{"id":43240,"date":"2013-06-12T21:10:47","date_gmt":"2013-06-12T19:10:47","guid":{"rendered":"http:\/\/onsoftware.en.softonic.com\/?p=43240"},"modified":"2025-07-02T01:22:48","modified_gmt":"2025-07-02T08:22:48","slug":"e3-2013-battlefield-4-multiplayer-preview","status":"publish","type":"post","link":"https:\/\/cms-articles.softonic.io\/en\/e3-2013-battlefield-4-multiplayer-preview\/","title":{"rendered":"E3 2013: Battlefield 4 multiplayer preview"},"content":{"rendered":"<p>At <a title=\"E3 2013\" href=\"http:\/\/features.en.softonic.com\/t\/e3-2013\" target=\"_blank\" rel=\"noopener noreferrer\">E3 2013<\/a>, EA showed off &#8220;Siege of Shanghai&#8221;, a multiplayer map for <a title=\"Battlefield 4\" href=\"http:\/\/news.en.softonic.com\/b\/battlefield-4\" target=\"_blank\" rel=\"noopener noreferrer\"><em>Battlefield 4<\/em><\/a>. The map was previously demoed at <a title=\"EA press conference\" href=\"http:\/\/features.en.softonic.com\/e3-2013-highlights-from-ea%E2%80%99s-press-conferen\" target=\"_blank\" rel=\"noopener noreferrer\">their press conference<\/a> to much applause from the audience. Highlighted features from DICE\u2019s new title include simultaneous 32-vs-32 players, new locations, and dynamically destructible environments.<br \/>\n<!-- Start of Brightcove Player --><\/p>\n<div>\nDefault player\n<\/div>\n<p><!-- By use of this code snippet, I agree to the Brightcove Publisher T and C  found at https:\/\/accounts.brightcove.com\/en\/terms-and-conditions\/.  --><\/p>\n<\/p>\n<p><object><\/object><\/p>\n<p><!--  This script tag will cause the Brightcove Players defined above it to be created as soon as the line is read by the browser. If you wish to have the player instantiated only after the rest of the HTML is processed and the page load is complete, remove the line. --><\/p>\n<p>brightcove.createExperiences();<\/p>\n<p><!-- End of Brightcove Player --><\/p>\n<h3>The look and feel<\/h3>\n<p><em>Battlefield 4<\/em> makes use of the Frostbite 3 engine and looks fantastic. The PC demo\u2019s graphics are impressive, but not nearly as crisp and bright as those shown in the <a title=\"Battlefield 4 gameplay\" href=\"http:\/\/news.en.softonic.com\/watch-17-minutes-of-battlefield-4-gameplay\" target=\"_blank\" rel=\"noopener noreferrer\">first gameplay videos<\/a>. We speculate that the game might not have vastly drastic visual changes on high end machines, as <em>Battlefield 3<\/em> already looked impressively realistic on lower settings. Perhaps more graphical enhancements will be included in future demos.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-43247\" title=\"all_out_war\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/06\/all_out_war_wtrmrk-568x319.jpg\" alt=\"all_out_war\" width=\"568\" height=\"319\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/06\/all_out_war_wtrmrk-568x319.jpg 568w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/06\/all_out_war_wtrmrk-568x319-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/06\/all_out_war_wtrmrk-568x319-238x134.jpg 238w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><\/p>\n<p>Speaking of the previous games, <em>Battlefield 4<\/em> uses the same control scheme as the last installment with only minor tweaks. This will allow fans to quickly jump in and enjoy the game without a heavy learning curve or adjustment.<\/p>\n<h3>Not taking chances<\/h3>\n<p><em>Battlefield 4\u2019s<\/em> basic gameplay doesn\u2019t have many differences from its predecessors. That\u2019s quite fine, as <em>Battlefield 3<\/em> already had a superb and satisfying recipe: large maps, destructible environments, a large array of vehicles, and team based objectives that encourages tactical coordination. <em>Battlefield 4<\/em> retains all of these great qualities and improves on them.<\/p>\n<h3>Commander mode returns<\/h3>\n<p><em>Battlefield 4<\/em> sees the return of &#8220;Commander mode&#8221; from <a title=\"Battlefield 2\" href=\"http:\/\/battlefield-2.en.softonic.com\/\" target=\"_blank\" rel=\"noopener noreferrer\"><em>Battlefield 2<\/em><\/a>, but with an enhanced redesign. The Commander on each team can monitor the battlefield map, observe their team\u2019s location, and issues orders that will appear on other player\u2019s games.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-43244\" title=\"battlefield 4 gameplay\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/06\/levolution_2_wtrmrk-568x319.jpg\" alt=\"battlefield 4 gameplay\" width=\"568\" height=\"319\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/06\/levolution_2_wtrmrk-568x319.jpg 568w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/06\/levolution_2_wtrmrk-568x319-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/06\/levolution_2_wtrmrk-568x319-238x134.jpg 238w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><\/p>\n<p>Even better, the Commander can aid the team with airstrikes, missile support, and other means of offensive tactics to cripple the enemy. This feature will hopefully keep matches intense with a huge feeling of uncertainty and risk.<\/p>\n<h3>Maps are even more destructible<\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-43245\" title=\"levolution\" src=\"https:\/\/articles-img.sftcdn.net\/sft\/articles\/auto-mapping-folder\/sites\/3\/2013\/06\/levolution_1_wtrmrk-568x319.jpg\" alt=\"levolution\" width=\"568\" height=\"319\" srcset=\"https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/06\/levolution_1_wtrmrk-568x319.jpg 568w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/06\/levolution_1_wtrmrk-568x319-300x169.jpg 300w, https:\/\/articles-img.sftcdn.net\/auto-mapping-folder\/sites\/3\/2013\/06\/levolution_1_wtrmrk-568x319-238x134.jpg 238w\" sizes=\"auto, (max-width: 568px) 100vw, 568px\" \/><\/p>\n<p>A new environmental destruction system dubbed \u201cLevolution\u201d is featured in Battlefield 4. This system allows the map to change in real time based on the amount of chaos. For example players could blow up buildings that then collapse on the enemy, or obliterate the road a team is standing on. This is a great way to give a team a tactical advantage, and annoy the opposition. What we\u2019re curious about is if Levolutions can happen anywhere on the map, or if most of them are scripted reactions.<\/p>\n<p>We\u2019ve enjoyed what we\u2019ve seen so far of <em>Battlefield 4<\/em>, and look forward to more time for in-depth coverage. We\u2019ll \u00a0have a chance as <em>Battlefield 4\u2019s<\/em> October 31st release on Xbox 360, PS3, and PC comes closer. The game will also release later on the <a href=\"http:\/\/news.en.softonic.com\/everything-you-need-to-know-about-the-xbox-one\">Xbox One<\/a> and <a href=\"http:\/\/news.en.softonic.com\/everything-you-need-to-know-about-the-playstation-4\">PS4<\/a> when those systems launch.<\/p>\n<p>Are you excited for <em>Battlefield 4<\/em>?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>At E3 2013, EA showed off &#8220;Siege of Shanghai&#8221;, a multiplayer map for Battlefield 4. The map was previously demoed at their press conference to much applause from the audience. Highlighted features from DICE\u2019s new title include simultaneous 32-vs-32 players, new locations, and dynamically destructible environments. Default player brightcove.createExperiences(); The look and feel Battlefield 4 &hellip; <a href=\"https:\/\/cms-articles.softonic.io\/en\/e3-2013-battlefield-4-multiplayer-preview\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;E3 2013: Battlefield 4 multiplayer preview&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2038,"featured_media":43244,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","wpcf-pageviews":0},"categories":[2441],"tags":[],"usertag":[],"vertical":[],"content-category":[],"class_list":["post-43240","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-how-to"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/43240","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/users\/2038"}],"replies":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/comments?post=43240"}],"version-history":[{"count":1,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/43240\/revisions"}],"predecessor-version":[{"id":332776,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/posts\/43240\/revisions\/332776"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media\/43244"}],"wp:attachment":[{"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/media?parent=43240"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/categories?post=43240"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/tags?post=43240"},{"taxonomy":"usertag","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/usertag?post=43240"},{"taxonomy":"vertical","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/vertical?post=43240"},{"taxonomy":"content-category","embeddable":true,"href":"https:\/\/cms-articles.softonic.io\/en\/wp-json\/wp\/v2\/content-category?post=43240"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}