{"id":380743,"date":"2026-10-13T03:16:00","date_gmt":"2026-10-13T10:16:00","guid":{"rendered":"https:\/\/cms-articles.softonic.io\/en\/?p=380743"},"modified":"2026-10-13T03:16:32","modified_gmt":"2026-10-13T10:16:32","slug":"haunted-chocolatier-gets-a-new-update-eric-barone-says-it-is-more-action-rpg-than-stardew-valley","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/haunted-chocolatier-gets-a-new-update-eric-barone-says-it-is-more-action-rpg-than-stardew-valley\/","title":{"rendered":"Haunted Chocolatier gets a new update: Eric Barone says it is more action RPG than Stardew Valley"},"content":{"rendered":"<p class=\"wp-block-paragraph\">In his <strong>August 2026<\/strong> development update on <a href=\"https:\/\/concernedapes-haunted-chocolatier.en.softonic.com\/\" rel=\"noopener\">Haunted Chocolatier<\/a>, <a href=\"https:\/\/stardew-valley.en.softonic.com\/\" rel=\"noopener\">Stardew Valley<\/a> creator Eric Barone said the new game is \u201cmore of an action RPG\u201d than Stardew Valley, even though it\u2019s still a \u201ctown game.\u201d The focus sounds different right from the center of it. Farming and relationship management don\u2019t seem to be driving the experience this time. Barone described a game built more around heading out on adventures, finding better gear, getting stronger, and going up against monsters and bosses. In that same update, he said it\u2019s for the Stardew Valley players who loved diving into the mines.<\/p>\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Stardew Valley\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/bf64074c-96d7-11e6-9626-00163ec9f5fa\/2695637493\/stardew-valley-icon.webp\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Stardew Valley<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/stardew-valley.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">Download<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/stardew-valley.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n\n\n<p class=\"wp-block-paragraph\">That puts Haunted Chocolatier in a pretty <strong>different spot<\/strong> from Stardew Valley\u2019s cozy blend of daily routines, social sim elements, and lighter combat. If the part you cared about most was tuning your weapons, pushing deeper into dangerous areas, and taking on harder enemies, this is probably the one to keep an eye on. If you were there for the relaxed farming fantasy, the change may feel bigger. Barone also said in the August 2026 update that development is still moving ahead, but there\u2019s still no release window. That lines up with what he\u2019s said for years: he doesn\u2019t want to rush a solo project he\u2019s building from scratch on a new engine, especially not before it turns into something he\u2019s proud of and actually enjoys playing himself.<\/p>\n\n<p class=\"wp-block-paragraph\">There\u2019s <strong>nothing to download yet<\/strong>. Still, anticipation is high after Stardew Valley passed 50 million sales by February 2026, according to the game\u2019s February 2026 sales update, and this follow-up plainly isn\u2019t just Stardew Valley wearing a different hat.<\/p>\n<div class=\"sc-card-program\">\r\n  <div class=\"sc-card-program__body\">\r\n    <div class=\"sc-card-program__row clearfix\">\r\n      <div class=\"sc-card-program__col-logo\">\r\n        <img decoding=\"async\" class=\"sc-card-program__img\" alt=\"Moonlighter\" src=\"https:\/\/images.sftcdn.net\/images\/t_app-icon-s\/p\/37e52607-416b-4afe-acaa-767315b69fd1\/1765941500\/moonlighter-icon.jpg\" width=\"100px\" height=\"100px\">\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-title\">\r\n        <span class=\"sc-card-program__title\">Moonlighter<\/span>\r\n        <a class=\"sc-card-program__button sc-card-program-internal\" href=\"https:\/\/moonlighter.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\">Download<\/a>\r\n      <\/div>\r\n      <div class=\"sc-card-program__col-rating\">\r\n        <svg class=\"rating-score__content\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" version=\"1.1\" x=\"0\" y=\"0\" viewbox=\"0 0 50 50\" enable-background=\"new 0 0 50 50\" xml:space=\"preserve\"><path class=\"rating-score__background rating-score--good\" fill=\"none\" stroke-width=\"6\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><path class=\"rating-score__value rating-score__value--0\" fill=\"none\" stroke-width=\"6\" stroke-dashoffset=\"0\" stroke-miterlimit=\"10\" d=\"M40 40c8.3-8.3 8.3-21.7 0-30s-21.7-8.3-30 0 -8.3 21.7 0 30\"><\/path><text class=\"rating-score__number\" content=\"\" text-anchor=\"middle\" transform=\"matrix(1 0 0 1 25 31.0837)\" data-auto=\"app-user-score\"><\/text><\/svg>\r\n      <\/div>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <span class=\"sc-card-program__description\"><\/span>\r\n    <\/div>\r\n    <div class=\"sc-card-program__row\">\r\n      <img decoding=\"async\" class=\"sc-card-program__bigpic\" src=\"\" onerror=\"this.style.display='none'\">\r\n    <\/div>\r\n    <a class=\"sc-card-program__link track-link sc-card-program-internal\" href=\"https:\/\/moonlighter.en.softonic.com\/\" target=\"_self\" rel=\"noopener noreferrer\"><\/a>\r\n  <\/div>\r\n<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>In his August 2026 development update on Haunted Chocolatier, Stardew Valley creator Eric Barone said the new game is \u201cmore of an action RPG\u201d than Stardew Valley, even though it\u2019s still a \u201ctown game.\u201d The focus sounds different right from the center of it. Farming and relationship management don\u2019t seem to be driving the experience &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/haunted-chocolatier-gets-a-new-update-eric-barone-says-it-is-more-action-rpg-than-stardew-valley\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Haunted Chocolatier gets a new update: Eric Barone says it is more action RPG than Stardew Valley&#8221;<\/span><\/a><\/p>\n","protected":false},"author":1009,"featured_media":380742,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[1015],"tags":[],"usertag":[],"vertical":[],"content-category":[6823],"class_list":["post-380743","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","content-category-games"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/380743","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/1009"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=380743"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/380743\/revisions"}],"predecessor-version":[{"id":380744,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/380743\/revisions\/380744"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/380742"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=380743"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=380743"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=380743"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=380743"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=380743"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=380743"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}