{"id":371463,"date":"2026-07-02T08:52:00","date_gmt":"2026-07-02T15:52:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/en\/?p=371463"},"modified":"2026-07-02T08:52:08","modified_gmt":"2026-07-02T15:52:08","slug":"stuntman-hollywood-is-back-announced-for-ps5-xbox-and-pc","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/stuntman-hollywood-is-back-announced-for-ps5-xbox-and-pc\/","title":{"rendered":"Stuntman: Hollywood is back: announced for PS5, Xbox, and PC"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><a href=\"https:\/\/stuntman.en.softonic.com\/\" rel=\"noopener\">Stuntman<\/a>: <strong>June 2026<\/strong> at Sony&#8217;s State of Play showcase, with versions announced for PlayStation 5, Xbox Series X|S, and PC. For a series that&#8217;s been gone for nearly 20 years, that&#8217;s a pretty big return.<\/p>\n\n<p class=\"wp-block-paragraph\">The biggest shift, based on what Sony showed during State of Play, is the <strong>setting<\/strong>. The old games built their stunt sequences around made-up action movies. This time, you&#8217;ll be pulling off the series&#8217; precise driving challenges inside recognizable Universal Pictures properties, including <a href=\"https:\/\/en.softonic.com\/articles\/stuntman-hollywood-is-back-after-nearly-20-years-a-fast-furious-style-stunt-is-teased\" rel=\"noopener\">Fast &amp; Furious<\/a>, Back to the Future, Knight Rider, Miami Vice, and Earthquake.<\/p>\n\n<p class=\"wp-block-paragraph\">The core <strong>mix still seems<\/strong> intact. You&#8217;ve still got that blend of driving, rhythm, and score attack, built around jumps, drifts, near-misses, and scripted cues. Saber Interactive, the developer, says it&#8217;s also trying to make the formula easier to get into than the older games, which had a reputation for being pretty punishing.<\/p>\n\n<p class=\"wp-block-paragraph\"><strong>Replayability looks like<\/strong> a major part of it again. There are star ratings, B-roll episodes, and stunt arenas that seem built for repeat runs, score chasing, and messing around with different approaches. The tricky part will be accessibility, because this kind of game gets its edge from tension, and that balance can be easy to lose.<\/p>\n\n<p class=\"wp-block-paragraph\">If the <strong>original Stuntman hook<\/strong> worked for you, this comeback looks like one to keep an eye on. The licensed movie setups give it a clearer identity than before, and a stronger one too. Early previews from Summer Game Fest 2026 have pointed to responsive arcade handling and quick-fire mission design as highlights, though some of those same critics are already asking for bigger, riskier stunt design and stronger physics.<\/p>\n\n<p class=\"wp-block-paragraph\">There&#8217;s <strong>still no release date<\/strong>. What we do know is where it&#8217;s landing: PlayStation 5, Xbox Series X|S, and PC.<\/p>","protected":false},"excerpt":{"rendered":"<p>Stuntman: June 2026 at Sony&#8217;s State of Play showcase, with versions announced for PlayStation 5, Xbox Series X|S, and PC. For a series that&#8217;s been gone for nearly 20 years, that&#8217;s a pretty big return. The biggest shift, based on what Sony showed during State of Play, is the setting. The old games built their &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/stuntman-hollywood-is-back-announced-for-ps5-xbox-and-pc\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Stuntman: Hollywood is back: announced for PS5, Xbox, and PC&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1009,"featured_media":371462,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1015],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-371463","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/371463","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/1009"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=371463"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/371463\/revisions"}],"predecessor-version":[{"id":371465,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/371463\/revisions\/371465"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/371462"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=371463"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=371463"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=371463"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=371463"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=371463"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=371463"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}