{"id":38444,"date":"2013-04-02T01:20:16","date_gmt":"2013-04-01T23:20:16","guid":{"rendered":"http:\/\/onsoftware.en.softonic.com\/?p=38444"},"modified":"2025-07-02T01:32:29","modified_gmt":"2025-07-02T08:32:29","slug":"best-of-gdc-2013","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/best-of-gdc-2013\/","title":{"rendered":"Best of GDC 2013"},"content":{"rendered":"<p style=\"text-align: center\"><a href=\"http:\/\/onsoftware.en.softonic.com\/best-of-gdc-2013\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-38192\" title=\"softonic GDC icon\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/03\/softonic-GDC-icon.png\" alt=\"softonic GDC icon\" width=\"500\" height=\"500\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/03\/softonic-GDC-icon.png 500w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/03\/softonic-GDC-icon-300x300.png 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><\/a><\/p>\n<p>GDC 2013 has finally wrapped up and we&#8217;ve got tons of news, previews, and gameplay from the conference. For one week every year, the video game development community gathers in San Francisco to take a look at the future of game development. We got to play innovative games like <em>Framed<\/em> and even got a chance to try out the Oculus Rift virtual reality goggles.<\/p>\n<p>Here&#8217;s our best of GDC 2013.<!--more--><\/p>\n<h3><a title=\"GDC 2013: Free-to-play MOBAs \" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-free-to-play-mobas-video\">GDC 2013: Free-to-play MOBAs <\/a><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-38399\" title=\"dragons and titans\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/04\/dragons-and-titans.png\" alt=\"dragons and titans\" width=\"640\" height=\"360\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/dragons-and-titans.png 640w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/dragons-and-titans-300x168.png 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/p>\n<p>Just about every game we saw at GDC 2013 was using the free-to-play monetization model, including two  multiplayer online battle arena (MOBA) games we saw. MOBAs are a sub-genre of the real-time strategy genre  where you play with a group of players in an arena style map.<\/p>\n<p><a title=\"gdc 2013 free to play mobas\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-free-to-play-mobas-video\" target=\"_blank\" rel=\"noopener noreferrer\">Continue reading&#8230;<\/a><\/p>\n<h3><a title=\"GDC 2013: Anomaly 2 multiplayer bridges tower defense and offense \" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-anomaly-2-multiplayer-bridges-tower-defense-and-offense-video\">GDC 2013: Anomaly 2 multiplayer bridges tower defense and offense <\/a><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-38469\" title=\"anomaly 2\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/04\/anomaly-2.jpg\" alt=\"anomaly 2\" width=\"639\" height=\"350\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/anomaly-2.jpg 711w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/anomaly-2-300x164.jpg 300w\" sizes=\"auto, (max-width: 639px) 100vw, 639px\" \/><\/p>\n<p>My first introduction to <em>Anomaly <\/em>was the iOS version of the game. I didn&#8217;t know that 11 bit Studios&#8217; original release of <em>Anomaly<\/em> on desktops had a commander that players controlled. This commander  could perform commands like healing or setting up fake radars to draw  the attention of the alien towers. This is the big difference with the  Anomaly series. The game evolved from being a simple tower defense to  what 11 bit calls a &#8220;tower offense&#8221; game.<\/p>\n<p><a title=\"gdc 2013 anomaly 2\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-anomaly-2-multiplayer-bridges-tower-defense-and-offense-video\" target=\"_blank\" rel=\"noopener noreferrer\">Continue reading&#8230;<\/a><\/p>\n<h3><a title=\"GDC 2013: &#039;Ravenmark: Mercenaries&#039; introduces multiplayer \" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-ravenmark-mercenaries-introduces-multiplayer\">GDC 2013: &#8216;Ravenmark: Mercenaries&#8217; introduces multiplayer <\/a><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-38467\" title=\"Ravenmark-RM-Logo\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/04\/Ravenmark-RM-Logo-1024x724.png\" alt=\"Ravenmark-RM-Logo\" width=\"640\" height=\"452\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/Ravenmark-RM-Logo-1024x724.png 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/Ravenmark-RM-Logo-300x212.png 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/Ravenmark-RM-Logo.png 1403w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/p>\n<p>Witching Hour Studios is an independent developer out of Singapore. Ian  Gregory Tan is the Creative Director at Witching Hour Studios and he  came to GDC 2013 to show off his new game, <em>Ravenmark: Mercenaries<\/em>. Their original game, <em>Ravenmark: Scourge of Estellion<\/em>, was a single-player real-time strategy (RTS) game where you controlled an army throughout a 30 hour single player campaign.<\/p>\n<p><a title=\"gdc 2013 ravenmark mercenaries\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-ravenmark-mercenaries-introduces-multiplayer\" target=\"_blank\" rel=\"noopener noreferrer\">Continue reading&#8230;<\/a><\/p>\n<h3><a title=\"GDC 2013: &#039;Pipe Trouble&#039; merges politics with video games \" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-pipe-trouble-merges-politics-with-video-games\">GDC 2013: &#8216;Pipe Trouble&#8217; merges politics with video games <\/a><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-38465\" title=\"pipe trouble\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/04\/pipe-trouble.jpg\" alt=\"pipe trouble\" width=\"640\" height=\"479\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/pipe-trouble.jpg 640w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/pipe-trouble-300x224.jpg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/p>\n<p>Video games are often viewed as escapism but sometimes a video game comes along and completely obliterates that misconception. <em>Pipe Trouble<\/em> is a mobile game for Android and iOS tablets that does just that by merging politics and video games. The  game was created by Pop Sandbox to raise awareness of the ecological  costs of natural gas development in British Colombia, Canada.<\/p>\n<p><a title=\"gdc 2013 pipe trouble\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-pipe-trouble-merges-politics-with-video-games\" target=\"_blank\" rel=\"noopener noreferrer\">Continue reading&#8230;<\/a><\/p>\n<h3><a title=\"GDC 2013: Intel Perceptual Computing\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-intel-perceptual-computing\">GDC 2013: Intel Perceptual Computing<\/a><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-38462\" title=\"intel perceptual computing\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/04\/intel-perceptual-computing1.jpg\" alt=\"intel perceptual computing\" width=\"639\" height=\"359\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/intel-perceptual-computing1.jpg 736w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/intel-perceptual-computing1-300x168.jpg 300w\" sizes=\"auto, (max-width: 639px) 100vw, 639px\" \/><\/p>\n<p>One of the more developer-focused demos that I saw at GDC 2013 was for  Intel&#8217;s Perceptual Computing SDK. This software developers kit is for  creating gesture-based commands with a specifically designed webcam.  Somewhat like what the Kinect and new PlayStation 4 Eye, the Intel  Perceptual Computing software will allow you to control computers  through the use of gestures, voice, and eye tracking.<\/p>\n<p><a title=\"gdc 2013 inel perceptual computing\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-intel-perceptual-computing\" target=\"_blank\" rel=\"noopener noreferrer\">Continue reading&#8230;<\/a><\/p>\n<h3><a title=\"GDC 2013: Hawken updates and the Oculus Rift\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-hawken-updates-and-the-oculus-rift\">GDC 2013: Hawken updates and the Oculus Rift<\/a><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-38385\" title=\"technician 2 hawken\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/04\/technician-2.jpg\" alt=\"\" width=\"595\" height=\"334\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/technician-2.jpg 595w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/technician-2-300x168.jpg 300w\" sizes=\"auto, (max-width: 595px) 100vw, 595px\" \/><\/p>\n<p>I had been playing a bit of the open beta in Hawken before I met with Adhesive Games and Meteor Entertainment at the Game Developers Conference. The mech action game was a lot of fun, offering a lot of customization and solid gameplay. With both keyboard and mouse as well as gamepad support, it&#8217;s easy to jump into the game and learn the basics.<\/p>\n<p><a title=\"gdc 2013 hawken oculus rift\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-hawken-updates-and-the-oculus-rift\" target=\"_blank\" rel=\"noopener noreferrer\">Continue reading&#8230;<\/a><\/p>\n<h3><a title=\"GDC 2013: &#039;Trolls vs Vikings&#039; is a tower defense game modeled after &#039;Plants vs Zombies&#039; \" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-trolls-vs-vikings-is-a-tower-defense-game-modeled-after-plants-vs-zombies-video\">GDC 2013: &#8216;Trolls vs Vikings&#8217; is a tower defense game modeled after &#8216;Plants vs Zombies&#8217; <\/a><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-38452\" title=\"trolls vs vikings banner\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/04\/trolls-vs-vikings-banner-1024x388.jpg\" alt=\"trolls vs vikings banner\" width=\"640\" height=\"242\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/trolls-vs-vikings-banner-1024x388.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/trolls-vs-vikings-banner-300x113.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/trolls-vs-vikings-banner.jpg 1040w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/p>\n<p>Nordic game developer, Megapop, showed off its upcoming iOS tower defense game, Trolls vs Vikings at GDC 2013. The game looks strikingly similar to Plants vs Zombies, which Megapop acknowledges on their site by saying their game shows &#8220;some similarities with a certain Plants-based game.&#8221;<\/p>\n<p><a title=\"gdc 2013 trolls vs vikings\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-trolls-vs-vikings-is-a-tower-defense-game-modeled-after-plants-vs-zombies-video\" target=\"_blank\" rel=\"noopener noreferrer\">Continue reading&#8230;<\/a><\/p>\n<h3><a title=\"GDC 2013: Warface is the future for Crytek \" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-warface-is-the-future-for-crytek\">GDC 2013: Warface is the future for Crytek <\/a><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-38367\" title=\"Crytek Warface\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/03\/Crytek_Warface.jpg\" alt=\"Crytek Warface\" width=\"595\" height=\"372\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/03\/Crytek_Warface.jpg 595w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/03\/Crytek_Warface-300x187.jpg 300w\" sizes=\"auto, (max-width: 595px) 100vw, 595px\" \/><\/p>\n<p>Having finally gotten into the closed beta of Warface after being on the wait list for about a year, I found the game to be a solid experience. Crytek knows first-person shooters like Warface aren&#8217;t a far step from what the the company is known for.<\/p>\n<p><a title=\"gdc 2013 warface interview\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-warface-is-the-future-for-crytek\" target=\"_blank\" rel=\"noopener noreferrer\">Continue reading&#8230;<\/a><\/p>\n<h3><a title=\"GDC 2013: EA Mobile shows off casual games \" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-ea-mobile-shows-off-casual-games\">GDC 2013: EA Mobile shows off casual games <\/a><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-38454\" title=\"ea-logo\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/04\/ea-logo.png\" alt=\"ea-logo\" width=\"639\" height=\"309\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/ea-logo.png 800w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/ea-logo-300x145.png 300w\" sizes=\"auto, (max-width: 639px) 100vw, 639px\" \/><\/p>\n<p>Electronic Arts&#8217; mobile division showed off some of the games they have lined up for 2013. There are, of course, classic games like Tetris as well as having a few surprises under its sleeve.<\/p>\n<p><a title=\"gdc 2013 ea mobile\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-ea-mobile-shows-off-casual-games\" target=\"_blank\" rel=\"noopener noreferrer\">Continue reading&#8230;<\/a><\/p>\n<h3><a title=\"GDC 2013: 'Loadout' and almost endless possibilities\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-loadout-and-almost-endless-possibilities\">GDC 2013: &#8216;Loadout&#8217; and almost endless possibilities<\/a><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-38336\" title=\"Loadout\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/03\/Loadout.jpg\" alt=\"\" width=\"600\" height=\"337\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/03\/Loadout.jpg 600w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/03\/Loadout-300x168.jpg 300w\" sizes=\"auto, (max-width: 600px) 100vw, 600px\" \/><\/p>\n<p>When I first saw <em>Loadout<\/em> last year, I found it to be a really fun and fast-paced third-person  shooter with solid gameplay. With a free-to-play monetization model and  massive amount of weapon customization, <em>Loadout<\/em> is accessible to everyone. I was both equally excited and curious about how the microtransactions system would work.<\/p>\n<p><a title=\"gdc 2013 loadout\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-loadout-and-almost-endless-possibilities\" target=\"_blank\" rel=\"noopener noreferrer\">Continue reading&#8230;<\/a><\/p>\n<h3><a title=\"GDC 2013: &#039;Heavy Gear Assault&#039; looks awesome, if MekTek can pull it off \" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-heavy-gear-assault-looks-awesome-if-mektek-can-pull-it-off\">GDC 2013: &#8216;Heavy Gear Assault&#8217; looks awesome, if MekTek can pull it off <\/a><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-38456\" title=\"heavy gear art\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/04\/heavy-gear-art.jpg\" alt=\"heavy gear art\" width=\"640\" height=\"320\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/heavy-gear-art.jpg 720w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/heavy-gear-art-300x150.jpg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/p>\n<p>MekTek showed off a very early, alpha build of its upcoming mech game, <em>Heavy Gear Assault<\/em>. The <em>Heavy Gear<\/em> franchise is actually quite old, first appearing on the PC in 1997 so there&#8217;s a lot of lore and back story to work with.<\/p>\n<p><a title=\"gdc 2013 mektek heavy gear assault\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-heavy-gear-assault-looks-awesome-if-mektek-can-pull-it-off\" target=\"_blank\" rel=\"noopener noreferrer\">Continue reading&#8230;<\/a><\/p>\n<h3><a title=\"GDC 2013: 'Framed' is an awesome comic book puzzle game\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-framed-is-an-awesome-comic-book-puzzle-game\">GDC 2013: &#8216;Framed&#8217; is an awesome comic book puzzle game<\/a><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-38458\" title=\"Framed_Screen\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/04\/Framed_Screen.jpg\" alt=\"Framed_Screen\" width=\"640\" height=\"480\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/Framed_Screen.jpg 940w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/04\/Framed_Screen-300x225.jpg 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/p>\n<p>We met with Joshua Boggs of Love Shack Entertainment at GDC 2013 and got to play <em>Framed<\/em>, a comic book puzzle game.  It may sound like a weird combination, but the idea is innovative and  definitely works. The game is designed for touch, which is a perfect  medium for this type of puzzle game. There&#8217;s still no date set for  launch.<\/p>\n<p><a title=\"gdc 2013 framed\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-framed-is-an-awesome-comic-book-puzzle-game\" target=\"_blank\" rel=\"noopener noreferrer\">Continue reading&#8230;<\/a><\/p>\n<h3><a title=\"GDC 2013: SEGA bets on mobile, free-to-play, and nostalgia\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-sega-bets-on-mobile-free-to-play-and-nostalgia\">GDC 2013: SEGA bets on mobile, free-to-play, and nostalgia<\/a><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-38286\" title=\"sonic the hedgehog for ios\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/03\/27919IMG_1151-1024x576.png\" alt=\"sonic the hedgehog for ios\" width=\"640\" height=\"360\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/03\/27919IMG_1151-1024x576.png 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/03\/27919IMG_1151-300x169.png 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/03\/27919IMG_1151.png 1136w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/p>\n<p>For many gamers, the name SEGA brings back great memories of consoles like the Genesis as well as great games like <em>Sonic the Hedgehog<\/em> and <em>Panzer Dragoon<\/em>. The company still wants to leverage this gamer nostalgia but is branching out free-to-play mobile games.<\/p>\n<p><a title=\"gdc 2013 sega\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-sega-bets-on-mobile-free-to-play-and-nostalgia\" target=\"_blank\" rel=\"noopener noreferrer\">Continue reading&#8230;<\/a><\/p>\n<h3><a title=\"GDC 2013: Hands on with Dragon&#039;s Prophet, Sony&#039;s free to play MMO \" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-hands-on-with-dragons-prophet-sonys-free-to-play-mmo-video\">GDC 2013: Hands on with Dragon&#8217;s Prophet, Sony&#8217;s free to play MMO <\/a><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-38246\" title=\"Dragon's Prophet Avanah Forest - Wayfarers Guard &amp; Dragon_blog\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/03\/Avanah-Forest-Wayfarers-Guard-Dragon_blog.png\" alt=\"Dragon's Prophet Avanah Forest - Wayfarers Guard &amp; Dragon_blog\" width=\"640\" height=\"360\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/03\/Avanah-Forest-Wayfarers-Guard-Dragon_blog.png 640w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/03\/Avanah-Forest-Wayfarers-Guard-Dragon_blog-300x168.png 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/p>\n<p>Taiwanese game studio, Runewaker, and Sony Online Entertainment (SOE) are bringing <em>Dragon\u2019s Prophet<\/em> to North America, with a planned European and Taiwan release as well. <em>Dragon\u2019s Prophet<\/em> is a free-to-play massively multiplayer online role playing game  (MMORPG) with a focus on dragons, which can be used in battles or as  mounts.<\/p>\n<p><a title=\"gdc 2013 dragon's prophet\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-hands-on-with-dragons-prophet-sonys-free-to-play-mmo-video\" target=\"_blank\" rel=\"noopener noreferrer\">Continue reading&#8230;<\/a><\/p>\n<h3><a title=\"GDC 2013: Daedalic&#039;s point-and-click adventure and turn-based strategy games \" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-daedalic\">GDC 2013: Daedalic&#8217;s point-and-click adventure and turn-based strategy games <\/a><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-38128\" title=\"TNOTRscreenGDC12_blog\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/03\/TNOTRscreenGDC12_blog.png\" alt=\"TNOTRscreenGDC12_blog\" width=\"640\" height=\"360\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/03\/TNOTRscreenGDC12_blog.png 640w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/03\/TNOTRscreenGDC12_blog-300x168.png 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/p>\n<p>Today&#8217;s the first day of the Game Developers Conference (GDC) and we met up with German publisher and developer, Daedalic Entertainment,  to check out what they have in store for this year. Daedalic is best  known for developing the point-and-click adventure series, Deponia as  well as publishing games like <em>Torchlight II<\/em> and <em>Machinarium<\/em>.<\/p>\n<p><a title=\"softonic gdc 2013 daedalic\" href=\"http:\/\/onsoftware.en.softonic.com\/gdc-2013-daedalic\" target=\"_blank\" rel=\"noopener noreferrer\">Continue reading&#8230;<\/a><\/p>\n<h3><a title=\"Hands on with Auto Club Revolution, a free-to-play racing game for the web \" href=\"http:\/\/onsoftware.en.softonic.com\/hands-on-with-auto-club-revolution-a-free-to-play-racing-game-for-the-web-video\">Hands on with Auto Club Revolution, a free-to-play racing game for the web <\/a><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-large wp-image-37862\" title=\"ACR 2009 Pagani Zonda Cinque\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/03\/ACR-2009-Pagani-Zonda-Cinque-Screenshot-09-Large_0-1024x585.jpg\" alt=\"ACR 2009 Pagani Zonda Cinque\" width=\"640\" height=\"365\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/03\/ACR-2009-Pagani-Zonda-Cinque-Screenshot-09-Large_0-1024x585.jpg 1024w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/03\/ACR-2009-Pagani-Zonda-Cinque-Screenshot-09-Large_0-300x171.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/03\/ACR-2009-Pagani-Zonda-Cinque-Screenshot-09-Large_0.jpg 1839w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/p>\n<p>Yesterday, we got a hands on demonstration from Eutechnyx for <strong>Auto Club Revolution<\/strong>.  Eutechnyx is the developer behind racing games such as NASCAR The Game:  Inside Line and Ferrari Challenge. They&#8217;ve now taken their racing  engine and have ported it over to the web for Auto Club Revolution,  which brings console level graphics to the browser. Players will have to  install a 500MB race launcher app one time in order to run the game.<\/p>\n<p><a title=\"gdc 2013 auto clud revolution\" href=\"http:\/\/onsoftware.en.softonic.com\/hands-on-with-auto-club-revolution-a-free-to-play-racing-game-for-the-web-video\" target=\"_blank\" rel=\"noopener noreferrer\">Continue reading&#8230;<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>GDC 2013 has finally wrapped up and we&#8217;ve got tons of news, previews, and gameplay from the conference. For one week every year, the video game development community gathers in San Francisco to take a look at the future of game development. We got to play innovative games like Framed and even got a chance &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/best-of-gdc-2013\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Best of GDC 2013&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2033,"featured_media":38192,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-38444","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"GDC 2013 is finally over. 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