{"id":373080,"date":"2026-07-23T06:32:00","date_gmt":"2026-07-23T13:32:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/en\/?p=373080"},"modified":"2026-07-23T06:32:16","modified_gmt":"2026-07-23T13:32:16","slug":"star-wars-zero-company-rumors-surface-30-40-hours-no-new-game","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/star-wars-zero-company-rumors-surface-30-40-hours-no-new-game\/","title":{"rendered":"Star Wars Zero Company rumors surface: 30\u201340 hours, no New Game+"},"content":{"rendered":"<p class=\"wp-block-paragraph\">Reports have started circling around a rumored Star Wars project, currently being referred to as <a href=\"https:\/\/star-wars-zero-company.en.softonic.com\/\" rel=\"noopener\">Star Wars Zero Company<\/a>, and the pitch is pretty <strong>30 to 40 hour<\/strong>: a 30 to 40 hour, linear single-player campaign with no New Game+. What\u2019s striking is how positive the reaction has been.<\/p>\n\n<p class=\"wp-block-paragraph\">That stands out for a simple reason. There\u2019s no officially announced or released Star Wars game with that name, so this is probably a codename, a placeholder title, or just some early confusion around a project that hasn\u2019t been confirmed. Still, the response is telling. At a time when so many big-budget games expect <strong>80 or 100 hours<\/strong> from you, a 30 to 40 hour Star Wars story feels doable, not lesser.<\/p>\n\n<p class=\"wp-block-paragraph\">If you\u2019re the kind of player who actually likes reaching the credits, this is the sort of setup to keep an eye on. A <strong>tighter runtime<\/strong> usually means a complete story that keeps moving, not a giant map stuffed with chores. And there\u2019s still a real audience for a directed single-player game built around pacing, character arcs, and big cinematic moments, especially for people who are tired of every major release turning into another open world or live-service grind.<\/p>\n\n<p class=\"wp-block-paragraph\">You can already see that audience in <a href=\"https:\/\/star-wars-jedi-fallen-order.en.softonic.com\/\" rel=\"noopener\">Star Wars Jedi: Fallen Order<\/a> and <a href=\"https:\/\/star-wars-jedi-survivor.en.softonic.com\/\" rel=\"noopener\">Star Wars Jedi: Survivor<\/a>. Both games leaned hard into guided, story-first design, even if Survivor opened things up with <strong>larger hub areas<\/strong>. And sure, the lack of New Game+ could annoy completionists, but it\u2019s hardly a dealbreaker if the first playthrough is polished, satisfying, and works as a complete package on its own.<\/p>\n\n<p class=\"wp-block-paragraph\">There\u2019s nothing to download yet. But <strong>the appetite<\/strong> for this kind of game is obvious, whether you\u2019re looking at <a href=\"https:\/\/star-wars-eclipse.en.softonic.com\/\" rel=\"noopener\">Star Wars Eclipse<\/a> or even <a href=\"https:\/\/marvel-1943-rise-of-hydra.en.softonic.com\/\" rel=\"noopener\">Marvel 1943: Rise of Hydra<\/a>.<\/p>","protected":false},"excerpt":{"rendered":"<p>Reports have started circling around a rumored Star Wars project, currently being referred to as Star Wars Zero Company, and the pitch is pretty 30 to 40 hour: a 30 to 40 hour, linear single-player campaign with no New Game+. What\u2019s striking is how positive the reaction has been. That stands out for a simple &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/star-wars-zero-company-rumors-surface-30-40-hours-no-new-game\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Star Wars Zero Company rumors surface: 30\u201340 hours, no New Game+&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9335,"featured_media":373079,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1015],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-373080","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/373080","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9335"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=373080"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/373080\/revisions"}],"predecessor-version":[{"id":373081,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/373080\/revisions\/373081"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/373079"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=373080"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=373080"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=373080"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=373080"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=373080"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=373080"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}