{"id":370698,"date":"2026-06-22T10:44:00","date_gmt":"2026-06-22T17:44:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/en\/?p=370698"},"modified":"2026-09-30T06:43:43","modified_gmt":"2026-09-30T13:43:43","slug":"shinji-mikami-says-games-should-be-worth-playing-not-just-watching","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/shinji-mikami-says-games-should-be-worth-playing-not-just-watching\/","title":{"rendered":"Shinji Mikami says games should be worth playing, not just watching"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">In comments on video game streaming recently highlighted by Eika Kano, Shinji Mikami made a pretty blunt point: <a href=\"https:\/\/en.softonic.com\/articles\/at-amazon-they-want-all-the-scripts-of-the-mass-effect-series-to-be-rewritten-for-a-reason-that-fans-of-the-franchise-will-not-like\">if someone can watch a whole game<\/a>, come away satisfied, and never feel like touching a controller, <a href=\"https:\/\/en.softonic.com\/articles\/cd-projekt-warns-fully-ai-made-games-are-coming-soon-they-may-lack-soul\">that game probably isn\u2019t doing enough.<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">As Kano relayed it, Mikami\u2019s view is that <strong>even if a player<\/strong> has already seen the ending on a stream, they should still want to go finish it themselves. For him, that gap matters, because a stream can\u2019t fully transmit the tension, the skill involved, the feel of being in control, the space to experiment, or that last-second rush of scraping through a hard encounter.<\/p>\n\n\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Twitch\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/bbe2335a-9b69-11e6-9176-00163ed833e7\/119011396\/twitch-logo\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Twitch<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/twitch.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">Download<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/twitch.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Yuji Horii has voiced similar worries, going by Japanese-language reporting. The same coverage says Naoki Hamaguchi described it even more starkly, calling it a <strong>crisis<\/strong>.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">The numbers make it pretty easy to see why people in the industry are paying attention. MIDiA says gamers now spend <strong>8.5 hours<\/strong> a week watching gaming video, versus 7.4 hours actually playing. <a href=\"https:\/\/twitch.en.softonic.com\/\" rel=\"noopener\">Twitch<\/a>\u2019s Q1 2025 viewership totals tell the same story from another angle: <a href=\"https:\/\/counter-strike.en.softonic.com\/\" rel=\"noopener\">Counter-Strike<\/a> led the pack with nearly 100 million hours watched, with League of Legends, Grand Theft Auto V, and Valorant right behind it.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Shinji Mikami Ranked\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/36Lk3qXzJcQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">That kind of data pushes the business toward stream-first discovery. And if you care about single-player games, it\u2019s worth watching closely. Ampere\u2019s Q2 2025 survey, which covered <strong>34,000 players<\/strong> across 22 countries, found that 56% prefer single-player games. In the US, that figure climbed to 65%. In Japan it was 63%, and in the UK, 58%, again according to Ampere.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Meanwhile, Twitch viewership numbers show that <a href=\"https:\/\/god-of-war-ragnarok.en.softonic.com\/\" rel=\"noopener\">God of War Ragnarok<\/a> peaked at more than <strong>480,000<\/strong> concurrent viewers, while <a href=\"https:\/\/baldurs-gate-3.en.softonic.com\/\" rel=\"noopener\">Baldur\u2019s Gate 3<\/a> hit 3.7 million hours watched on launch day and reached a peak of 481,000 viewers. If you want to go further with it, you can follow the discussion in Japanese and in English-language coverage, though so far major Western developers and streamers haven\u2019t said much.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In comments on video game streaming recently highlighted by Eika Kano, Shinji Mikami made a pretty blunt point: if someone can watch a whole game, come away satisfied, and never feel like touching a controller, that game probably isn\u2019t doing enough. As Kano relayed it, Mikami\u2019s view is that even if a player has already &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/shinji-mikami-says-games-should-be-worth-playing-not-just-watching\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Shinji Mikami says games should be worth playing, not just watching&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1009,"featured_media":370697,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1015],"tags":[],"usertag":[],"vertical":[],"content-category":[6823],"class_list":["post-370698","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","content-category-games"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"In comments on video game streaming recently highlighted by Eika Kano, Shinji Mikami made a pretty blunt point: if someone can watch a whole game, come away satisfied, and never feel like touching a controller, that game probably isn\u2019t doing enough. 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