{"id":371656,"date":"2026-07-05T09:48:00","date_gmt":"2026-07-05T16:48:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/en\/?p=371656"},"modified":"2026-07-05T09:48:45","modified_gmt":"2026-07-05T16:48:45","slug":"clair-obscur-expedition-33-director-warns-ai-made-games-are-coming-he-hopes-theyre-bad","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/clair-obscur-expedition-33-director-warns-ai-made-games-are-coming-he-hopes-theyre-bad\/","title":{"rendered":"Clair Obscur: Expedition 33 director warns AI-made games are coming: he hopes they\u2019re bad"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><a href=\"https:\/\/clair-obscur-expedition-33.en.softonic.com\/\" rel=\"noopener\">Clair Obscur: Expedition 33<\/a> director Guillaume Broche recently warned that games built from prompts could soon be made <strong>\u201cin 5 seconds,\u201d<\/strong> and he called that future \u201ca little scary.\u201d He also said he hopes games made that way \u201cwould not be very good,\u201d because when automation takes over, the bigger loss, for players and developers alike, is the joy that comes with making something.<\/p>\n\n<p class=\"wp-block-paragraph\">For Broche, that\u2019s the part that matters. Machine-driven creative tools, he said, <strong>\u201ctake away from the joy\u201d<\/strong> of creating things.<\/p>\n\n<p class=\"wp-block-paragraph\">The comments come after Sandfall Interactive\u2019s earlier controversy over machine-generated placeholder textures in Clair Obscur: Expedition 33. Those assets were removed, but two Indie Game Awards Game of the Year wins were still revoked under the event\u2019s ban on machine-generated content. Broche later said everything in Clair Obscur: Expedition 33 is made by humans, that the team tried those tools and \u201cdidn\u2019t like it at all, it felt wrong,\u201d and that Sandfall Interactive won\u2019t use them again.<\/p>\n\n<p class=\"wp-block-paragraph\">If you follow game development, the warning lands in <strong>a very real debate.<\/strong><\/p>\n\n<p class=\"wp-block-paragraph\">Tools such as Gameer, Summer Engine, <a href=\"https:\/\/seaverse.en.softonic.com\/\" rel=\"noopener\">SeaVerse<\/a>, Exists.ai, and Meta\u2019s Pocket already turn prompts into simple games. The survey numbers point both ways. In GDC\u2019s 2026 survey, <strong>52% of 2,300 developers<\/strong> said the impact was negative. SlashData\u2019s Q3 2025 survey found that 76% of 2,000 developers use the tools, and 68% said they help speed up the work.<\/p>\n\n<p class=\"wp-block-paragraph\">You can follow <a href=\"https:\/\/en.softonic.com\/articles\/the-studio-behind-lies-of-p-sees-ai-as-the-future-of-its-games-and-fans-are-not-responding-well\" rel=\"noopener\">the debate around Sandfall Interactive<\/a> and Clair Obscur: Expedition 33.<\/p>","protected":false},"excerpt":{"rendered":"<p>Clair Obscur: Expedition 33 director Guillaume Broche recently warned that games built from prompts could soon be made \u201cin 5 seconds,\u201d and he called that future \u201ca little scary.\u201d He also said he hopes games made that way \u201cwould not be very good,\u201d because when automation takes over, the bigger loss, for players and developers &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/clair-obscur-expedition-33-director-warns-ai-made-games-are-coming-he-hopes-theyre-bad\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Clair Obscur: Expedition 33 director warns AI-made games are coming: he hopes they\u2019re bad&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1009,"featured_media":371655,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1015],"tags":[],"usertag":[],"vertical":[],"content-category":[6771],"class_list":["post-371656","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","content-category-ai"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/371656","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/1009"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=371656"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/371656\/revisions"}],"predecessor-version":[{"id":371657,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/371656\/revisions\/371657"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/371655"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=371656"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=371656"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=371656"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=371656"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=371656"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=371656"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}