nearly-20-years-a-fast-furious-style-stunt-is-teased","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/stuntman-hollywood-is-back-after-nearly-20-years-a-fast-furious-style-stunt-is-teased\/","title":{"rendered":"Stuntman: Hollywood is back after nearly 20 years: a Fast &#038; Furious-style stunt is teased"},"content":{"rendered":"<p class=\"wp-block-paragraph\">After nearly 20 years on the shelf, the <em><a href=\"https:\/\/stuntman.en.softonic.com\/\" rel=\"noopener\">Stuntman<\/a><\/em> series is back. <strong><a href=\"https:\/\/stuntman-hollywood.en.softonic.com\/\" rel=\"noopener\">Stuntman: Hollywood<\/a><\/strong> showed up during Sony\u2019s June 2026 State of Play, and it\u2019s headed to PlayStation 5, Xbox Series X|S, and PC.<\/p>\n\n<p class=\"wp-block-paragraph\">This time around, <strong>everything is built<\/strong> on licensed movie and TV stunt sets. You\u2019ll be threading precise driving lines, hitting your marks, chaining stunts together, and pulling off dangerous maneuvers right on cue.<\/p>\n\n<p class=\"wp-block-paragraph\">The bigger shift is in the kind of productions the game draws from. Saber Interactive and Universal are moving away from the old spoof-style setups and leaning into recognizable names like <em>Back to the Future<\/em>, <em>Knight Rider<\/em>, <em>Miami Vice<\/em>, and <em><a href=\"https:\/\/en.softonic.com\/articles\/csr-racing-2-partnership-fast-furious-9\" rel=\"noopener\">Fast &#038; Furious<\/a><\/em>. Tim Willits has also hinted at a \u201csuper cool\u201d callback to a major <em>Fast &#038; Furious<\/em> sequence that sounds a whole lot like the Lykan HyperSport skyscraper jump from <em>Furious 7<\/em>, even if he says it\u2019s \u201cnot exactly the stunt.\u201d<\/p>\n\n<p class=\"wp-block-paragraph\">People who\u2019ve played it early keep coming back to the same description: <em>Stuntman: Hollywood<\/em> feels like <strong>an arcade-style game<\/strong> that\u2019s easy to get into, but much harder to truly master. That helps explain why the game came out of Summer Game Fest 2026 with such positive buzz. The real question, though, is whether those licensed settings actually make the stunt challenges better, or just more familiar.<\/p>\n\n<p class=\"wp-block-paragraph\">If you\u2019ve got a soft spot for cult-classic driving games and big, over-the-top movie car action, this one\u2019s worth watching. You just won\u2019t be playing it yet. <em>Stuntman: Hollywood<\/em> made its debut during Sony\u2019s June 2026 State of Play, and Saber Interactive still hasn\u2019t announced a <strong>release date<\/strong>.<\/p>","protected":false},"excerpt":{"rendered":"<p>After nearly 20 years on the shelf, the Stuntman series is back. Stuntman: Hollywood showed up during Sony\u2019s June 2026 State of Play, and it\u2019s headed to PlayStation 5, Xbox Series X|S, and PC. This time around, everything is built on licensed movie and TV stunt sets. You\u2019ll be threading precise driving lines, hitting your &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/stuntman-hollywood-is-back-after-nearly-20-years-a-fast-furious-style-stunt-is-teased\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Stuntman: Hollywood is back after nearly 20 years: a Fast &#038; Furious-style stunt is teased&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9335,"featured_media":370534,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1015],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-370535","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/370535","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9335"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=370535"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/370535\/revisions"}],"predecessor-version":[{"id":370536,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/370535\/revisions\/370536"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/370534"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=370535"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=370535"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=370535"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=370535"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=370535"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=370535"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}