{"id":38420,"date":"2013-04-01T23:09:17","date_gmt":"2013-04-01T21:09:17","guid":{"rendered":"http:\/\/onsoftware.en.softonic.com\/?p=38420"},"modified":"2025-07-02T01:32:41","modified_gmt":"2025-07-02T08:32:41","slug":"gdc-2013-muse-is-a-trippy-music-exploration-game","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/gdc-2013-muse-is-a-trippy-music-exploration-game\/","title":{"rendered":"GDC 2013: &#8216;Muse&#8217; is a trippy music exploration game [video]"},"content":{"rendered":"<p><a title=\"gdc 2013 muse\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-muse-is-a-trippy-music-exploration-game\" target=\"_self\" rel=\"noopener noreferrer\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-38192\" title=\"softonic GDC icon\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/03\/softonic-GDC-icon-300x300.png\" alt=\"softonic GDC icon\" width=\"125\" height=\"125\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/03\/softonic-GDC-icon-300x300.png 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/03\/softonic-GDC-icon.png 500w\" sizes=\"auto, (max-width: 125px) 100vw, 125px\" \/><\/a>One of the best parts about the <a title=\"gdc 2013\" href=\"http:\/\/onsoftware.en.softonic.com\/t\/gdc-2013\" target=\"_blank\" rel=\"noopener noreferrer\">Game Developers Conference<\/a> is seeing prototype games that break the gaming paradigms that we&#8217;re used to. I already wrote about <a title=\"gdc 2013 framed\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-framed-is-an-awesome-comic-book-puzzle-game\" target=\"_blank\" rel=\"noopener noreferrer\"><em>Framed<\/em><\/a>, a touch-based comic book puzzle game, which was one of the most innovative games I saw at the conference. <em>Muse<\/em> falls under this category as well since it combines a thumping electronic soundtrack to an exploration driven game.<\/p>\n<p><em>Muse<\/em> is a very different type of game that doesn&#8217;t have a clear objective for the player. Hell, there&#8217;s not even a heads up display (HUD) to track points or your position on a map. All of this leads to a minimalist experience and that&#8217;s exactly what <em>Muse&#8217;s<\/em> creator, Yossi Landesrocha, wants. Instead of taking players through a scripted journey, <em>Muse<\/em> rewards exploration with an ever growing, layered soundtrack. Players control a glowing orb on the screen. Running into different shapes will generate different tones so you can create your own unique, layered soundtrack.<\/p>\n<p><object><\/object><\/p>\n<p>Collaboration will play a big part in <em>Muse<\/em>, allowing players to work on a soundtrack together. Finished soundtracks can then be exported on social media or within the <em>Muse<\/em> community itself. We didn&#8217;t get a chance to try the game with multiple players so this functionality remains to be seen. However, we did get a chance to play a very early build of <em>Muse<\/em>, which turned out to be a very buggy experience. The game uses Intel applications on Android and iOS which will turn your phone into a controller. The accelerometer controls are a great idea but there was a ton of latency from what we saw at GDC which could be attributed to the massive amount of people using different wireless networks in the Moscone Center.<\/p>\n<p>Still, <em>Muse<\/em> is an interesting game that has a lot of good ideas. Developer, <a title=\"current circus\" href=\"http:\/\/currentcircus.com\/projects\/muse-school\/\" target=\"_blank\" rel=\"noopener noreferrer\">Current Circus<\/a>, hopes to have the game out by mid-2013, which doesn&#8217;t leave the team much time to polish the experience. The game is only planned for a PC release at the moment.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the best parts about the Game Developers Conference is seeing prototype games that break the gaming paradigms that we&#8217;re used to. I already wrote about Framed, a touch-based comic book puzzle game, which was one of the most innovative games I saw at the conference. Muse falls under this category as well since &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/gdc-2013-muse-is-a-trippy-music-exploration-game\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;GDC 2013: &#8216;Muse&#8217; is a trippy music exploration game [video]&#8220;<\/span><\/a><\/p>\n","protected":false},"author":2033,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-38420","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"We got to get a hands-on demo of &#039;Muse,&#039; an upcoming PC game that puts music and exploration at your finger tips. 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