{"id":370852,"date":"2026-06-24T05:36:00","date_gmt":"2026-06-24T12:36:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/en\/?p=370852"},"modified":"2026-06-24T05:36:21","modified_gmt":"2026-06-24T12:36:21","slug":"bungie-reportedly-passed-on-a-destiny-dating-sim-multiple-times-it-had-a-full-pitch-deck","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/bungie-reportedly-passed-on-a-destiny-dating-sim-multiple-times-it-had-a-full-pitch-deck\/","title":{"rendered":"Bungie reportedly passed on a Destiny dating sim multiple times: it had a full pitch deck"},"content":{"rendered":"<p class=\"wp-block-paragraph\">Former Bungie employees say the studio kicked around an internal <a href=\"https:\/\/destiny-2.en.softonic.com\/\" rel=\"noopener\">Destiny<\/a> dating sim during its Carnival game jams, and by their account, it was more than a joke idea tossed around for fun. They say the concept had a <strong>full pitch deck<\/strong> behind it, along with budget projections and return estimates, and the whole thing was framed as a more character-driven way into <a href=\"https:\/\/en.softonic.com\/articles\/destiny-2-new-content-coming\" rel=\"noopener\">Destiny&#8217;s universe<\/a>.<\/p>\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Destiny 2\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/0e3cf7ea-8220-4e0c-91a1-a5b5a3b4f79c\/1712169786\/destiny-2-download-destiny-2.jpg\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Destiny 2<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/destiny-2.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">Download<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/destiny-2.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Those same former employees say Bungie leadership passed on it more than once because the studio didn&#8217;t want <strong>romance<\/strong>, or a lighter, goofier tone, tied to the Destiny brand. So the project never got past the concept stage.<\/p>\n\n<p class=\"wp-block-paragraph\">If you come to Destiny for the lore and the characters, not only the raids, gear scores, and endless seasonal grind, that probably sounds like the sort of spinoff that would&#8217;ve been worth a look.<\/p>\n\n<p class=\"wp-block-paragraph\">Former senior narrative designer Robert Brookes reportedly made the case that <strong>projects like this<\/strong> can help a brand stretch into new territory, the same way series like <a href=\"https:\/\/like-a-dragon-ishin.en.softonic.com\/\" rel=\"noopener\">Like a Dragon<\/a> and <a href=\"https:\/\/mario-paint-composer.en.softonic.com\/\" rel=\"noopener\">Mario<\/a> have managed big genre swings. Even so, some fans still think Bungie&#8217;s time would be better spent fixing and improving the main game.<\/p>\n\n<p class=\"wp-block-paragraph\">You can&#8217;t download the Destiny dating sim anywhere, because Bungie never put out a prototype. Still, the response so far makes it pretty clear that <strong>a lot of people<\/strong> would&#8217;ve tried it.<\/p>","protected":false},"excerpt":{"rendered":"<p>Former Bungie employees say the studio kicked around an internal Destiny dating sim during its Carnival game jams, and by their account, it was more than a joke idea tossed around for fun. They say the concept had a full pitch deck behind it, along with budget projections and return estimates, and the whole thing &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/bungie-reportedly-passed-on-a-destiny-dating-sim-multiple-times-it-had-a-full-pitch-deck\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Bungie reportedly passed on a Destiny dating sim multiple times: it had a full pitch deck&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9265,"featured_media":370851,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1015],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-370852","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/370852","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9265"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=370852"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/370852\/revisions"}],"predecessor-version":[{"id":370853,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/370852\/revisions\/370853"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/370851"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=370852"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=370852"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=370852"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=370852"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=370852"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=370852"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}