{"id":377706,"date":"2026-09-13T12:36:00","date_gmt":"2026-09-13T19:36:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/en\/?p=377706"},"modified":"2026-09-30T09:13:32","modified_gmt":"2026-09-30T16:13:32","slug":"blizzard-reveals-a-new-starcraft-shooter-open-world-standalone-story-driven","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/blizzard-reveals-a-new-starcraft-shooter-open-world-standalone-story-driven\/","title":{"rendered":"Blizzard reveals a new StarCraft shooter: open world, standalone, story-driven"},"content":{"rendered":"<p class=\"wp-block-paragraph\">Blizzard used BlizzCon 2026 to unveil a new <a href=\"https:\/\/starcraft-2.en.softonic.com\/\" rel=\"noopener\">StarCraft<\/a> game: <strong>a narrative-driven open-world shooter<\/strong> built as a standalone boxed release, with a defined beginning, middle, and end. The target is 2030. Platforms still haven&#8217;t been announced.<\/p>\n\n<p class=\"wp-block-paragraph\">The company is also drawing a hard line on what this thing isn&#8217;t. It isn&#8217;t a seasonal game, and it isn&#8217;t being pitched as <strong>a live-service platform<\/strong>. You&#8217;ll create and name your own protagonist, then play through a more personal story rather than following the usual faction leaders.<\/p>\n\n<p class=\"wp-block-paragraph\">Blizzard says you&#8217;ll be taking on weighty story missions, but it won&#8217;t lock you into banging your head against the same fight until it breaks. <strong>If an encounter is too tough<\/strong>, you can walk away, roam the world, scavenge for better gear, upgrade your armor, and come back later.<\/p>\n\n<p class=\"wp-block-paragraph\">Dan Hay is leading the project. He&#8217;s <strong>StarCraft&#8217;s general manager<\/strong> and creative director, and he&#8217;s still best known for <a href=\"https:\/\/far-cry-3.en.softonic.com\/\" rel=\"noopener\">Far Cry 3<\/a> through <a href=\"https:\/\/far-cry-6.en.softonic.com\/\" rel=\"noopener\">Far Cry 6<\/a>. From the way Blizzard describes the structure, this sounds awfully close to the Far Cry playbook, which could be exactly what pushes StarCraft past its niche RTS crowd.<\/p>\n\n<p class=\"wp-block-paragraph\">The story takes place <strong>70 years after <a href=\"https:\/\/en.softonic.com\/articles\/starcraft-could-return-in-the-future-although-blizzard-is-not-sure-about-it\" rel=\"noopener\">StarCraft II<\/a><\/strong>: Legacy of the Void, which gives Blizzard plenty of room to reshape the setting with new power structures, splinter groups, and original characters.<\/p>\n\n<p class=\"wp-block-paragraph\">If what you wanted was StarCraft brought back as a bigger action game, this is one to keep an eye on. Reactions are mixed, though, for obvious reasons: it&#8217;s the first new StarCraft in <strong>about a decade<\/strong>, it arrives after the canceled StarCraft: Ghost and StarCraft: Ares projects, it moves even farther away from RTS, and it&#8217;s still a long way out.<\/p>","protected":false},"excerpt":{"rendered":"<p>Blizzard used BlizzCon 2026 to unveil a new StarCraft game: a narrative-driven open-world shooter built as a standalone boxed release, with a defined beginning, middle, and end. The target is 2030. Platforms still haven&#8217;t been announced. The company is also drawing a hard line on what this thing isn&#8217;t. It isn&#8217;t a seasonal game, and &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/blizzard-reveals-a-new-starcraft-shooter-open-world-standalone-story-driven\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Blizzard reveals a new StarCraft shooter: open world, standalone, story-driven&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9351,"featured_media":377705,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1015],"tags":[],"usertag":[],"vertical":[],"content-category":[6823],"class_list":["post-377706","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","content-category-games"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/377706","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9351"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=377706"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/377706\/revisions"}],"predecessor-version":[{"id":377707,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/377706\/revisions\/377707"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/377705"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=377706"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=377706"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=377706"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=377706"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=377706"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=377706"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}