{"id":380012,"date":"2026-10-06T07:56:00","date_gmt":"2026-10-06T14:56:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/en\/?p=380012"},"modified":"2026-10-06T07:56:03","modified_gmt":"2026-10-06T14:56:03","slug":"gears-of-war-e-day-now-uses-xbox-series-s-ssd-to-preserve-visual-detail","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/gears-of-war-e-day-now-uses-xbox-series-s-ssd-to-preserve-visual-detail\/","title":{"rendered":"Gears of War: E-Day now uses Xbox Series S SSD to preserve visual detail"},"content":{"rendered":"<p class=\"wp-block-paragraph\"><a href=\"https:\/\/gears-of-war-e-day.en.softonic.com\/\" rel=\"noopener\">Gears of War: E-Day<\/a> is in development for <a href=\"https:\/\/en.softonic.com\/articles\/bombshell-phil-spencer-has-bad-news-for-xbox-series-s-users\" rel=\"noopener\">Xbox Series S<\/a> and Xbox Series X, and The Coalition has shared a closer look at one of the tricks making that possible on the smaller machine: a new Xbox Series S optimization built around a virtual RAM system that pulls from the console&#8217;s <strong>NVMe SSD<\/strong>.<\/p>\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Xbox Game Pass\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/2cf512ee-a9da-11e8-8bdc-02420a000abe\/816100991\/xbox-game-pass-icon.png\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Xbox Game Pass<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/xbox-game-pass.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">Download<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/xbox-game-pass.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">Xbox Series S gives developers <strong>10GB of GDDR6<\/strong> memory, while Xbox Series X has 16GB. To work around that gap, The Coalition said it can move a couple of gigabytes over to the SSD and recover about 1GB of usable memory. That extra space helps the team hold onto the game&#8217;s dense environments and overall visual quality. Kate Rayner from The Coalition said Gears of War: E-Day wouldn&#8217;t have been possible in this same form on Xbox Series S without it.<\/p>\n\n<p class=\"wp-block-paragraph\">That added headroom also lets Gears of War: E-Day handle <strong>roughly 1.6 million actors<\/strong>, which means more objects on screen, more detail, and busier combat spaces even on the lower-spec Series S. If that&#8217;s where you plan to play, it&#8217;s something to watch. The trade-off is still there: the 60fps target doesn&#8217;t include advanced Lumen reflections, and the heavier scenes have still shown the occasional frame-rate dip.<\/p>\n\n<p class=\"wp-block-paragraph\">Gears of War: E-Day is coming to Xbox Series S and Xbox Series X, and with other teams already looking into the same approach, there&#8217;s a good chance this won&#8217;t be the last time you see it in a future <strong>Xbox Series S<\/strong> game.<\/p>\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Xbox\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/29cd10f4-b3a3-4285-9ac1-f837137115a6\/373564342\/xbox-icon.png\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Xbox<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/xbox.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">Download<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/xbox.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Gears of War: E-Day is in development for Xbox Series S and Xbox Series X, and The Coalition has shared a closer look at one of the tricks making that possible on the smaller machine: a new Xbox Series S optimization built around a virtual RAM system that pulls from the console&#8217;s NVMe SSD. Xbox &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/gears-of-war-e-day-now-uses-xbox-series-s-ssd-to-preserve-visual-detail\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Gears of War: E-Day now uses Xbox Series S SSD to preserve visual detail&#8221;<\/span><\/a><\/p>\n","protected":false},"author":9351,"featured_media":380011,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1015],"tags":[],"usertag":[],"vertical":[],"content-category":[6823],"class_list":["post-380012","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","content-category-games"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/380012","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/9351"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=380012"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/380012\/revisions"}],"predecessor-version":[{"id":380013,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/380012\/revisions\/380013"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/380011"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=380012"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=380012"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=380012"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=380012"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=380012"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=380012"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}