{"id":373666,"date":"2026-07-30T04:40:00","date_gmt":"2026-07-30T11:40:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/en\/?p=373666"},"modified":"2026-07-30T04:40:03","modified_gmt":"2026-07-30T11:40:03","slug":"control-resonant-will-be-much-bigger-and-more-varied-than-you-expect","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/control-resonant-will-be-much-bigger-and-more-varied-than-you-expect\/","title":{"rendered":"Control Resonant will be much bigger and more varied than you expect"},"content":{"rendered":"<p class=\"wp-block-paragraph\">In a recent conversation with TechRadar, <a href=\"https:\/\/control-resonant.en.softonic.com\/\" rel=\"noopener\">Control Resonant<\/a> lead designer Sergey Mohov shared some new details about the game. <strong>He touched on some aspects we didn&#8217;t know yet, such as its length, its influences, or how its gameplay systems will work<\/strong>.<\/p>\n\n<h2 class=\"wp-block-heading\">A game with clear influences<\/h2>\n\n<p class=\"wp-block-paragraph\">The game&#8217;s main influence, after all, is still <a href=\"https:\/\/control.en.softonic.com\/\" rel=\"noopener\">Control<\/a>. In Mohov&#8217;s words, \u201cbecause we wanted to make a sequel that was spiritually and experimentally similar to the first game, so that it would still feel like a Control game. <strong>But, at the same time, we also wanted a more aggressive, direct playstyle focused on melee combat\u201d.<\/strong> Though he also pointed out that games from PlatinumGames and <a href=\"https:\/\/devil-may-cry-2.en.softonic.com\/\" rel=\"noopener\">Devil May Cry 2<\/a> and 3 have been ongoing influences.<\/p>\n\n<p class=\"wp-block-paragraph\">Another important element is that he confirmed the number of hours we can expect to spend in Resonant&#8217;s world. <strong>At around 30 hours for those who simply want to beat the game, and up to 50 hours for those who want to see everything, it&#8217;s well above both the original Control and the hack \u2018n slash norm. which makes it stand out<\/strong>.<\/p>\n\n<p class=\"wp-block-paragraph\">He also stressed that he doesn&#8217;t believe it&#8217;s necessary to have played Control to enjoy Resonant, <strong>though it helps if you have, <a href=\"https:\/\/en.softonic.com\/articles\/control-resonant-is-finally-shown-off-remedys-rpg-shift-still-feels-like-control\" rel=\"noopener\">Control Resonant<\/a> is shaping up to be one of the biggest games of the year<\/strong>. It will launch on September 24 on PlayStation 5, Xbox Series X|S, and PC.<\/p>","protected":false},"excerpt":{"rendered":"<p>In a recent conversation with TechRadar, Control Resonant lead designer Sergey Mohov shared some new details about the game. He touched on some aspects we didn&#8217;t know yet, such as its length, its influences, or how its gameplay systems will work. A game with clear influences The game&#8217;s main influence, after all, is still Control. &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/control-resonant-will-be-much-bigger-and-more-varied-than-you-expect\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Control Resonant will be much bigger and more varied than you expect&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9268,"featured_media":373665,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1015],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-373666","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"In a recent conversation with TechRadar, Control Resonant lead designer Sergey Mohov shared some new details about the game. 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