{"id":377408,"date":"2026-09-10T02:20:00","date_gmt":"2026-09-10T09:20:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/en\/?p=377408"},"modified":"2026-09-30T09:05:23","modified_gmt":"2026-09-30T16:05:23","slug":"physint-moves-to-xbox-a-pc-release-now-looks-more-likely","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/physint-moves-to-xbox-a-pc-release-now-looks-more-likely\/","title":{"rendered":"Physint moves to Xbox: a PC release now looks more likely"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><a href=\"https:\/\/physint.en.softonic.com\/\" rel=\"noopener\">Physint<\/a>, Hideo Kojima\u2019s \u201cnext-generation action espionage game\u201d from Kojima Productions, has changed publishers. Sony Interactive Entertainment, PlayStation\u2019s parent company, walked away from the project in mid-June, and Xbox Game Studios has since stepped in. That turn is especially striking because Sony itself introduced Physint earlier in 2024 as part of its partnership with Kojima Productions.<\/p>\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n\n<\/div><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Sony later said it had made the \u201cdifficult decision to step away\u201d after \u201ccareful consideration,\u201d but didn\u2019t say what led to it. Kojima, for his part, said Kojima Productions spent roughly three months trying to keep Physint afloat before the deal with Xbox came together. For a project billed as a \u201cnext-generation action espionage game,\u201d that\u2019s a pretty dramatic pivot, especially since most people will read it as the closest Kojima has come in years to making a true <a href=\"https:\/\/metal-gear-solid-master-collection-vol-1.en.softonic.com\/\" rel=\"noopener\">Metal Gear Solid<\/a>-style spiritual successor.<\/p>\n\n<p class=\"wp-block-paragraph\">For PC players, that\u2019s the part that stands out. <a href=\"https:\/\/en.softonic.com\/articles\/playstation-has-just-revealed-its-console-and-pc-release-strategy-does-it-make-sense\" rel=\"noopener\">Sony\u2019s track record on PC<\/a> has been inconsistent, especially when it comes to big single-player releases, while Xbox usually puts its first-party games on <a href=\"https:\/\/windows-10.en.softonic.com\/\" rel=\"noopener\">Windows<\/a> as a matter of course. So a PC version of Physint suddenly feels far more plausible, even if any exclusivity plans outside Xbox consoles still haven\u2019t been spelled out.<\/p>\n\n<p class=\"wp-block-paragraph\">If you\u2019ve been waiting for Kojima\u2019s next stealth game to show up on PC, keep an eye on this one. The Decima Engine situation is now up in the air, and the game is still early enough that Kojima\u2019s old five-to-six-year timeline could easily slide Physint past 2030.<\/p>\n\n<p class=\"wp-block-paragraph\">Right now, Physint is an Xbox-published game in early development, and neither the final Xbox console plans nor a PC release has been officially announced.<\/p>","protected":false},"excerpt":{"rendered":"<p>Physint, Hideo Kojima\u2019s \u201cnext-generation action espionage game\u201d from Kojima Productions, has changed publishers. Sony Interactive Entertainment, PlayStation\u2019s parent company, walked away from the project in mid-June, and Xbox Game Studios has since stepped in. That turn is especially striking because Sony itself introduced Physint earlier in 2024 as part of its partnership with Kojima Productions. &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/physint-moves-to-xbox-a-pc-release-now-looks-more-likely\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Physint moves to Xbox: a PC release now looks more likely&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9351,"featured_media":377407,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1015],"tags":[],"usertag":[],"vertical":[],"content-category":[6823],"class_list":["post-377408","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","content-category-games"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/377408","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9351"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=377408"}],"version-history":[{"count":2,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/377408\/revisions"}],"predecessor-version":[{"id":377426,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/377408\/revisions\/377426"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/377407"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=377408"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=377408"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=377408"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=377408"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=377408"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=377408"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}