{"id":370617,"date":"2026-06-21T10:16:00","date_gmt":"2026-06-21T17:16:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/en\/?p=370617"},"modified":"2026-06-21T10:16:14","modified_gmt":"2026-06-21T17:16:14","slug":"control-resonant-is-finally-shown-off-remedys-rpg-shift-still-feels-like-control","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/control-resonant-is-finally-shown-off-remedys-rpg-shift-still-feels-like-control\/","title":{"rendered":"Control Resonant is finally shown off: Remedy\u2019s RPG shift still feels like Control"},"content":{"rendered":"<p class=\"wp-block-paragraph\">With <strong><a href=\"https:\/\/control-resonant.en.softonic.com\/\" rel=\"noopener\">Control Resonant<\/a><\/strong> set to launch on September 24, 2026, Remedy Entertainment has at last pulled back the curtain and given players their first real look at the game. It\u2019s a new <a href=\"https:\/\/en.softonic.com\/downloads\/action-rpg-games\" rel=\"noopener\">action-RPG spin<\/a> on the Control series, but it hasn\u2019t lost the eerie atmosphere, dense world-building, or off-kilter weirdness that made the original Control so memorable.<\/p>\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Steam\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/de483942-9b34-11e6-a7e8-00163ed833e7\/2302948539\/steam-logo\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Steam<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/steam.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">Download<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/steam.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">The biggest change shows up in the combat. There\u2019s a lot less of the original Control\u2019s third-person shooting and telekinetic spectacle, and a much heavier focus on close-range fights built around the shape-shifting <strong>Aberrant<\/strong> weapon. The game also brings in skill trees, abilities, customization, dialogue choices, and a progression system with more going on under the hood.<\/p>\n\n<p class=\"wp-block-paragraph\">This time, the story follows <strong>Dylan Faden<\/strong> through a paranaturally distorted Manhattan as he searches for Jesse Faden in the middle of a citywide supernatural crisis. That premise opens up a different angle on the Faden family, the Federal Bureau of Control, and the larger Remedy Connected Universe.<\/p>\n\n<p class=\"wp-block-paragraph\">If you were hoping Remedy Entertainment would move Control forward without sanding off the parts that made it special, this looks promising. Early hands-on previews say the combat has real energy, and they also make one thing clear: the game still feels unmistakably like Control, and unmistakably like Remedy Entertainment.<\/p>\n\n<p class=\"wp-block-paragraph\">Control Resonant launches worldwide on <strong>September 24, 2026<\/strong> for PlayStation 5, Xbox Series X\/S, and PC. Remedy Entertainment is building it on Remedy\u2019s Northlight Engine, and the reported development budget sits at \u20ac50 million.<\/p>","protected":false},"excerpt":{"rendered":"<p>With Control Resonant set to launch on September 24, 2026, Remedy Entertainment has at last pulled back the curtain and given players their first real look at the game. It\u2019s a new action-RPG spin on the Control series, but it hasn\u2019t lost the eerie atmosphere, dense world-building, or off-kilter weirdness that made the original Control &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/control-resonant-is-finally-shown-off-remedys-rpg-shift-still-feels-like-control\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Control Resonant is finally shown off: Remedy\u2019s RPG shift still feels like Control&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1009,"featured_media":370616,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1015],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-370617","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/370617","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/1009"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=370617"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/370617\/revisions"}],"predecessor-version":[{"id":370618,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/370617\/revisions\/370618"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/370616"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=370617"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=370617"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=370617"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=370617"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=370617"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=370617"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}