{"id":376017,"date":"2026-08-26T08:24:00","date_gmt":"2026-08-26T15:24:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/en\/?p=376017"},"modified":"2026-08-26T08:24:05","modified_gmt":"2026-08-26T15:24:05","slug":"bloodstained-the-scarlet-engagement-now-targets-2027","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/bloodstained-the-scarlet-engagement-now-targets-2027\/","title":{"rendered":"Bloodstained: The Scarlet Engagement now targets 2027"},"content":{"rendered":"<p class=\"wp-block-paragraph\">505 Games and ArtPlay have pushed <a href=\"https:\/\/bloodstained-the-scarlet-engagement.en.softonic.com\/\" rel=\"noopener\">Bloodstained: The Scarlet Engagement<\/a>, the prequel to <a href=\"https:\/\/bloodstained-ritual-of-the-night.en.softonic.com\/\" rel=\"noopener\">Bloodstained: Ritual of the Night<\/a>, to <strong>2027<\/strong>. The reason they gave is straightforward: the team wants more time to refine the game before it launches.<\/p>\n\n<p class=\"wp-block-paragraph\">In a video message, Koji Igarashi said Bloodstained: The Scarlet Engagement has already reached the <strong>final stages of production<\/strong>. If you&#8217;ve been waiting for it, that makes this feel like the kind of delay tied to polish, balance passes, and general quality cleanup, not a project going back to square one. That distinction matters, especially with the series already having some momentum behind it. Bloodstained: Ritual of the Night had sold 1 million copies by June 2020 and 2 million by September 2023, both milestones 505 Games and ArtPlay had previously announced.<\/p>\n\n<p class=\"wp-block-paragraph\">Since it&#8217;s a prequel to Bloodstained: Ritual of the Night, Bloodstained: The Scarlet Engagement is also aiming <strong>bigger<\/strong> in a few obvious ways. It adds two new protagonists, Leo and Alex, and uses a setup that lets you control both characters at the same time. ArtPlay is also promising the biggest map in the series so far, a day-and-night cycle, and a broader set of systems overall, including a stronger story focus, deeper character development, and a new class system.<\/p>\n\n<p class=\"wp-block-paragraph\">There&#8217;s also <strong>more weight<\/strong> behind this delay than a simple schedule change. It comes after the February 2026 death of creative director Shutaro Ida. Fans have mostly responded with understanding, and ArtPlay says it&#8217;s still committed to finishing Bloodstained: The Scarlet Engagement in a way that honors Ida&#8217;s vision. When it does arrive, it&#8217;ll be stepping into a crowded Metroidvania field that already includes <a href=\"https:\/\/hollow-knight-silksong.en.softonic.com\/\" rel=\"noopener\">Hollow Knight: Silksong<\/a>.<\/p>\n\n<p class=\"wp-block-paragraph\">You can&#8217;t download Bloodstained: The Scarlet Engagement yet, and the game is now set for a <strong>2027 release<\/strong>.<\/p>","protected":false},"excerpt":{"rendered":"<p>505 Games and ArtPlay have pushed Bloodstained: The Scarlet Engagement, the prequel to Bloodstained: Ritual of the Night, to 2027. The reason they gave is straightforward: the team wants more time to refine the game before it launches. In a video message, Koji Igarashi said Bloodstained: The Scarlet Engagement has already reached the final stages &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/bloodstained-the-scarlet-engagement-now-targets-2027\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Bloodstained: The Scarlet Engagement now targets 2027&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9335,"featured_media":376016,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1015],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-376017","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/376017","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9335"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=376017"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/376017\/revisions"}],"predecessor-version":[{"id":376018,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/376017\/revisions\/376018"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/376016"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=376017"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=376017"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=376017"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=376017"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=376017"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=376017"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}